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Infantry Limitations |
Eleda Cadet
Joined: August 03, 2002 Posts: 438 From: Sunny ol England
| Posted: 2004-01-24 03:01  
As we are (almost) all aware there is currently a script running in the MV that limits the number of infantry an Extractor can carry. This i think is a very good thing as it stops a ship ment for mining replacing a ship ment for transporting infantry.
I would, however, like to see this taken further across all ships.I would like the following limitations
Frigate and below-No infantry
Destroyer/Engy-One infantry
Cruiser-Two infantry
Dread-Three infantry
Station-Ten infantry
Transport-Ten infantry (Duh!)
Any fleet hoping to capp a planet (especially after the patches) would then need a core of transports to do so effectivly.
This would cause some problems once boarding is re-instated as a single trannie would be able to rampage through a squadron of cruisers. To counter this, infantry defending a ship could always 'count as' Elite..they are after all defending a heavly armoured vessle of war that would have multiple internal defense systems.
After the patch this would become far more meaningfull as infantry will only be able to reach elite status through combat experiance, almost always giving infantry defending a ship a (home team) advantage.
Thanks for reading my ramblings long enough to reach this point
[ This Message was edited by: ICS Lexington on 2004-01-24 03:02 ]
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2004-01-24 03:50  
YEah lets make the already most boring part of DarkSpace take even more time...
Capping planets sucks, its boring because all you get to do is sit around and transport some inf to the planet.
All this will do is make it require more ships and more time, which means youll have less time to actually do something that is fun like fighting or bombing.
It is of course a great was to force people into Halos/FA
Edit: Siggy
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[PB]Barthezzz - Elitist Forum Snob Since May 31, 2001...
[ This Message was edited by: Barthezzz on 2004-01-24 04:37 ]
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Eleda Cadet
Joined: August 03, 2002 Posts: 438 From: Sunny ol England
| Posted: 2004-01-24 04:21  
Hate to break it to you bart but this game is already moving towards greater ship specialisation and making it harder to capp planets..you elitest snob
But seriously a fleet without trannies is really just a raiding/patrol force, and a fleet of less than 15 ships without a core of 3 or 4 trannies should NOT be able to subdue an entire planet.
Also remeber that infantry are about to have orders settings, so your capping job isn't over once you drop your load.Once things like tanks/mechanised infantry/artilery are introduced (which seem to be on the distant horizon) capping will become a whole lot more fun
You nay-saying Snob
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2004-01-24 04:36  
Well just to point out; I fully support making Planet/system capping slower and harder.
However: Limiting the inf and forcing the game to slow down around one of its crappiest points is not the way to do it.
Doubling the planet size and building/inf limit while adding Space Based planet defenses would be a much better way.
Also Adding different inf classes, Vehicles, Planet based anti Inf/Vehicle Defenses, etc would make the combat on planets more interesting.
Actually allow the invaders to somehow be involved in the combat other then sitting in orbit waiting for the inf to run out would also be a nice addition.
A C&C top down view thing of the combat where you can order the units and stuff around would be nice.
Edit: Siggy
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[PB]Barthezzz - Elitist Forum Snob Since May 31, 2001...
[ This Message was edited by: Barthezzz on 2004-01-24 04:36 ]
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-01-24 06:41  
Well, I dunno about you guys, but i move infantry around on planets all the time during the initial invasions.
It's just the waiting after that gets to ya.... blaaaahhrgg!
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-01-24 06:55  
N O
why?
A ship ALWAYS has a security detachment onboard.....
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2004-01-24 08:10  
i like the idea of having some sort of top down 2D strategy game for planet capping that the invading force plays to take over the planet. be kinda cool, adding actual skill to inf landings
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
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Kamikaze Chicken Cadet
Joined: August 30, 2001 Posts: 553
| Posted: 2004-01-24 08:36  
Changing the inf capacity will do nothing but slow the game down. To correct the problem and bring everything back to where it should be the whole system of capping planets needs to be reworked.
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[ This Message was edited by: Kamikaze Chicken on 2004-01-24 08:36 ]
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-01-24 15:42  
~Something bigger than a transport (like the station) not being able to hold more infantry than the transport... no, I don't think I like that idea too well.
~And as for capping planets being the crappiest thing there is to do in this game... pah. Bombing is the crappiest thing to do in this game. You just... move towards a planet... and press B... and B... and B... and B...
~Whereas, with capping planets, you get to run and dodge and orbit a planet and press U... and U... and U... and U...
~Big difference.
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