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WhiteWolf
Cadet

Joined: July 18, 2001
Posts: 338
Posted: 2004-01-16 07:06   
Turn on the ICC/UGTO alliance flag in all MV servers.


Seriously.....

Right now, they aren't enough players to sustain three way conflicts.

Its just too difficult to get enough people online.


If, however, it was always a two way thing, and you could select whether you started in Sol/(whats the ICC homesystem?), it would be easier.


note: I say this as a Kluth.....

I'm not saying this should be a permenant change, or that this should be the direction the game should take, but it would be fun, and it might stir things up a little bit......

MV is WAY too static----needs a kick in the pants.
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Schakal*
Cadet
eXcellent Strategists

Joined: December 16, 2001
Posts: 664
Posted: 2004-01-16 07:16   
Hmm that idea came up very often.. but there are 2 major problmes:

1. The spawning of ICC and UGTO ships would sometimes be in Sol and sometimes in CD36 that would kill me

2. ATM the fleets balance the factions very well. PB would have to go back to K'luth then there would be a reason for it. But ICC really do not need to ally with UGTO.
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-16 10:29   
No.

The only thing that would so would be turning UGTO and ICC into a biggr faction.
It wont give you anything more to kill, it wont make the Mv more active, it wont balance anything, etc.

ICC and UGTO are just as shootable now as they are allied.
That and faction only stuff doesnt work when they are allied
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WhiteWolf
Cadet

Joined: July 18, 2001
Posts: 338
Posted: 2004-01-16 10:51   
Barthezzz:
Please don't respond to my posts....
All you ever do is flame me!

You never have anything constructive to say, you don't like me, and I don't like you.


It is better if we don't interact

Sincerely,
WhiteWolf

ScHeKaL:
1. Maybe take down half of the servers?
2. I'm not really talking about the balance issues, I'm talking about there not being enough players on the MV.... If there are only 2 factions, instead of 3 factions, the players get divided up less.

[ This Message was edited by: WhiteWolf on 2004-01-16 10:53 ]
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AdmiralChaos {FA}
Fleet Admiral

Joined: January 02, 2004
Posts: 443
From: US - Wisconsin - Oshkosh - Mah Basement
Posted: 2004-01-16 10:54   
I think its fine as is
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Lord DowneyBUM (UK)
Fleet Admiral

Joined: January 13, 2003
Posts: 437
From: London England
Posted: 2004-01-16 11:11   
The only thing that would so would be turning UGTO and ICC into a biggr faction.
It wont give you anything more to kill, it wont make the Mv more active, it wont balance anything, etc.



Good point.
as a member of the kluth that enters MV on a regular basis, I.E Whenever im online. I think there is a definate need to increase the usage. One often quoted reason is that it takes forever to rack up pres points etc compared to say FA or Halos servers.
Easy option is Double the pres points in MV. Probably been said before but hey im all for re-inventing the wheel.
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-16 11:13   
Quote:

On 2004-01-16 10:51, WhiteWolf wrote:
Barthezzz:
Please don't respond to my posts....
All you ever do is flame me!

You never have anything constructive to say, you don't like me, and I don't like you.

It is better if we don't interact

Sincerely,
WhiteWolf


The Entire point of a discussion forum is to discuss Suggestions.
And if all I ever do is flame you then all you ever do is suggest things I believe wouldn’t work. (Please note that you've never seen nothing even remotely close to flaming yet...)

Don’t want me to reply to your posts? Then don’t post them...
Don’t want us to interact? Unsubscribe and go somewhere else because im not leaving

Anyway, the entire point why I don’t like your suggestion is because its not going to improve the game in anyway.
the following factions will see these changes:
ICC: Online players doubled from 7 to 14 Enemies they can shoot decreased by 50%. Loss of Pulse Beams/Pulse Shields.
UGTO: Online players doubled from 7 to 14 Enemies they can shoot decreased by 50%. Loss of Flux Cannons and Flux waves.
K’luth: Same amount of enemies, small chance of increased teamwork.

So basically ICC and UGTO will lose their special Tech in exchange for a small increase in online players.
An awfully crappy deal if you ask me.
Also Fighting Humans VS humans is more fun then fighting K’luth, this alliance would prevent that...
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-01-16 13:30   
w00ts to barth (side note when he said that i was like hmmm intresting you post here to let ppl reply but dun want negative feedback.....)
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-01-16 13:32   
Barth, I think if they ever did ally the UGTO and ICC in the MV (not that is EVER going to happen) they would fix the faction tech bug first.
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-16 13:52   
Quote:

On 2004-01-16 13:32, Tbone [NSS Pandora's Box] wrote:
Barth, I think if they ever did ally the UGTO and ICC in the MV (not that is EVER going to happen) they would fix the faction tech bug first.


Yeah but Whitwolf is suggestiong it as a temp thing right now.
Setting the factions to allies wouldnt to much work but i dont see F fixing the that tech bug for this seeing as hes busy and all.
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Schakal*
Cadet
eXcellent Strategists

Joined: December 16, 2001
Posts: 664
Posted: 2004-01-16 14:11   
Quote:

On 2004-01-16 13:52, Barthezzz Got Forked! wrote:
Quote:

On 2004-01-16 13:32, Tbone [NSS Pandora's Box] wrote:
Barth, I think if they ever did ally the UGTO and ICC in the MV (not that is EVER going to happen) they would fix the faction tech bug first.


Yeah but Whitwolf is suggestiong it as a temp thing right now.
Setting the factions to allies wouldnt to much work but i dont see F fixing the that tech bug for this seeing as hes busy and all.




Flame and unnecesary spam!
I understand why you're the one with most postings.. (right?)
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You cannot win a war!

Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-17 04:41   
Quote:

On 2004-01-16 14:11, ScHaKaL wrote:
Quote:

On 2004-01-16 13:52, Barthezzz Got Forked! wrote:
Quote:

On 2004-01-16 13:32, Tbone [NSS Pandora's Box] wrote:
Barth, I think if they ever did ally the UGTO and ICC in the MV (not that is EVER going to happen) they would fix the faction tech bug first.


Yeah but Whitwolf is suggestion it as a temp thing right now.
Setting the factions to allies wouldn’t to much work but i don’t see F fixing the that tech bug for this seeing as he’s busy and all.



Flame and unnecessary spam!
I understand why you're the one with most postings.. (right?)


My spam pwnz you all You’re all just jealous! MWUAHAHAH!
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unknown force
Cadet

Joined: September 27, 2002
Posts: 69
Posted: 2004-01-17 05:24   
Quote:

On 2004-01-16 10:51, WhiteWolf wrote:

ScHeKaL:
1. Maybe take down half of the servers?
2. I'm not really talking about the balance issues, I'm talking about there not being enough players on the MV.... If there are only 2 factions, instead of 3 factions, the players get divided up less.

[ This Message was edited by: WhiteWolf on 2004-01-16 10:53 ]



____________________________________________________________

I agree with the server reduction suggestion. If you cut the size of the MV in half or even more, I think that would increase the level of activity in the MV.
This is the slowest I have ever seen the MV in over a year of playing.
Not a good thing in my view.



_________________




Badboyz
Cadet

Joined: October 31, 2003
Posts: 68
From: england
Posted: 2004-01-17 11:49   
dont like there idea ...

in my opinion it wouldnt be fair ..ps

I HATE UGGYS MUHAHA

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[ This Message was edited by: Badboyz (recruiting) on 2004-01-17 11:50 ]
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