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New Bio-Bombs on Barren Planets |
Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2004-01-07 19:42  
This is just a thought I had a few minutes ago. If the new Bio-bombs are used on barren planets, they should have a splash radius associated with the domes on the planet. Barren planets have no atmosphere, so releasing toxins far away from the habitat areas wouldn't do much good.
If the bio-bombs land, say, within 2 diamonds (judging from the big green explosion when bio bombs detonate) of the dome (or possibly a farm) then the population on a barren planet should be taken away. Bio-bombs shouldn't just have to hit a barren planet to de-populate them.
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Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2004-01-07 20:06  
or ya know...we could just make biobombs go buh bye since kluth mod mirvs anyway
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Bigwolfe Fleet Admiral
Joined: October 16, 2003 Posts: 156 From: Bland County
| Posted: 2004-01-07 23:13  
umm, you know if this was to happen, i bet some kluths would start using bio-bombs.....e since only kluth can get them...
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-01-08 03:21  
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On 2004-01-07 20:06, Sarge =SG-1= wrote:
or ya know...we could just make biobombs go buh bye since kluth mod mirvs anyway
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Tech will become Faction restricted forcing Kluth to use the Bio's
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- Axi
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2004-01-08 10:41  
Quote:
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On 2004-01-08 03:21, Axianda *XO* wrote:
Tech will become Faction restricted forcing Kluth to use the Bio's
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I never read that (or at least I don't remember reading it). I thought it was just Disruptors becoming Medium Beams.
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2004-01-08 12:35  
Quote:
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On 2004-01-07 20:06, Sarge =SG-1= wrote:
or ya know...we could just make biobombs go buh bye since kluth mod mirvs anyway
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I dunno...I plan to use bio bombs after they become troop-only killers. That way, I can kill enemy troops without being forced to wipe out the structures they are stacked on, and take a planet intact. This prevents me from having to drag a ship with a build component along to the fight.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2004-01-08 15:25  
So far as I know they plan to make tech production faction specific, but still allow trading of various similar items (black market). Currently I think Faustus plans to do this by making a build only build structures for the owning faction, not the faction that originally created the build. You will still be able to get Kluth tech as UGTO or ICC, but it will cost you.. lots. That or you need to cap a Kluth built planet to gain access to the necessary tech.
you may be able to find more info by looking back through the dev updates as I'm not sure this is the planned scenario. But it WOULD make things more interesting...
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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