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[FAQ
Forum Index » » Developer Feedback » » New Bio-Bombs on Barren Planets
 Author New Bio-Bombs on Barren Planets
Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-01-07 19:42   
This is just a thought I had a few minutes ago. If the new Bio-bombs are used on barren planets, they should have a splash radius associated with the domes on the planet. Barren planets have no atmosphere, so releasing toxins far away from the habitat areas wouldn't do much good.

If the bio-bombs land, say, within 2 diamonds (judging from the big green explosion when bio bombs detonate) of the dome (or possibly a farm) then the population on a barren planet should be taken away. Bio-bombs shouldn't just have to hit a barren planet to de-populate them.
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-01-07 20:06   
or ya know...we could just make biobombs go buh bye since kluth mod mirvs anyway
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Bigwolfe
Fleet Admiral

Joined: October 16, 2003
Posts: 156
From: Bland County
Posted: 2004-01-07 23:13   
umm, you know if this was to happen, i bet some kluths would start using bio-bombs.....e since only kluth can get them...
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-01-08 03:21   
Quote:

On 2004-01-07 20:06, Sarge =SG-1= wrote:
or ya know...we could just make biobombs go buh bye since kluth mod mirvs anyway




Tech will become Faction restricted forcing Kluth to use the Bio's
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-01-08 10:41   
Quote:

On 2004-01-08 03:21, Axianda *XO* wrote:
Tech will become Faction restricted forcing Kluth to use the Bio's



I never read that (or at least I don't remember reading it). I thought it was just Disruptors becoming Medium Beams.
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-01-08 12:35   
Quote:

On 2004-01-07 20:06, Sarge =SG-1= wrote:
or ya know...we could just make biobombs go buh bye since kluth mod mirvs anyway




I dunno...I plan to use bio bombs after they become troop-only killers. That way, I can kill enemy troops without being forced to wipe out the structures they are stacked on, and take a planet intact. This prevents me from having to drag a ship with a build component along to the fight.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2004-01-08 15:25   
So far as I know they plan to make tech production faction specific, but still allow trading of various similar items (black market). Currently I think Faustus plans to do this by making a build only build structures for the owning faction, not the faction that originally created the build. You will still be able to get Kluth tech as UGTO or ICC, but it will cost you.. lots. That or you need to cap a Kluth built planet to gain access to the necessary tech.
you may be able to find more info by looking back through the dev updates as I'm not sure this is the planned scenario. But it WOULD make things more interesting...
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