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[FAQ
Forum Index » » Developer Feedback » » Eye Candy
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 Author Eye Candy
NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-12-06 05:33   
I know any and probly all Eye candy stuff is low on Faustus's list, and probly most of the Dev team, but i was thinking of spiceing up the Gfx of the game alittle, and haveing it be a complete option for the players, with different settings (IE Only your ship, all ships, none at all)

Like for, ICC when there are active shields on the ship, there should maybe be a dark blue glow when the shields are on, and reactives can stay the same, as they are "off" until sensors turn the shield on to stop the incomeing fire

(got another idea, have it so reactives have alot more HP than active, but there be a chance the projectiles go though the shields, where actives has less HP but use energy, and 100% blocks prjectiles and has a faster recharge rate, just a thought)

Not sure what you can do with UGTO, maybe if there ship has a flux wave, have it start lightly sparking, and haveing it spark more when it is fully charged

Kluth... not sure on that one... only thing realy is when the autorepair, haveing the hull like wavering alittle... if anyone has ideas on that what kluth could have there welcomed by me

Plz reply back with comments ideas
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Senshino Rei
Cadet

Joined: November 11, 2001
Posts: 130
From: Switzerland, Zurich
Posted: 2003-12-06 06:18   
to make the player thinking there are little bugs on the hull of the kluth moving arround?
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2003-12-06 12:05   
Actually, as head of the art and graphics department, the look of DS is fairly high on my list.

As such, I have been going through several projects to progressivly touch up (or completely overhaul) several of the areas in DS that could use more visual impact.
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Bigwolfe
Fleet Admiral

Joined: October 16, 2003
Posts: 156
From: Bland County
Posted: 2003-12-11 10:43   
UMm...we have a Eye Candy around where i live, it's called a strip-club....
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-12-11 16:18   
Quote:

On 2003-12-11 10:43, Bigwolfe wrote:
UMm...we have a Eye Candy around where i live, it's called a strip-club....





And how do you know its a strip club HMMMMMM?
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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2003-12-11 18:44   
Quote:

On 2003-12-11 16:18, Axianda *XO* wrote:
Quote:

On 2003-12-11 10:43, Bigwolfe wrote:
UMm...we have a Eye Candy around where i live, it's called a strip-club....





And how do you know its a strip club HMMMMMM?




~Well, gee, maybe the sign could be a dead give away for it. Or maybe the location of it... possibly next to a... 'certain side' of the neighborhood.

~You don't have to assume what you're assuming, Axi.

~...as for the actual topic of this thread, eh... improvements to graphics are always a spiffy... improvement. Unless your computer can't handle them and then lags and putters through them. Then that's bad.
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2003-12-11 19:01   
how about a sheild type that can bounch/reflect projectiles back...
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NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-12-11 19:25   
okay i want to keep this on the game and not have it turn its 'PG-13' or 'R' plz

thank you
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Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2003-12-11 23:57   
Something that I think could use a little fixing, is that all missiles use the same model...

Also as has been discussed many times previously, it would be nice if once planets have been developed, cities would appear on the planets surface... it wouldn't have to be anything fancy... just a texture mesh with self lighting, that would spawn underneath (structures) and slowly grow outwards...

The self lighting is so that you can see the cities light up at night time
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Flagship: MCC-717: C.S.S Antaeus

Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2003-12-12 00:07   
Oh also... someone messed up one of the window strips on the ICC cruisers... the one directly underneath the bridge... you can't see in normally unless you're so close that the cruiser fills your entire screen.
Cause I think it looks better with it than without it.

Also, sice the new UGTO carrier has a landing bay that is recognizable as such, it might be nice if the landing bays on the ICC ensemble of dreads were revamped. Right now they just resemble a deep dark depression in the hull, or in the case of the M-300 dreads, a large bulge on the bottom.

Further Eye candy: Maybe at some point in the future someone could program the graphics code to allow 3-D objects to cast basic shadows... bump mapping might be nice also...

Maybe a new model for the carrier cruiser... and maybe some slightlyymore detailed texturing on the Inferno planets... an occasional comet passing through a star system might be cool also
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Flagship: MCC-717: C.S.S Antaeus

SmellyTerror
Cadet

Joined: September 24, 2003
Posts: 52
From: Canberra
Posted: 2003-12-12 01:35   
Quote:

On 2003-12-12 00:07, K-Rock! Kat {Ally Tequila Slammers} wrote:
Oh also... someone messed up one of the window strips on the ICC cruisers... the one directly underneath the bridge... you can't see in normally unless you're so close that the cruiser fills your entire screen.




(My bold)

"See in". Hehehe. Damn, wouldn't that be cool? But I think I'd need to upgrade the ol' PC a bit to get the full effect....

Yeah, I know you meant "see it", but just for a second there my eyes got really wide.
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-Apocoflips!!-
Cadet

Joined: December 11, 2003
Posts: 9
From: Exathra!
Posted: 2003-12-12 05:48   
Definatly cities... and with the self lighting it brings in the whole rotating planets buisness the only planet that rotates is Earth in scenario servers.. it doesnt seem to move in MV (i dont mean orbit.. i mean rotation..day and night)
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Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2003-12-30 11:59   
I was thinking... and for sthose of you who know me, that is a rare thing indeed, so PAY ATTENTION TO ME...

Anyway, my idea is as follows...

This is simply a delicious Idea...

This would apply only to cannon type projectile weapons...

For every shot fired, several additional shots would be fired from various points on the ship... however these additional shots would only be for visual effect, and wouldn't do any real damage...

The ratio of beauty shots to real shots would be in proportion to the class of ship.. ie.

Scout: 0 fake shots for every 1 real shot

Frigate: 0 fake to every 1 real

Destroyer: 1 fake to every 1 real

Cruiser: 2 fake to every 1 real

Dreadnought 3 fake to every 1 real

Supply: 0 Fake to every 1 real

Engineering: 0 Fake to every 1 real

Station: 5 fake to every 1 real

fighters won't need this effect with the new weapons systems

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Flagship: MCC-717: C.S.S Antaeus

Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2003-12-30 13:29   
Well It would be good to have the old jump effect(that looks like somekind of conduit or tunnel.


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Kemik
Cadet
Sundered Weimeriners


Joined: May 19, 2003
Posts: 52
From: Widnes, England
Posted: 2003-12-30 15:06   
How much eye-candy have u been designing?

"Gideon
MIDSHIPMAN
Darkspace
Development"

Midshipman.... don't they give u guys time to play?
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