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Eye Candy |
NightDragon Cadet
Joined: May 26, 2002 Posts: 893
| Posted: 2003-12-06 05:33  
I know any and probly all Eye candy stuff is low on Faustus's list, and probly most of the Dev team, but i was thinking of spiceing up the Gfx of the game alittle, and haveing it be a complete option for the players, with different settings (IE Only your ship, all ships, none at all)
Like for, ICC when there are active shields on the ship, there should maybe be a dark blue glow when the shields are on, and reactives can stay the same, as they are "off" until sensors turn the shield on to stop the incomeing fire
(got another idea, have it so reactives have alot more HP than active, but there be a chance the projectiles go though the shields, where actives has less HP but use energy, and 100% blocks prjectiles and has a faster recharge rate, just a thought)
Not sure what you can do with UGTO, maybe if there ship has a flux wave, have it start lightly sparking, and haveing it spark more when it is fully charged
Kluth... not sure on that one... only thing realy is when the autorepair, haveing the hull like wavering alittle... if anyone has ideas on that what kluth could have there welcomed by me
Plz reply back with comments ideas
_________________ \"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O
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Senshino Rei Cadet
Joined: November 11, 2001 Posts: 130 From: Switzerland, Zurich
| Posted: 2003-12-06 06:18  
to make the player thinking there are little bugs on the hull of the kluth moving arround?
_________________ Our answer is simple
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2003-12-06 12:05  
Actually, as head of the art and graphics department, the look of DS is fairly high on my list.
As such, I have been going through several projects to progressivly touch up (or completely overhaul) several of the areas in DS that could use more visual impact.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Bigwolfe Fleet Admiral
Joined: October 16, 2003 Posts: 156 From: Bland County
| Posted: 2003-12-11 10:43  
UMm...we have a Eye Candy around where i live, it's called a strip-club....
_________________ Your in Trouble Now....
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-12-11 16:18  
Quote:
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On 2003-12-11 10:43, Bigwolfe wrote:
UMm...we have a Eye Candy around where i live, it's called a strip-club....
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And how do you know its a strip club HMMMMMM?
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- Axi
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2003-12-11 18:44  
Quote:
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On 2003-12-11 16:18, Axianda *XO* wrote:
Quote:
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On 2003-12-11 10:43, Bigwolfe wrote:
UMm...we have a Eye Candy around where i live, it's called a strip-club....
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And how do you know its a strip club HMMMMMM?
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~Well, gee, maybe the sign could be a dead give away for it. Or maybe the location of it... possibly next to a... 'certain side' of the neighborhood.
~You don't have to assume what you're assuming, Axi.
~...as for the actual topic of this thread, eh... improvements to graphics are always a spiffy... improvement. Unless your computer can't handle them and then lags and putters through them. Then that's bad.
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2003-12-11 19:01  
how about a sheild type that can bounch/reflect projectiles back...
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NightDragon Cadet
Joined: May 26, 2002 Posts: 893
| Posted: 2003-12-11 19:25  
okay i want to keep this on the game and not have it turn its 'PG-13' or 'R' plz
thank you
_________________ \"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2003-12-11 23:57  
Something that I think could use a little fixing, is that all missiles use the same model...
Also as has been discussed many times previously, it would be nice if once planets have been developed, cities would appear on the planets surface... it wouldn't have to be anything fancy... just a texture mesh with self lighting, that would spawn underneath (structures) and slowly grow outwards...
The self lighting is so that you can see the cities light up at night time
_________________ Flagship: MCC-717: C.S.S Antaeus
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2003-12-12 00:07  
Oh also... someone messed up one of the window strips on the ICC cruisers... the one directly underneath the bridge... you can't see in normally unless you're so close that the cruiser fills your entire screen.
Cause I think it looks better with it than without it.
Also, sice the new UGTO carrier has a landing bay that is recognizable as such, it might be nice if the landing bays on the ICC ensemble of dreads were revamped. Right now they just resemble a deep dark depression in the hull, or in the case of the M-300 dreads, a large bulge on the bottom.
Further Eye candy: Maybe at some point in the future someone could program the graphics code to allow 3-D objects to cast basic shadows... bump mapping might be nice also...
Maybe a new model for the carrier cruiser... and maybe some slightlyymore detailed texturing on the Inferno planets... an occasional comet passing through a star system might be cool also
_________________ Flagship: MCC-717: C.S.S Antaeus
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SmellyTerror Cadet
Joined: September 24, 2003 Posts: 52 From: Canberra
| Posted: 2003-12-12 01:35  
Quote:
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On 2003-12-12 00:07, K-Rock! Kat {Ally Tequila Slammers} wrote:
Oh also... someone messed up one of the window strips on the ICC cruisers... the one directly underneath the bridge... you can't see in normally unless you're so close that the cruiser fills your entire screen.
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(My bold)
"See in". Hehehe. Damn, wouldn't that be cool? But I think I'd need to upgrade the ol' PC a bit to get the full effect....
Yeah, I know you meant "see it", but just for a second there my eyes got really wide.
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-Apocoflips!!- Cadet
Joined: December 11, 2003 Posts: 9 From: Exathra!
| Posted: 2003-12-12 05:48  
Definatly cities... and with the self lighting it brings in the whole rotating planets buisness the only planet that rotates is Earth in scenario servers.. it doesnt seem to move in MV (i dont mean orbit.. i mean rotation..day and night)
_________________ Im XxIceDreamxX mwahahaha
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2003-12-30 11:59  
I was thinking... and for sthose of you who know me, that is a rare thing indeed, so PAY ATTENTION TO ME...
Anyway, my idea is as follows...
This is simply a delicious Idea...
This would apply only to cannon type projectile weapons...
For every shot fired, several additional shots would be fired from various points on the ship... however these additional shots would only be for visual effect, and wouldn't do any real damage...
The ratio of beauty shots to real shots would be in proportion to the class of ship.. ie.
Scout: 0 fake shots for every 1 real shot
Frigate: 0 fake to every 1 real
Destroyer: 1 fake to every 1 real
Cruiser: 2 fake to every 1 real
Dreadnought 3 fake to every 1 real
Supply: 0 Fake to every 1 real
Engineering: 0 Fake to every 1 real
Station: 5 fake to every 1 real
fighters won't need this effect with the new weapons systems
_________________ Flagship: MCC-717: C.S.S Antaeus
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Ceridan Cadet
Joined: May 24, 2003 Posts: 608 From: Canada
| Posted: 2003-12-30 13:29  
Well It would be good to have the old jump effect(that looks like somekind of conduit or tunnel.
_________________ -1st Rear Admiral Ceridan
stuck in Univercity limbo
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Kemik Cadet Sundered Weimeriners
Joined: May 19, 2003 Posts: 52 From: Widnes, England
| Posted: 2003-12-30 15:06  
How much eye-candy have u been designing?
"Gideon
MIDSHIPMAN
Darkspace
Development"
Midshipman.... don't they give u guys time to play?
_________________ [>> Kemik | Supply King <<]
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