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What should the logoff timeout be set too? |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2003-11-21 15:25  
I've currently made the time between a disconnect, and the players ship getting removed to 120 seconds (2 min)... what is everyone's thought I this?
I'm actually, thinking it might be cool to set it to 2 hours or something...
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2003-11-21 15:33  
24 hours!
In all seriousness, however...
Hrm. I think I'll just let nature take it's course...
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-11-21 15:39  
Well the coolest would be if ships just stayed in space.
The Mv is persistent and ships cant just plop into nothingness...
(Perhaps making your AI crew fly it into deep space once you log off?)
That way if people crash their ship wont just stick in space orbiting that enemy planet
Of course, gameplay reasons will prolly prevent this.
The logout timer should depend on ship class.
1 Min for a scout and 5 mins for a station.
Also: If you log off in procyon you should log back on in procyon!
This whole transporting back to the gate stuff is lame (It has always been! Shoot it already!) and with the new (Bigger!) Mv AND the removal of jumpgates it will take even longer to travel.
Now add the amount of frustrated messages i see about Crashes and I’m quite sure the amount of subscribers will drop fast after the patch...
Oh and yeah I know about Shipyards but most people won’t understand what resource management means and they will just keep getting dreads until all shipyards are out of res...
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[ This Message was edited by: Twisted Barthezzz the Anti Matter Cowboy on 2003-11-21 15:40 ]
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Teager Cadet
Joined: May 29, 2001 Posts: 317 From: St Augustin, Germany
| Posted: 2003-11-21 15:47  
yep, actually I dont really care how long the logoff timeout for a scout is, since I never saw a scout logging to avoid death... but 5 minutes for a station should be OK.
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The Monty Cadet
Joined: October 07, 2002 Posts: 967
| Posted: 2003-11-21 16:24  
1 min incriments as the hull size goes up sounds fair.
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Josef Marshal
Joined: February 15, 2002 Posts: 833 From: The Internet
| Posted: 2003-11-21 16:59  
2 minutes sounds good to me. If stations take 5 minutes before they disappear I'd be worried about flying one in case my connection dropped out, which happens more often then I'd like. This is also a factor for the people on dial-up. Thats a butt-load of my afk non-moving easy-to-hit prestige thats not under my command I've got sitting on the line there. It's even worse if I was maneuvering in to orbit, at 5 minutes, anything could happen. In my experience, a station thats attacked heavily enough for it to consider logging will not last 2 minutes anyway, so a 5 minute timer, punishing as it may be, could serve to discourage people from flying big ships in the first place.
Besides, how else will I keep up my healthy kill/death ratio?
_________________ Fleet @0. Simply the best.
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2003-11-21 17:15  
Two minutes is ok, but if you can somehow get the system to recognize the difference between a logoff, a shutdown, or a freeze, that would be nice (probably not possible, someone would figure out how to exploit it). Last thing I need is my siphon getting whacked because I froze in battle... blegh
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Dempster Grand Admiral
Joined: August 03, 2003 Posts: 668
| Posted: 2003-11-21 17:47  
just curious about what happens when i get discoed in a station..
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2003-11-21 18:03  
logging, 2 min souds good
disonects however..should sum1 reall ylose a ship b/c of the fault of a server..come on now...
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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Josef Marshal
Joined: February 15, 2002 Posts: 833 From: The Internet
| Posted: 2003-11-21 18:17  
How would you distinguish between pulling your phone or network cable out to disconnect yourself and and your ISP going down? Theres always a way to get around things.
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Pimpalicious Nerd {C?} Marshal Galactic Navy
Joined: January 15, 2003 Posts: 885 From: Connecticut, USA
| Posted: 2003-11-21 18:22  
Quote:
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On 2003-11-21 18:17, Josef wrote:
How would you distinguish between pulling your phone or network cable out to disconnect yourself and and your ISP going down? Theres always a way to get around things.
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| Have the client send a small packet of data whenever it loses contact with the metaserver. There is no way, at least from what I know, to exploit that. It would be impossible, unless someone should go into the programming of the game and find that packet.
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[ This Message was edited by: Panther {C?} on 2003-11-21 18:23 ]
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Varz zZz zz Cadet
Joined: March 16, 2002 Posts: 702 From: East Coast, USA.
| Posted: 2003-11-21 18:46  
So that's what you've been doing Josef. I always knew you cheated. Now I know how.
_________________ PB. Simply the best.
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Tellaris Grand Admiral Galactic Navy
Joined: April 30, 2002 Posts: 830 From: Land of Chocolate
| Posted: 2003-11-21 22:00  
I think 2 hour delay time is just perfect. Players looking to not get killed, just go into the middle of nowhere. Be smart about it though, don't go anywhere thats well traveled, where an enemy fleet can fly right by and see you.
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SmellyTerror Cadet
Joined: September 24, 2003 Posts: 52 From: Canberra
| Posted: 2003-11-22 03:00  
2 minutes seems fair - not longer. That's long enough to finish someone off if they "panic log", and long enough to reconnect if you can, but not so long that people who have PC problems will be sitting ducks.
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ScottyderEchte Fleet Admiral Pitch Black
Joined: February 15, 2002 Posts: 657 From: Nuernberg, Germany
| Posted: 2003-11-22 03:38  
I think 5 for a Station is OK. Just a question to this, what if I disconnect and reconnect in say 3 min. Am I back int the old ship or do we have Ghost problems?
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[ This Message was edited by: ScottyderEchte on 2003-11-22 03:38 ]
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