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[FAQ
Forum Index » » Developer Feedback » » NEW ICC SHIPS
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 Author NEW ICC SHIPS
Linna Yamazaka {Vice Admiral}
Vice Admiral
Raven Warriors

Joined: May 03, 2003
Posts: 415
From: killer
Posted: 2003-10-04 00:13   
i know that alot of the Dev have told me that there is no drones on any ships ecept, starting and supply ships. but i'm going to post my thought and plans on some new ship IDEALS for the ICC.

Supply Crusier

Weapon loadout
10 pluse beam beams full
2 fore F torp
1 aft F torp
1 ful F torp

defence
1 heavy armor full
4 reactive sheilds

Drives
2 ion fussion
1 tachyon Jump

Other
2 reload
3 cargo
1 speacial [reactor]

Defence Frigate

weapon Loadout
4 pluse beams full
2 fore Rail cannons
1 full Rail Cannon

Defence
1 light armor full
3 shields 1 full, 1 aft, 1 fore

Drives
2 ion fusion
1 tachyon Jump

Other
1 small reactor
2 pluse wave
2 cargo

Sabot scout

weapon Loadout
4 fore sabots
2 clk 300 full

Defence
2 lt armor fore, aft
1 full sheild

drives
1 ion fusion
1 tachyon jump

other
1 cargo

Missle Crusier

Weapon loadout
6 IT missles 4 Fore 2 full
2 PCM's Fore
4 Rail Cannons 2 fore 2 full

Defence
2 Heavy Armor 1 fore 1 full
4 reactive sheilds

Drives
2 Ion Fusion
1 Tachyon Jump

Other
2 Ecm
1 small reactor
2 cargo

Torpedo Scout

Weapon loadout
4 Fore F Torp [ they carry 1/2 normal load ]

Defence
light armor full
reactive sheild

Drives
Ion fusion
Tachyon Jumps

Other
1 ECM
1 cargo

Missle Scout

weapon Loadout
3 it missle fore
1 CLK 300 beam full

Drives
Ion Fusion
Tachyon Jump

Other
1 cargo

this is a NEW CLASS ship, HIGH FIREPOWER BUT VERY VERY LOW SPEED

BATTLESHIP

Weapon loadout
5 twin Ion Cannons [ see below] 3 fore 2 aft
6 Rail Cannons 3 Port HALF 3 starbord HALF [ see note below ]
8 Pluse or CLK 300 beams full

Defence
2 heavy armor Port, Starboard
5 reactive sheilds full, port, fore, starboard, aft

Drives
3 Ion Fusion
1 Tachyon Jump

other
Reacter
Pluase Wave
ECM
3 Cargo

Ion Cannons are powered STRIGHT from the Ion Fusion drives. long range very Powerful at close range, but weak near max rang. long recharge time, and strees on Ion Fussion drive make up for the power of the weapon. port half is basicly the post side of the ship in a 180 degree feild of fire
And now for some ideals of the Stations frist up as the ;

Fighter Base

Weapon Loadout
6 CLK 1000 full
6 CLK 300 or pluse beam full
2 F torp full

Defence
4 heavy armor Port, fore, aft, starboard
4 reactive sheilds

Drives
2 Ion Fussion
2 Tachyon Jump

other
1 large reactor
8 Fighter bays
2 reload
8 cargo

Command Station

Weapon Loadout
6 F Torps full
6 CLK 2000 full
6 CLK 500

Defence
4 heavy armor Port, Fore,Starboard, Aft
4 reactive sheilds

Drives
2 Ion Fussion
2 Tachyon Jump

Other
1 Build
2 reload bays
2 fighter bays
1 large reacter
8 cargo

Assult / invasion Station

Weapon Loadout
8 CLK 2000 full
8 ClK 500 full
6 F Torp full
4 Rail full

Defence
4 heavy Armor
4 Reactive Sheilds

Drives
4 Ion Fusion
2 Tachyon Jump

Other
1 Reactor
10 cargo


ok there are my ideals for new ships. look them over and FLAME AWAY! i mean it. i want you to TELL ME the BAD about theses ships and what you like about them
_________________



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Deleted
Vice Admiral

Joined:
Posts: 0
Posted: 2003-10-04 00:17   
meh, i say let the Dev team and Admins to this work
_________________


Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2003-10-04 01:14   
Waaaaay too powerful.

Especially the scouts, they should be held to true to their name which is to well...scout!

And the Defence Frigate may be a little too ovewhelmed, 4 full pulse beams would make cloud bombing or any bombing inpossible.

Battleship idea...well.....there are pros and cons to a larger ship than the Dreadnought, but smaller than a station.

By being a moving ship, it goes very slow, with very few full mounted things [station] however compensates by having alot of firepower but slow speed. So it makes it a slow, lumbering beefed up station. Which is exactly what we need.

[Hey I should make a post on this!]

-Ent

[Edit - removed about 40 blank lines... -Shig]
_________________


' 'We are the -GTN- , sit down and, prepare to go beyond the stars ' ' -Me


[ This Message was edited by: Shigernafy on 2003-10-04 02:34 ]
_________________


Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-10-04 01:15   
Um.....

You're joking right?

Missile scout?

Missile Cruiser... sounds familiar somehow...

10 pulse beams?

Sabot scout? Don't we already do that?

4 torpedoes on a scout?

Fighter base? I don't think I need to say anything about this one....

Command station? More like Battle Station.

Assault/Invasion Sta...

Must I go on?
_________________


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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-10-04 01:15   
Man, Ent, what the hell happened there?
_________________


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musashi
Cadet

Joined: September 22, 2003
Posts: 24
From: Lincoln, NE
Posted: 2003-10-04 02:13   
a missle scout kinda sounds fun,

/me imagins the pay load of a MD on a Scout

/me gets boner
_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-10-04 03:05   
Holy!
_________________


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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-10-04 04:16   
Lena i like these especially that Ion beam * doing damage to engine when fired is GREAT *
However i do have to agree whit a lot of the rest.
Its to powerfull if you ask me.

although the supply cruiser and defense frigate look realy good except give the cruiser 1 more drone bay.
_________________

- Axi

Linna Yamazaka {Vice Admiral}
Vice Admiral
Raven Warriors

Joined: May 03, 2003
Posts: 415
From: killer
Posted: 2003-10-04 07:15   
hey all thanks for the imput, i was board one night while working at Wal-Mart so i just jolted something down. and like i have said quote " flame them" ~ looks around ~ any more flammers? AND I had asked Gidoen about maybe helping them make new ships. and HE said to post them here. SOOOOO here they are. IF you like them let me know if you do not like them let me know

_________________



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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-10-04 07:24   
Way to overpowered, wouldnt hope on ever seeing them ingame
_________________


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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-10-04 08:16   
Maybe overpowered barth but has very good potential all we need to do is power them a bit down
_________________

- Axi

Tiggy
Midshipman
Terra Squadron

Joined: May 30, 2003
Posts: 282
From: Western Australia
Posted: 2003-10-04 09:00   
Hopeless dream buddy, those are all WAY to powerful to be but into the game.
_________________


  Email Tiggy
$wiss
Admiral

Joined: November 08, 2002
Posts: 640
From: Prancing in the meadows with Jesus
Posted: 2003-10-04 10:19   
i like seeing some new ideas, because i'm getting pretty tired of particle/railguns and torps, we need some new weapon, even if not major, just a change. my .02$
_________________


Max Kepler
Fleet Admiral
Templar Knights


Joined: March 08, 2002
Posts: 589
From: ICS Victory
Posted: 2003-10-04 14:11   
[sarcasm] Hey... I've got an idea guys... how about a Carrier Scout? It could be armed with 4 Fighter Bays. [/sarcasm]

Don't think many of these ideas will work. Anyway, Faustus and the Dev Team are working on them, and I think they know best. Leave it up to them.
_________________


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Depthcharge
Fleet Admiral
Galactic Navy


Joined: December 08, 2002
Posts: 1549
From: DFW, Tx
Posted: 2003-10-04 14:23   
Good ideas but Overpowered as the others have said.


Btw - a Battleship is another term for a Dreadnought.

For those that may not have understood that first time around here is alittle more simple explanation:

Battleship = Dreadnought
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