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problem with new fighters |
jedi42 Grand Admiral Evil Empires Inc.
Joined: February 25, 2002 Posts: 478 From: jedi42
| Posted: 2003-09-29 02:27  
"They will return home automatically when fuel reaches 50%."
Doesn't this mean alot of them won't make it home given the target ship and launching ship can be moving in opposite directions? Is that on purpose?
While Fuel > 55%
If MaxRange < .95*DistanceFromLaunchingShip then GoBack
End While
That would at least give the fighters enough intelligence to know if their carrier was running away, they need to get home sooner than just waiting to get to a half tank.
Alternatively, perhaps it makes sense to have 2 modes. One where fighters try to make it home, and a second mode where they fight to the death and/or they run out of fuel.
[ This Message was edited by: 42 on 2003-09-29 02:29 ]
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NoPants2win Cadet
Joined: February 23, 2002 Posts: 1275 From: Poorly ventilated paint storage facility.
| Posted: 2003-09-29 02:35  
It would also cause the server to lock up until the fighter had less then 55% fuel. That would suck.
edit-also, assumably they fly around a bit once they get there and shoot. So unless you sat on the extreme edge of fighter range and launched fighters, and then moved away, this wouldnt apply
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[ This Message was edited by: WDPFF on 2003-09-29 03:37 ]
_________________ You sir, have an incurable case of rationality. I'm afraid the only thing you can do is develop a deep cynicism before the stress of searching for something you cannot find causes a stroke.
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2003-09-29 16:30  
Well, it's yourjob to manage your fighters, you can always manually recall them...
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2003-09-29 19:03  
Only time I ever found myself launching fighters at extreme range targets is when I'm standing still anyways, either at a planet or with a dictor. If you're forced to move away from the target in a carrier ship (only ship where fighters are the significant firepower) then you better cut your losses and run anyways.
Still, it might be a problem at some point... No clear, cut way to solve it.
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