Author |
POLL: What is the role of the weapons slot. |
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-09-07 15:47  
Ok i've been playing the beta and got kinda scared when my little sensor scout was totally whooping a UGTO battle cruisers behind whit just 2 railguns whitout getting a scratch.
so i ask you what should the role of the general waepons that go in the weapon slot be?
1) Theyr role is to be equal whit the heavy weapons. High damage low speed.
2) Theyr role is to be used to intercept the smaller craft in DS. High speed Low damage.
3) what role??? just leave em as they are now.
PS i would go for NR2
_________________
- Axi
|
Chromix Cadet
Joined: June 29, 2001 Posts: 3052
| Posted: 2003-09-07 19:46  
Yep
_________________
|
MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-09-07 23:00  
Then they need more accuracy. They aren't really worth using in the live game over a hvy weapons ship, and in beta they're overpowered (especially that evil EMP cannon!)
If you notice, all the lower requirement ships have cannons, all the high requirement ships have torpedoes. That right there tells me cannons aren't that good. So if their damage is reset to the live version, they need a large boost to their accuracy and/or projectile speed.
If they're meant to intercept small ships remember that small ships are also the fast ships that have an easier time dodging enemy fire, and because of that and the cannons low damage it's usually better to use torpedoes and shift-space.
_________________
|
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-09-08 01:54  
I vote 2
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
|
OFP Cadet
Joined: February 10, 2002 Posts: 919 From: USA
| Posted: 2003-09-08 01:59  
Sounds more like a Pilot thing then anything else...
Being a better pilot and dodoging fire...
_________________
|
MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-09-08 03:09  
Well a bad pilot can almost be killed by gauss cannons.
But it's not all about piloting. It's not easy to hit small ships with projectiles if they're moving, even a newbie pilot can do it. It doesn't take a lot of speed to totally avoid all railguns or all particle cannons. That's why torpedoes with shift-space are so useful.
Oh, and we talking ONLY about the regular cannon weapons right? Not psi missiles or flux waves?
Truth is, I don't know what role regular weapons should have or do have now. The only 'role' I see them having is as weapons for the weaker ships of every class (the ships with the lesser badge requirements). Their 'role' is to be a temporary weapon until the pilot can get the torpedo-version of that ship class. When you can first pilot cruisers you're stuck with the heavy or battle cruiser with mostly cannons until you can get the AC or torp cruiser...when you can first get dreads you're stuck the same way.
My vote is #2, slightly modified. They need higher damage than they have now, but not so high as in beta.
_________________
|
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-09-08 05:19  
yes just the regular Rail, Particle, Psi cannons.
It just scares me that a scout was able to decimate a battle cruiser whats next DS scout wars?
_________________
- Axi
|
Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2003-09-08 06:36  
Not suprizing, since it seems palestar is going further and further towards smaller ships having the power. First Dreadnoghts in then Beta, than the power shifts to cruisers, than destroyers, now eventually they will shift to frigates and scouts having the most power.
_________________ Ghostly Specter of an Ancient Past.
|
Rogue Spear Grand Admiral Galactic Navy
Joined: March 20, 2002 Posts: 848 From: Texas
| Posted: 2003-09-08 09:50  
I think the weapons in DarkSpace are just fine, however i do feel the ban cannon needs a larger blast radius. That way when I go down I can bring someone else with me. Hmmmm do I get Kamikaze points for that?
_________________
|
conswirloo [V] Cadet
Joined: March 22, 2002 Posts: 254 From: GA
| Posted: 2003-09-08 10:01  
Weapon mount damage should be scaled to the size of the ship.
_________________
|
Captain Caveman Cadet
Joined: October 12, 2002 Posts: 668
| Posted: 2003-09-08 10:10  
Quote:
|
On 2003-09-08 05:19, Axianda *XO* wrote:
..... whats next DS scout wars?
|
|
In my dreams Ax. 10 scouts V 10 scouts would be the best battle I could possibly imagine. 60 odd cannons would be a joy to behold.
_________________
|
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-09-08 10:12  
Quote:
|
On 2003-09-08 06:36, Red Kerensky {IMC} wrote:
Not suprizing, since it seems palestar is going further and further towards smaller ships having the power. First Dreadnoghts in then Beta, than the power shifts to cruisers, than destroyers, now eventually they will shift to frigates and scouts having the most power.
|
|
You are wrong, fighters will be most powerful, and their size is just between scout and frig
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
|
Eleda Cadet
Joined: August 03, 2002 Posts: 438 From: Sunny ol England
| Posted: 2003-09-08 12:00  
2.
This way cruisers/dreads armed with primarily weapon slots will eat up smaller ships but stuggle against other ships of a comparitive size that are desinged for capitol ship killing.
The game will gain more of a paper/rock/scissors feel that forces fleet balance upon people that want to win
_________________
|
MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-09-08 12:59  
Quote:
| First Dreadnoghts in then Beta, than the power shifts to cruisers, than destroyers, now eventually they will shift to frigates and scouts having the most power. |
|
Holy cow you should see the awesome power my sensor scout has in beta! It's a total killing machine! It's also due to the bugged/overpowered cannons but it's still amazing to see my little scout rip apart cruisers and dreads with ease. I put an EMP cannon on it once, and it instantly fried every enemy ship with 1 or 2 alphas.
That cannon power will be changed with the next beta update I'm sure. If not, then OMG is all i have to say.
_________________
|
Valerius{DK} Grand Admiral
Joined: August 03, 2001 Posts: 595 From: Island of Zealand
| Posted: 2003-09-08 16:37  
nr 2
I5ts the better solution, that way Cruisers and dreads dont always get nailed by 2-3 SCOUTS
Myon
P.S. Ax, your sig says Untie, not Unite ^^
_________________ Been dealing out lag in your neighbourhood since 2001
|