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Fighter AI behavior |
Vesuvius Fleet Admiral
Joined: February 09, 2002 Posts: 335
| Posted: 2003-09-04 12:30  
For the upcoming fighter changes:
It would be nice if fighters would take advantage of the range of the available weapons instead of blindly flying right into PD range. Dreads would seldom be missed by shots at extreme weapons range, cruisers and smaller might require closing ot get more reliable hits. Perhaps there could be adjustable behavior such as standoff, medium and close attacks so that you could command them depending on the situation.
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Chromix Cadet
Joined: June 29, 2001 Posts: 3052
| Posted: 2003-09-04 12:45  
Currently these values are hardcoded.
It's possible to change that, however that also means that more data needs to be transferred for each fighter.
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Lord DowneyBUM (UK) Fleet Admiral
Joined: January 13, 2003 Posts: 437 From: London England
| Posted: 2003-09-04 14:14  
Interesting idea but would that increase the problem with lag???
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-09-04 14:31  
perhaps the problem can be solved by letting fighters launch in squadrons instead 1 by 1?
just send the data to a squadron and increase the reload time by 3?
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- Axi
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A Troll =SSC= Cadet
Joined: August 15, 2002 Posts: 302 From: New Orleans,Louisiana
| Posted: 2003-09-04 14:51  
allowing fighters to launch in squadrons wonder why that didn't happen in the first place sounds good
_________________ Hell hath no fury like a shattered star.
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2003-09-04 15:37  
Things like squadrons for fighters hasn't happened yet, because there is a bunch of AI programming that goes along with it.
As for weapon ranges, fighters should be getting their own unique weapons. These may have shorter ranges than beams, for all we know. Nothing has been decided at this time.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Bad_Skeelz Cadet
Joined: October 18, 2002 Posts: 359 From: The Lobby
| Posted: 2003-09-04 17:07  
Well couldnt you program the Fighter Squadron as a single AI that just looks like 12 or so fighters flying in formation? It would require information only to be sent to one entity instead of 12 and might help lag that way. Plus it would look a heck of alot more impressive than one pimpsqueak fighter exiting your ship.
_________________ I didn't say they were lobsters, I said they reminded me of lobsters.
-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.
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