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Friendly fire changes |
Eleda Cadet
Joined: August 03, 2002 Posts: 438 From: Sunny ol England
| Posted: 2003-08-21 14:20  
Currently ALL friendly shots will hit if they move through you. I would like a change to this.
Missiles should go over/under friendly ships in the same way that fighters go over planets.
All other weapons should 'miss' friendlys if they are a smaller size than the firer and are within 500gu.
This is to represent the fact that larger ships can draw lines of fire above/below smaller vessles.The 500gu limit to this is to represent that at longer ranges, as the weapon fire converges on the plane that all vessles fight on (unrealistic but ho-hum) it becomes impossbile to miss friendlys.
These changes will allow smaller vessles to form a close range 'screen' around larger ships, absorbing some of the incoming fire while still allowing the larger vessle to fire at full effect.
Missile ships will also be easyer to defend, as they will not accidently hit the escorts that are trying to stay between them and the enemy.
As i see it this will encourage team play and fleet formations to a greater extent, and will allow smaller ships to perform one of the roles they were ment for
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Serapis Fleet Admiral
Joined: July 09, 2002 Posts: 73 From: Europe
| Posted: 2003-08-21 15:08  
Good idea - I like it!
I can't count the times I was flamed for shooting teammates with my MD
As well as I stopped counting the times I got hit by FF when defending a planet or flying an assault together with missile crafts.
I would like to see this implemented - of course after a adequate break for big F
Greetz,
Serapis
_________________ Nostradamus is nothing compared to George Orwell
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Flint24 Cadet
Joined: August 02, 2003 Posts: 8
| Posted: 2003-08-21 17:00  
I like the friendly fire it gies the game more realism. You can also use the eneamys fire to your advatage.
_________________ We all die someday.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-08-21 17:26  
Quote:
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On 2003-08-21 17:00, Flint24 wrote:
I like the friendly fire it gies the game more realism. You can also use the eneamys fire to your advatage.
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kinda agree you can use the missile fire and beams to your advantage in a fight.
i think it should stay the same
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- Axi
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Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2003-08-21 17:35  
stay daaa SAME!!!!
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2003-08-21 17:40  
make the game 3-axis..
you can impose a softlimit on the z axis, explained by the amount of enery it would require to drastically change your orbit around the systems center mass.
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Kirby Midshipman
Joined: January 01, 2003 Posts: 34 From: Michigan
| Posted: 2003-08-21 17:45  
i agree that beams should not pass through friendlies, but 'smart missiles' (IT, AR, Psi), should try to avoid friendlies. THAT would make it more realistic IMO.(and try to avoid planets)
(CUT THE BLUE WIRE!!)
_________________ -Mirror Kirby
You will be reflected. Resistance is futile.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2003-08-21 20:31  
Sono, the amount of coding Faustus would have to do to make the game fully 3D would make the 1.481 patch seem like a walk in the park. It's an option, yes, but not very likely.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-08-21 20:54  
Considering in the 21st century we have smart missiles that can guide themselves over rough terrain to within inches of their target, you'd think that by DS's time they'd have invented missiles that could fly around the friendly ships...yes I think missiles should better avoid friendly ships.
Better being the operative word. I don't think missiles should always avoid friendlies especially when there's a lot of them in the way.
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-08-22 04:21  
Quote:
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On 2003-08-21 17:26, Axianda *XO* wrote:
Quote:
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On 2003-08-21 17:00, Flint24 wrote:
I like the friendly fire it gies the game more realism. You can also use the eneamys fire to your advatage.
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kinda agree you can use the missile fire and beams to your advantage in a fight.
i think it should stay the same
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I agree here to, Cruisin in me dessies while ICC Dreads are smashin space at me is fun.
All You gota do is fly behind an ICC Station and watch the Magic take place.
Whoohoo.
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Teager Cadet
Joined: May 29, 2001 Posts: 317 From: St Augustin, Germany
| Posted: 2003-08-22 08:35  
....and nobody detected sono's irony again....hehehe
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Deleted Cadet
Joined: Posts: 0
| Posted: 2003-08-26 05:12  
Quote:
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On 2003-08-21 17:40, sono wrote:
make the game 3-axis..
you can impose a softlimit on the z axis, explained by the amount of enery it would require to drastically change your orbit around the systems center mass.
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many games have it but it hasn't been very sucessful cos' u need to be a damn expierenced gamer(or a real life fighter pilot) to fly ships upside down for example. however planets could have more realistic orbits which are not flat. it would make the game much more exciting though... u could see what it would be like if u pressed on a fighter and then camera
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Deleted Cadet
Joined: Posts: 0
| Posted: 2003-08-26 05:13  
to reduce intentional FF they can stop you from firing if u click on a team mate. to cltr+ click on the spot takes much more time
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II Vice Admiral
Joined: December 19, 2001 Posts: 420 From: NJ, USA
| Posted: 2003-08-26 11:41  
The game already has a z-axis. Right now its locked for gameplay purposes. Every wonder how you can floy over another ship? Thats the zaxis automatically kicking it.
Faustus can just (I use the word just loosely) unlock it.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2003-08-26 13:19  
DarkSpace got 3 axis always, or FROM VERY VERY EARLY moments ...
it's just disabled for player run ships because of these reasons:
- server calculation demand (3 axis positiosn on everything (actually for lot of things is one 0), 3D vectors and sux)
- bandwidth ammount increase
- control complexity (for player)
- gui/hud changes, change logic changes
I already know minimally 1 game which got excelent MAJOR ship control in 3 axis (like DarkSpace but full free movement in 3D) ...
so answer is:
- server calculation demand should be no problem with actual computing power of modern servers
- bandwidth ammount should not be problem because not even yet is modem fully used, plus world is moving broadband with mimum to be set around 256/128 (instead 56/33)
- control complexity is no issue, it was already solved by other developers, so it can be in DarkSpace
- gui/hud changes are normal for any real MMOG
so conclusion:
Where is 3D movement?
lol (ok i know... in 1.5 lol
_________________ ... Ideas? ... that's Ocean w/o borders !
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