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DarkSpace - Beta
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[FAQ
Forum Index » » Developer Feedback » » FA Map Rotation
 Author FA Map Rotation
JediKnight
Admiral

Joined: April 23, 2002
Posts: 356
From: Jacksonville, FL
Posted: 2003-08-21 10:34   
I notice Fa's action seems to go awry when the 96 player maps come up, why not rework the map rotation so that it plays only 64 players maps. Also don't just do ICC vs UGTO all the time how about some UGTO vs Kluth and ICC vs Kluth maps. Also make all maps 3 hours, it makes for a great game when you got an hour to build planets, and hour to harass each other and then an hour to really duke it out.

tom
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-08-21 10:36   
w00t!
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Orion_Prime
Cadet

Joined: December 12, 2001
Posts: 1323
From: Missouri, USA
Posted: 2003-08-21 11:02   
how about all you guys play MV and stop whining, especially since FA is going away soon (probably after this patch gets done and the US can support more players)
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-08-21 11:15   
Two hours is too short. 3 hours across the board for every map seems reasonable, except Lutyen! Not like that map ever lasts over 10 minutes anyway.

What's everyone's favorite and least favorite map? I love Procyon and hate Cygnus.
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JediKnight
Admiral

Joined: April 23, 2002
Posts: 356
From: Jacksonville, FL
Posted: 2003-08-21 11:33   
How was that in any way whining? I'm talking about midnight US Eastern when there are 3 people in the metaverse and 8 in fleet admiral and those 8 are spread out over 3 teams.

You might notice I'm not among the crowd that thinks the magical patch will really be worth all this wait.
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