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[FAQ
Forum Index » » Developer Feedback » » The cloak
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 Author The cloak
JediKnight
Admiral

Joined: April 23, 2002
Posts: 356
From: Jacksonville, FL
Posted: 2003-08-08 00:01   
REMOVE it. It is useless and if we complain about it the other factions whine. Just remove it all together it is completely ineffective at all times when enemies are present. Instead give us full armor mounts. come on, you know you want to, OR why not just make the damn thing... i dunno. useful. I'd be glad not to hide behind ECM forts, but since the enemy ALWAYS i mean ALWAYS has 5-6 ECCM running.. its just silly. Remove the cloak and give us more armor.

I do not see ANY ANY reason to keep it, in its current state.
_________________


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'A1Tyrael
Cadet

Joined: January 20, 2003
Posts: 322
From: AquaWorld
Posted: 2003-08-08 00:04   
Keep it
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Hello Joe! ;)

JediKnight
Admiral

Joined: April 23, 2002
Posts: 356
From: Jacksonville, FL
Posted: 2003-08-08 00:07   
See what I mean, nobody would make that compromise. We have one or two armors at most and the same hull values. So I'm willing to give up my useless cloaking ability for more armor. I don't see why not.
_________________


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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2003-08-08 00:08   
I would have to agree with the Jedi.

whenever i play as a k'luth, i almost NEVER see the cloak used, and when it is, it's usualy taken off to give more power to weapons. also, the lack of armor on ships make them almost usless. yes, you could attack, run away then cloak, but most ships with ECCM and Scanners make this tatic usless. so get rid of. at least give us 2 armor full mounts... or 4 on each one like the rest of the ships...


Give the k'luth a chance to withstand the Nerfness coming to them in the next patch.
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2003-08-08 00:14   
ROFL....useless? The cloak saved my carapace last night in FA, where an AC flew within 10 or 11 gu of my Drone Engineer...

The K'luth are supposed to be a HIT AND RUN faction. Admittedly, they arent entirely true to that, but removing cloak and adding armor would effectivelly kill their original design aspect.
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NoPants2win
Cadet

Joined: February 23, 2002
Posts: 1275
From: Poorly ventilated paint storage facility.
Posted: 2003-08-08 00:15   
The cloak helps in the mv when its time to cut and run. Placing a jump within 4k is tricky (depending on the circumstances) but you need hair trigger reflexes and a coffee intravenous to cut your jump within 2k.
_________________
You sir, have an incurable case of rationality. I'm afraid the only thing you can do is develop a deep cynicism before the stress of searching for something you cannot find causes a stroke.

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Pimpalicious Nerd {C?}
Marshal
Galactic Navy


Joined: January 15, 2003
Posts: 885
From: Connecticut, USA
Posted: 2003-08-08 00:16   
"bitch! whine! moan! groan!" was what I immediately thought when I read the thread title and the first line that said to remove it.

I wish people wouldnt post these threads...

As for the part where you said to remove the Cloak and give the drainer 4 more armor slots, I think your mad, a nutter, someone who deserves to live in a nut house. If your too n00bish to learn when to time the elf beam correctly then go to another faction, that is if your not too weak of a player to learn to use a faction that has a harder time than K'luth be my guest.

- A Disgruntled Nelson
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-08-08 00:17   


this post contains no subliminal messages to faustus

..kaolc..xif..tsum kaolc..xif..tsum..



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Pimpalicious Nerd {C?}
Marshal
Galactic Navy


Joined: January 15, 2003
Posts: 885
From: Connecticut, USA
Posted: 2003-08-08 00:18   
Quote:

On 2003-08-08 00:07, JediKnight wrote:
See what I mean, nobody would make that compromise. We have one or two armors at most and the same hull values. So I'm willing to give up my useless cloaking ability for more armor. I don't see why not.


n00b! its not useless! As an ICC player I would do anything to get a cloak for the ICC, and you want to take it away from your own faction!

Jesus! Save us all!
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g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-08-08 00:21   
Quote:

On 2003-08-08 00:14, Wolfram [0157] {C?} o|-|][0 138™ wrote:

ROFL....useless? The cloak saved my carapace last night in FA




notice the KEY word in what he said, notice it clearly, and you will agree this person diserves a flame.
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Pitch Black

Mystikal
Vice Admiral
Agents

Joined: December 30, 2001
Posts: 216
Posted: 2003-08-08 00:23   
you just dont know how to use it right.. keep messing with the kluth and it will get ALOT better hehe and in the begining of a game its a huge advantage.
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Stracius
Cadet

Joined: February 26, 2003
Posts: 96
From: Denial
Posted: 2003-08-08 00:25   
bah, Jedi's just groaning cuz we called him lame for sitting under about 10 or so ecm bases tonight. I think cloak should stay, but it needs to be fixed. I do agree that it is weak, but I don't think it should be to the point where Kluth can attack with impunity and never be seen (i.e. the ecm base "exploit"). I wouldn't mind seeing a cloak that can withstand eecm's and stay hidden, but not where it can be kept up while firing (kinda like star trek universe, (and that's just a comparison, I *know* this isn't the star trek universe)). Cloak is one of the Kluth mainpoints, if you think you're weaker off with it, go play with ICC or UGTO, you'll get plenty of armor or shields there. What's that? Then you wouldn't be able to mount cl2k galore on dessies or cruisers? Shucks. Neither can I.
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2003-08-08 00:32   
oh lord more crying about how un fair the game is, all i have to say is GET SOME SKILL AND STOP CRYING
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conswirloo [V]
Cadet

Joined: March 22, 2002
Posts: 254
From: GA
Posted: 2003-08-08 00:35   
Cloak doesn't work the way it should, no doubt, but its far from useless.
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-08-08 00:37   
cloak is hardly useless. it cuts detectrange down to 2.5k (max). If you mount an ECM, or even just carry one in cargo for this situation, then 90% of the time, a ship that chases you wont mount enuf eccm to see you.

~ cloak is what makes ECM forts, ecm forts.

~cloak gives K'luth uber-minelayers.

~cloak prevents a quick estimate of k'luth forces.

~ cloak FORCES icc/ugto ships to mount eccm in order to have a fighting chance, sacrificing valuable pulse/reactor/etc slots.

~so cloak is hardly USELESS. It is not what it once was - BUT NOT USELESS!


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