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auto-repair and nuke mine |
Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2003-08-02 22:33  
1st please don't flame...
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A) I think the Auto-Repair should take damage(why doesn't it is it in a sacred vault deep in the middle of the ship?) i mean either it should take damage or reloads shouldn't take damage or.. at least thats how I feel.
B) Nuke mines from my perspective do to much system damage... not much to add there....
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2003-08-02 22:57  
A) Autorepair isn't a system, it's something that's part and parcel of a K'luth ship.
B) So does flux. Neener neener.
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Lith Ragond Cadet Galactic Navy
Joined: November 25, 2001 Posts: 1854
| Posted: 2003-08-02 22:58  
1) has been hinted (though i dont dare quote Doc Evil/other devs/faust on saying this since i dont remember who said it) but autorepair will be changed to only repearing one system, AND it will take damage.
2) suspected it will be changed sometime in 1.482
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Specterx Fleet Admiral Pitch Black
Joined: December 09, 2001 Posts: 547 From: Virginia/California
| Posted: 2003-08-02 23:47  
So autorepair will repair only one system at a time and take damage?
.... I forget, exactly what are the advantages the K'luth have again?
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Bad_Skeelz Cadet
Joined: October 18, 2002 Posts: 359 From: The Lobby
| Posted: 2003-08-02 23:51  
Can an inflated sense of injustice be considered an advantage?
_________________ I didn't say they were lobsters, I said they reminded me of lobsters.
-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.
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NightDragon Cadet
Joined: May 26, 2002 Posts: 893
| Posted: 2003-08-03 04:16  
i still think that each class of ship sould be able to repair a set number of systems, like dreads are 3 system stations 5 systems, and autorepier just speeds those up
my 1 cent
_________________ \"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O
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g0ds s0ldier Grand Admiral Pitch Black
Joined: October 24, 2002 Posts: 954
| Posted: 2003-08-03 04:22  
cool, major energy problems, a useless cloak system, cannons ripping threw our 1 Armor and weak-hull dessies, Autorepair isnt very great, and u want it worse...
Please, just remove kluth from the game completely.
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FearNick Grand Admiral
Joined: September 29, 2001 Posts: 163 From: Oshkosh WI
| Posted: 2003-08-03 04:24  
ya so u can die and loose all the prestige u gained when it was easy
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-08-03 11:48  
Quote:
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On 2003-08-03 04:22, g0ds s0ldier wrote:
Please, just remove kluth from the game completely.
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As I said in another thread this week
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Ash'elth Grand Admiral Galactic Navy
Joined: June 07, 2002 Posts: 1128
| Posted: 2003-08-03 12:23  
All ships have exactly the same hull values
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NightDragon Cadet
Joined: May 26, 2002 Posts: 893
| Posted: 2003-08-03 16:06  
im pretty sure you guys dont know is that hull values will start being different for each faction, kluth will haaave more hull values, right now the hull value on a kluth scout is the exact same hull value on a icc scout, the same goes with stations etc
and in the BALANCE patch which you people want and need soooo much things like that will probly change
_________________ \"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O
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Strategery Grand Admiral Sundered Weimeriners
Joined: December 07, 2002 Posts: 522 From: Straight Outta Boston!
| Posted: 2003-08-03 16:24  
I don't ever want to hear k'luth talk about people whining ever again after seeing the Whine being poured out in this thread.
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[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga
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II Vice Admiral
Joined: December 19, 2001 Posts: 420 From: NJ, USA
| Posted: 2003-08-03 18:34  
Quote:
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On 2003-08-02 23:47, Specterx wrote:
So autorepair will repair only one system at a time and take damage?
.... I forget, exactly what are the advantages the K'luth have again?
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And did you also forget the k'luth disadvantage? They weren't supposed to be able to take damage in combat. So don't cry foul about the auto repair when you believe that armor for k'luth ships is justified.
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Specterx Fleet Admiral Pitch Black
Joined: December 09, 2001 Posts: 547 From: Virginia/California
| Posted: 2003-08-03 19:08  
Quote:
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On 2003-08-03 18:34, II wrote:
And did you also forget the k'luth disadvantage? They weren't supposed to be able to take damage in combat. So don't cry foul about the auto repair when you believe that armor for k'luth ships is justified.
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My memory could be going, but as far I can recall, I argued against the cloak change and the addition of armor.
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[ This Message was edited by: Specterx on 2003-08-03 19:09 ]
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g0ds s0ldier Grand Admiral Pitch Black
Joined: October 24, 2002 Posts: 954
| Posted: 2003-08-04 04:19  
Quote:
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On 2003-08-03 12:23, Ash'elth wrote:
All ships have exactly the same hull values
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I didint mean our dessies had less Hull% then ICC/UGTO dessies... I said Weakhull dessies b/c Dessies is all we have, ur crusiers cant match up to human factions...thats what i meant
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