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[FAQ
Forum Index » » Developer Feedback » » auto-repair and nuke mine
 Author auto-repair and nuke mine
Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-08-02 22:33   
1st please don't flame...
=====================
A) I think the Auto-Repair should take damage(why doesn't it is it in a sacred vault deep in the middle of the ship?) i mean either it should take damage or reloads shouldn't take damage or.. at least thats how I feel.

B) Nuke mines from my perspective do to much system damage... not much to add there....
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2003-08-02 22:57   
A) Autorepair isn't a system, it's something that's part and parcel of a K'luth ship.

B) So does flux. Neener neener.
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Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-08-02 22:58   
1) has been hinted (though i dont dare quote Doc Evil/other devs/faust on saying this since i dont remember who said it) but autorepair will be changed to only repearing one system, AND it will take damage.

2) suspected it will be changed sometime in 1.482
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Specterx
Fleet Admiral
Pitch Black


Joined: December 09, 2001
Posts: 547
From: Virginia/California
Posted: 2003-08-02 23:47   
So autorepair will repair only one system at a time and take damage?


.... I forget, exactly what are the advantages the K'luth have again?
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Bad_Skeelz
Cadet

Joined: October 18, 2002
Posts: 359
From: The Lobby
Posted: 2003-08-02 23:51   
Can an inflated sense of injustice be considered an advantage?
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-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.

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NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-08-03 04:16   
i still think that each class of ship sould be able to repair a set number of systems, like dreads are 3 system stations 5 systems, and autorepier just speeds those up

my 1 cent
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\"Experience is a tough teacher. She gives the test first and the lesson after.\"
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g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-08-03 04:22   
cool, major energy problems, a useless cloak system, cannons ripping threw our 1 Armor and weak-hull dessies, Autorepair isnt very great, and u want it worse...

Please, just remove kluth from the game completely.
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Pitch Black

FearNick
Grand Admiral

Joined: September 29, 2001
Posts: 163
From: Oshkosh WI
Posted: 2003-08-03 04:24   
ya so u can die and loose all the prestige u gained when it was easy
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-08-03 11:48   
Quote:

On 2003-08-03 04:22, g0ds s0ldier wrote:
Please, just remove kluth from the game completely.


As I said in another thread this week
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Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Ash'elth
Grand Admiral
Galactic Navy


Joined: June 07, 2002
Posts: 1128
Posted: 2003-08-03 12:23   
All ships have exactly the same hull values


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NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-08-03 16:06   
im pretty sure you guys dont know is that hull values will start being different for each faction, kluth will haaave more hull values, right now the hull value on a kluth scout is the exact same hull value on a icc scout, the same goes with stations etc

and in the BALANCE patch which you people want and need soooo much things like that will probly change
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~ William H. O

Strategery
Grand Admiral
Sundered Weimeriners


Joined: December 07, 2002
Posts: 522
From: Straight Outta Boston!
Posted: 2003-08-03 16:24   
I don't ever want to hear k'luth talk about people whining ever again after seeing the Whine being poured out in this thread.
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[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga


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II
Vice Admiral

Joined: December 19, 2001
Posts: 420
From: NJ, USA
Posted: 2003-08-03 18:34   
Quote:

On 2003-08-02 23:47, Specterx wrote:
So autorepair will repair only one system at a time and take damage?


.... I forget, exactly what are the advantages the K'luth have again?




And did you also forget the k'luth disadvantage? They weren't supposed to be able to take damage in combat. So don't cry foul about the auto repair when you believe that armor for k'luth ships is justified.
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Specterx
Fleet Admiral
Pitch Black


Joined: December 09, 2001
Posts: 547
From: Virginia/California
Posted: 2003-08-03 19:08   
Quote:

On 2003-08-03 18:34, II wrote:

And did you also forget the k'luth disadvantage? They weren't supposed to be able to take damage in combat. So don't cry foul about the auto repair when you believe that armor for k'luth ships is justified.




My memory could be going, but as far I can recall, I argued against the cloak change and the addition of armor.

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[ This Message was edited by: Specterx on 2003-08-03 19:09 ]
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g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-08-04 04:19   
Quote:

On 2003-08-03 12:23, Ash'elth wrote:
All ships have exactly the same hull values





I didint mean our dessies had less Hull% then ICC/UGTO dessies... I said Weakhull dessies b/c Dessies is all we have, ur crusiers cant match up to human factions...thats what i meant
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