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Battle Station |
Imaginary Shifty Midshipman
Joined: June 02, 2003 Posts: 204 From: Estonia
| Posted: 2003-08-01 12:33  
simple....
20 Cl2k
10IT
12 Torps
1 Reload
6IE drive
3 special
and that ought to do it ..... betca anyone would be scared when that thing jumps in
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Pimpalicious Nerd {C?} Marshal Galactic Navy
Joined: January 15, 2003 Posts: 885 From: Connecticut, USA
| Posted: 2003-08-01 12:42  
Shouldnt this be in Developer Feedback (Suggestions)?
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Deleted Marshal
Joined: Posts: 0
| Posted: 2003-08-01 12:43  
Thats over doing it......
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Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2003-08-01 12:44  
no reload 5 IT 6 torp
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WhiteWolf Cadet
Joined: July 18, 2001 Posts: 338
| Posted: 2003-08-01 13:13  
To be frank, it could (and would) get smashed. And cause an inane amount of splash damage.
Several reasons.
1. Energy. Imagine the energy drain from 20 cl2ks. 10 engines and 4 reactors is not enough to power that. Add the other weapons, and its a joke. And thats standing still. If you have to rely on reactor power alone, its hopeless. You need 20 special slots.
2. Exactly, how, would you not manage to hit your fleet mates around you? Or how would you avoid the splash from your own torpeds?
3. Still not manuverable, incable of 'reaching out' and crushing someone.
My idea of a battle station:
1 reload
8 full it missles
4 full fighters
6 full ar/psi missiles
8 cannon type weapons, either railgun or p cannon. full.
6 full cl2ks
1 armor/shield arc in each direction, and 1 full armor arc
1 reactor, 1 scanner, 1 eccm
This thing will still cause lots of friendly fire splash damage, but at least it can handle quite a few ships. Splash damage can be minimized by having the weapon turrents located at high angles from the x-y plane. This would give your teammates a 'safe zone', which if they stay inside, they probably won't get hit by your weapons.
This won't work with a torpedo/laser station, since they don't have a large enough range to create a significant safe zone.
The only chance a station has is to inflict moderate to serious damage at atleast medium range. If someone gets close enough that you have to use cl2ks, chances are, you are within 2 minutes of death. Once torpedos get into play, you CANT win, because it is difficult to hit someone circle strafing you, but pathetically easy to hit the station.
The Cl2ks are only there to serve as point defense, and for saber rattling. Not for actual combat.
You know what would be really cool? No one would EVER allow this, but I know it is possible via script----
A corvette weapon slot. Something that would launch either a interceptor frigate, assault frigate, or one of the kluth frigates. 8 minute reload time, 2 ammo.
Fly around automatically, and take orders.
Give the 'battle station' 2 of these. Give the carrier dread 1 of these. Give the command carrier 1 of these
If the game can handle it, allow the station/carrier pilot to "take control" of the frigate.
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FearNick Grand Admiral
Joined: September 29, 2001 Posts: 163 From: Oshkosh WI
| Posted: 2003-08-01 13:32  
if its a battle station you should get 0 reloads...
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Imaginary Shifty Midshipman
Joined: June 02, 2003 Posts: 204 From: Estonia
| Posted: 2003-08-01 13:49  
if you cant fit a single reload on a STATION this game sux .....
usually a station the size of luna has a compliment of 200 torps 100+ beams and all sorts of cool stuff.....
and if you use all ships like space space space you run out of energi on all of em..... you class stuff shoot of CL2k at 100GU and you can fry a cruiser in a single shot.... which is good for battle station and frankly you STILL need support of other ships to "reach out" and kill the rest
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Bumblebee Cadet Mercenaries of Andosia
Joined: May 31, 2001 Posts: 2256 From: Switzerland
| Posted: 2003-08-05 07:14  
i dont wanna "brake" your effort, but, we have our "pictures" of the battle-station('s) in our minds
you will be surprised
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Imaginary Shifty Midshipman
Joined: June 02, 2003 Posts: 204 From: Estonia
| Posted: 2003-08-05 07:31  
F saied no new ships BOOOORING
EDIT: Battle station palestar style:
add 2 IT's and a light beam and name it a battle station
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[ This Message was edited by: Ash [Ancient] on 2003-08-05 07:32 ]
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-08-05 07:38  
@Bumblebee
I dont even want to guess
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g0ds s0ldier Grand Admiral Pitch Black
Joined: October 24, 2002 Posts: 954
| Posted: 2003-08-05 09:24  
Ok, some of yor are saying 6 ITS and 5 Torps, so over all thats 11 Torps or 11 ITS...some say 8 PSI/AR and 8 Cannons, so thats 16AR/16PSI/16EMP/16PSIcannon...be serious guys...
Bumble i trust your pictures arent as bad as these guys pictures.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2003-08-05 10:36  
Simple
Youre on crack Ashrak
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Imaginary Shifty Midshipman
Joined: June 02, 2003 Posts: 204 From: Estonia
| Posted: 2003-08-05 12:19  
no im on pot
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Tellaris Grand Admiral Galactic Navy
Joined: April 30, 2002 Posts: 830 From: Land of Chocolate
| Posted: 2003-08-05 15:03  
I still think stations should not move. with the shipyards, who knows? Maybe that might be a possibility someday... The most movement that should come out of a station is turning. Slowly. Thats my opinion anyway.
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Max Kepler Fleet Admiral Templar Knights
Joined: March 08, 2002 Posts: 589 From: ICS Victory
| Posted: 2003-08-05 15:26  
20 CL2ks? Why not just make it 40? Either way, you'll kill just about anything and spend the rest of your life recharging....
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