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[FAQ
Forum Index » » Developer Feedback » » Battle Station
 Author Battle Station
Imaginary Shifty
Midshipman

Joined: June 02, 2003
Posts: 204
From: Estonia
Posted: 2003-08-01 12:33   



simple....



20 Cl2k
10IT
12 Torps
1 Reload
6IE drive
3 special


and that ought to do it ..... betca anyone would be scared when that thing jumps in
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Pimpalicious Nerd {C?}
Marshal
Galactic Navy


Joined: January 15, 2003
Posts: 885
From: Connecticut, USA
Posted: 2003-08-01 12:42   
Shouldnt this be in Developer Feedback (Suggestions)?
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Marshal

Joined:
Posts: 0
Posted: 2003-08-01 12:43   
Thats over doing it......
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-08-01 12:44   
no reload 5 IT 6 torp
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WhiteWolf
Cadet

Joined: July 18, 2001
Posts: 338
Posted: 2003-08-01 13:13   
To be frank, it could (and would) get smashed. And cause an inane amount of splash damage.

Several reasons.

1. Energy. Imagine the energy drain from 20 cl2ks. 10 engines and 4 reactors is not enough to power that. Add the other weapons, and its a joke. And thats standing still. If you have to rely on reactor power alone, its hopeless. You need 20 special slots.

2. Exactly, how, would you not manage to hit your fleet mates around you? Or how would you avoid the splash from your own torpeds?

3. Still not manuverable, incable of 'reaching out' and crushing someone.


My idea of a battle station:
1 reload
8 full it missles
4 full fighters
6 full ar/psi missiles
8 cannon type weapons, either railgun or p cannon. full.
6 full cl2ks
1 armor/shield arc in each direction, and 1 full armor arc
1 reactor, 1 scanner, 1 eccm

This thing will still cause lots of friendly fire splash damage, but at least it can handle quite a few ships. Splash damage can be minimized by having the weapon turrents located at high angles from the x-y plane. This would give your teammates a 'safe zone', which if they stay inside, they probably won't get hit by your weapons.

This won't work with a torpedo/laser station, since they don't have a large enough range to create a significant safe zone.
The only chance a station has is to inflict moderate to serious damage at atleast medium range. If someone gets close enough that you have to use cl2ks, chances are, you are within 2 minutes of death. Once torpedos get into play, you CANT win, because it is difficult to hit someone circle strafing you, but pathetically easy to hit the station.

The Cl2ks are only there to serve as point defense, and for saber rattling. Not for actual combat.

You know what would be really cool? No one would EVER allow this, but I know it is possible via script----

A corvette weapon slot. Something that would launch either a interceptor frigate, assault frigate, or one of the kluth frigates. 8 minute reload time, 2 ammo.

Fly around automatically, and take orders.

Give the 'battle station' 2 of these. Give the carrier dread 1 of these. Give the command carrier 1 of these

If the game can handle it, allow the station/carrier pilot to "take control" of the frigate.
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FearNick
Grand Admiral

Joined: September 29, 2001
Posts: 163
From: Oshkosh WI
Posted: 2003-08-01 13:32   
if its a battle station you should get 0 reloads...
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Imaginary Shifty
Midshipman

Joined: June 02, 2003
Posts: 204
From: Estonia
Posted: 2003-08-01 13:49   
if you cant fit a single reload on a STATION this game sux .....


usually a station the size of luna has a compliment of 200 torps 100+ beams and all sorts of cool stuff.....



and if you use all ships like space space space you run out of energi on all of em..... you class stuff shoot of CL2k at 100GU and you can fry a cruiser in a single shot.... which is good for battle station and frankly you STILL need support of other ships to "reach out" and kill the rest



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Bumblebee
Cadet
Mercenaries of Andosia

Joined: May 31, 2001
Posts: 2256
From: Switzerland
Posted: 2003-08-05 07:14   
i dont wanna "brake" your effort, but, we have our "pictures" of the battle-station('s) in our minds

you will be surprised
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Imaginary Shifty
Midshipman

Joined: June 02, 2003
Posts: 204
From: Estonia
Posted: 2003-08-05 07:31   
F saied no new ships BOOOORING


EDIT: Battle station palestar style:

add 2 IT's and a light beam and name it a battle station
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[ This Message was edited by: Ash [Ancient] on 2003-08-05 07:32 ]
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-08-05 07:38   
@Bumblebee
I dont even want to guess
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g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-08-05 09:24   
Ok, some of yor are saying 6 ITS and 5 Torps, so over all thats 11 Torps or 11 ITS...some say 8 PSI/AR and 8 Cannons, so thats 16AR/16PSI/16EMP/16PSIcannon...be serious guys...

Bumble i trust your pictures arent as bad as these guys pictures.
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Pitch Black

$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2003-08-05 10:36   
Simple

Youre on crack Ashrak
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Imaginary Shifty
Midshipman

Joined: June 02, 2003
Posts: 204
From: Estonia
Posted: 2003-08-05 12:19   
no im on pot
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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2003-08-05 15:03   
I still think stations should not move. with the shipyards, who knows? Maybe that might be a possibility someday... The most movement that should come out of a station is turning. Slowly. Thats my opinion anyway.
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Max Kepler
Fleet Admiral
Templar Knights


Joined: March 08, 2002
Posts: 589
From: ICS Victory
Posted: 2003-08-05 15:26   
20 CL2ks? Why not just make it 40? Either way, you'll kill just about anything and spend the rest of your life recharging....
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