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A quick change to the ICC combat dread to make it a bit more usefull. |
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-07-30 13:17  
Ok this idea is very simple.
replace at least 50% of its IT's whit Fusion torps maybe this way we wont see it as the Missile Dreads kid brother
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Max Kepler Fleet Admiral Templar Knights
Joined: March 08, 2002 Posts: 589 From: ICS Victory
| Posted: 2003-07-30 13:34  
Hopefully, with the new fighters, it will become much more handy, carrying 3(although the Battle Dread has 4 fighters as well as its impressive armament). I still think the Command Carrier should get 1 or 2 more fighers, since all it has going for it is a Reload -- and thus a BD can utterly annihilate it.
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Juxtapose Grand Admiral Sundered Weimeriners
Joined: May 11, 2002 Posts: 1308 From: Give me your bullets!
| Posted: 2003-07-30 14:07  
I can't agree with adding Torps to the Combat Dread...in fact, remove the IT slots and replace them with AR Missles.
If anything, it should better resemble the Battle Dread in slot type. Keep the torpedo with the Heavy Combat ships like AC's, AD's, TC's and EAD's (and those silly bug ones...but who flies those?)
So, as horrible as it sounds, I believe the Combat Dread should be equipped with one more special slot, only 2 IT slots (Forward), and an equal distribution of (Full Mounted) Rail guns -cringe and AR missles. Maybe give it another CL1000k, just because AR missles and Railguns blow.
Anyway, if you want a crappy Torpedo Dread, mod a Missle Dread.
...the real thing is, we need more useful Particle/Rail type weapons.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-07-30 14:14  
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On 2003-07-30 14:07, Juxtapose wrote:
...the real thing is, we need more useful Particle/Rail type weapons.
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then i suggest you take a look at the BETA.
The BD is gonna hurt
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2003-07-30 14:39  
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On 2003-07-30 14:07, Juxtapose wrote:
Anyway, if you want a crappy Torpedo Dread, mod a Missle Dread.
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oo i mod those somthimes in FA to badd i mostly end up when the target is behind me or lack of support
but another thing
ICC missile drread has 9 heavy wapons
just mount 9 nukes on them and lay a mine field
or just have a unsepected run over of a bugg
> modded NUKE missile dread wont stop for bugs <
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-07-30 16:16  
1. Combat dread with torps instead of missiles? You can mod them...
2. Command Carrier with more fighters because it just has a reload (?!)
It has 3 special slots, and nice fire power and the reload helps
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Juxtapose Grand Admiral Sundered Weimeriners
Joined: May 11, 2002 Posts: 1308 From: Give me your bullets!
| Posted: 2003-07-30 22:20  
But there is the problem DOM... I can understand that having the MD means that someone can mod it with missles... but I don't believe the Combat Dread should have that same ability, i.e.: Take out the ITs and add more Guns.
If the Guns are getting boosted in the patch, then it will be comparible to the BD (weapons wise atleast...it will still have 4 reactive armors though)
As it is now...why would anyone want to build a Combat Dread at a starport if they could fly an AD or MD? UGTO players have very distinct choices with their dreads: Fighters, Guns/Flux, Bombs or Torps. ICC has: Missles or Torps that only fire forward or the AD.
Now, the ICC Command Dread, as pointed out before, is very nice. I prefer limitless Sabots in mine...so no need to complain about that... though its too bad fighters can't be reloaded by its own reloads...but, oh well.
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unknown force Cadet
Joined: September 27, 2002 Posts: 69
| Posted: 2003-07-30 22:28  
Imo the command carrier does not have adequate firepower for a dread class ship, nor does the ugto command dread for that matter.
I personally would love to see another heavy beam added to the CC to up its firepower. I don't think adding one fighter bay would help much because icc fighters are pretty weak to begin with.
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Malduc{-GTN-} Cadet
Joined: January 19, 2003 Posts: 544 From: New Jersey
| Posted: 2003-07-30 22:29  
I agree with that, I'd like to see the ICC ships put a new dread in the field. I mean really, what ships do ICC fly most in the MV? AD, MD, AC and HC (which usually doesn't last too long). I'd like to face a little more variety in the game. =)
Malduc
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2003-07-30 22:44  
The Combat Dread, if you look closely, is intended to be an ICC equivalent to the BD. It relies on missiles for long range firepower, and mounts less fighters than the BD.
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Bad_Skeelz Cadet
Joined: October 18, 2002 Posts: 359 From: The Lobby
| Posted: 2003-07-30 23:15  
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Horrible Hip-waders said:
The Combat Dread, if you look closely, is intended to be an ICC equivalent to the BD. It relies on missiles for long range firepower, and mounts less fighters than the BD.
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Isnt this what the missle dread is for?
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-07-31 02:42  
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On 2003-07-30 22:28, pokemon*Ltcdr* wrote:
Imo the command carrier does not have adequate firepower for a dread class ship, nor does the ugto command dread for that matter.
I personally would love to see another heavy beam added to the CC to up its firepower. I don't think adding one fighter bay would help much because icc fighters are pretty weak to begin with.
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Maybe you just dont get it, but those ships are no combat ships...they are support ships, the one is a stand-alone bomber and the other one is a light supply ship with nice weaponary
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FearNick Grand Admiral
Joined: September 29, 2001 Posts: 163 From: Oshkosh WI
| Posted: 2003-07-31 02:55  
ummm arent the command dreads supposed to be uber engineering ships?:P there good enough for engineer ships i think, its not like your intended to go into combat with them but should be intended to better guard yourself and the planet you are building..
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2003-07-31 13:47  
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On 2003-07-30 23:15, Bad_Skeelz wrote:
Isnt this what the missle dread is for?
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No.
The Combat Dread is supposed to be able to more mix it up at medium ranges. Like the Battle Dread.
It just fails miserably against the Assault-class ships.
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Juxtapose Grand Admiral Sundered Weimeriners
Joined: May 11, 2002 Posts: 1308 From: Give me your bullets!
| Posted: 2003-07-31 14:53  
Lets focus on the Combat Dread and make another post for the Command Dreads...
I honestly can't tell from the last few posts if Horrible Hip-wader believes that the Combat Dread is an effective Medium Range Attack Dread or is merely stating what it was intended to be...
I agree on the intention but not the effectiveness or the design.
I want an ICC dread that is effective and that does not have missles (or at least no IT's or hvy slots) and whose class is similiar to the Battle Dread.
Admirals and Fleet Admirals will not fly a combat dread but they will fly Battle Dreads. well-l there was a period of time in the MV where a lot of used the Combat Dread because the Missle Dread lacked rear Shields...remember that? It got fixed, we stopped using the Combat Dread and busted out the MD's
Missle Dreads and Carrier Dreads are flown by high ranks too...
I want variety...not torpedos.
Fix the Combat Dread! Only 2 heavy Slots!
Make it a BD Clone if you must...
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