Author |
bigger ships and more repairing systems |
thebold Grand Admiral Pitch Black
Joined: September 28, 2002 Posts: 327 From: England
| Posted: 2003-07-26 06:57  
why is i a dreadnaught can only reapir one system at a time with a massive crew? hu? why cant bigger ships say repair 2 or more systems at one time for instance a dread could reapir 5 at one time since the new patch will make dreads rarer i belive this would be a decent idea and cruisers maybe 3 or 2 systems at a time, the bigger a ship the more crew to fix things etc
what you all think?
_________________
|
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-07-26 08:09  
NO.
it would make the Kluth Auto repair useless.
how about the bigger a ship the faster is can repair 1 system?
_________________
- Axi
|
Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-07-26 09:35  
I think its a good idea.
Of course big ships have more then 1 engineering crew.
And no Hull Rep wont be useless, Hull Rep will still make K'luth Repairs go faster.
AND Hull Rep was made to repair hull (Hull Repair ) so even if systems would repair at the same rate.
They still have an advantage
_________________
|
$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2003-07-26 10:19  
what barth said
_________________
|
warren Grand Admiral
Joined: April 18, 2002 Posts: 312 From: piney point, md
| Posted: 2003-07-26 10:26  
itd be cool if the crew on a dread could do minor hull reapir like 5% hull dmage
_________________
|
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-07-26 10:26  
Note: Autorepair will be changed: No more than one system repair at one time
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
|
HellGremlin Cadet
Joined: June 24, 2003 Posts: 91 From: Toronto, Ontario, Canada.
| Posted: 2003-07-26 18:29  
This right here is one of the chief reasons why K'luth are so psychotically overpowered... while ICC or UGTO running into some mines are rendered completely inoperable for five or more minutes (if they don't escape or gate, that is), the K'luth shrug off systems damage in seconds... bring the other races up to par... or more accurately, bring the K'luth down to their level.
I like the idea, if it's meant to apply to the lobsters. Force them to repair the same finite number of systems that UGTO/ICC can repair.
_________________
'Good day, gentlemen. Time to die.' - Attributed to Warmaster
Harlan Stratholme of the UGTO Strategic Command at the Battle
of Procyon, 2267.
|