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Change to the missiles |
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-06-29 00:53  
I think the problem with missiles is that we still have the same missiles for planets and for ships
Therefore we cannot currently make missiles better because a single planet shouldn't kill you with 2 salvos, but people will not mount missiles that often because they dont do enough damage
Well I got 2 solutions to this problem, which all begin with the same change:
Give planets special missiles (PL Missiles (Planetary Launch missiles)):
Would work just the same way IT missiles work, with the same speed, same damage, same recharge rate, could be intercepted by PD...
They would be larger than the other missiles except the PCM, because they need a larger drive to leave the atmosphere of the planet
Now we can finally change the missiles for ships:
Either give them more damage, make them recharge faster, make them track better, give them more ammo, or throw some abilities together and mix them up
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2003-06-29 05:05  
i would say make the IT missile half the dammage of normal but you fire 3 missiles
tracking is ok, speed is alsow fine
the PL Missiles of DOM700 should be nicer but the have te same as a normal IT
AR should have a even faster recharge rate
maby a litle les dammage
and more ammo
for psi missiles
just to tell you i never used them and i only see them impact on my ship
so no idee's here
my 3 euro cent
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Deathscythe Admiral
Joined: November 30, 2002 Posts: 420 From: The netherlands
| Posted: 2003-06-29 05:08  
Psi missels can turn on a dime and a bit hard to dodge
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-06-29 05:14  
Quote:
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On 2003-06-29 00:53, DOM700 [-IMO-] wrote:
I think the problem with missiles is that we still have the same missiles for planets and for ships
Therefore we cannot currently make missiles better because a single planet shouldn't kill you with 2 salvos, but people will not mount missiles that often because they dont do enough damage
Well I got 2 solutions to this problem, which all begin with the same change:
Give planets special missiles (PL Missiles (Planetary Launch missiles)):
Would work just the same way IT missiles work, with the same speed, same damage, same recharge rate, could be intercepted by PD...
They would be larger than the other missiles except the PCM, because they need a larger drive to leave the atmosphere of the planet
Now we can finally change the missiles for ships:
Either give them more damage, make them recharge faster, make them track better, give them more ammo, or throw some abilities together and mix them up
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Planet IT's can kill people? Cool when do they do this?
My point kinda is that planet Defense Missions are uber elite to weak.
A single As/EAD can make it into orbit without getting killed.
Id like to see them recharge faster, more range, more speed and maybe even a bit more damage.
Ship It's only need more Ammo. My Missile AC's smacks K'luth dessies around the map. The only downside is that i have only 5 missiles per slot. :/
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-06-29 09:51  
I said we cannot increase the damage of IT missiles to make them good ship-to-ship missiles because planets could kill people then
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Orion_Prime Cadet
Joined: December 12, 2001 Posts: 1323 From: Missouri, USA
| Posted: 2003-06-30 16:50  
Aren't planets SUPPOSED to kill people? After all, that's what they were originally for, right? Planetary defense isn't very effective if the missiles can't kill stuff....
Anyone remember the beta-days where you were pretty much finished if you got hit by a couple ITs? Those were great, and I think we should bring that back. Ever since armor upgrades and hull point increases without any change to missiles whatsoever, ITs are the closest thing to useless as you can get without being UTTERLY useless. They are only good because you switch them out for something better.
Give them either two things: MUCH better damage, or faster reload/more of them. Better tracking is sort of pointless since destroyers aren't going to get hit by them anyways and cruisers/dreads/stations really don't have a choice...
Well, my suggestion...do with it as you will...
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Gee191 Fleet Admiral
Joined: April 02, 2003 Posts: 88
| Posted: 2003-06-30 17:04  
plm sould definetly do more damge
it i think would be more viable if the did more damge
but i think there should be a larger veritty of missles
new missles some with area affect and manaul targeting capablitys
like a missle that you can target a point in space and when it gets there it reveles all cloacked ships in a 200-300gu area and they stay visible for 30sec
a new missle that can ither hit a ship or a point iin space where in will cass pash aeeft the onlky affets the shileds of ships with in its range
a new missle that is the size of a sabot but dose higher damge fires one at a time and has great manuverablity
just a few new missles
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-07-01 04:37  
Planet Defenses Are supposed to kill people.
Planet Defenses Should be dangerous. Right now you can just fly towards the planet without getting any serious damage.
Add 2 ships to that and you can PD all missiles down.
Planet Defenses should Have Missiles, Torpedos and Cannons all in 1 defense base.
This would allow them to fight at long, medium and Close range.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-07-01 04:42  
well, I dont want planet who make bombing runs impossible because they instantly kill ships with one salvo, but planet defense except the beams is a joke
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2003-07-09 13:15  
I remember when we had cannon bases...lordy, but those things HURT! Didn't we have torp bases, too? I think I'm salivating waiting for these weapon platforms
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-07-09 13:54  
I agree whit Doms point.
As it is now if you change the IT to give em use even against dreads.
than a planet whit 13 def bases could whipe a fleet.
we need to seperate the planetary defenses from the ships defenses.
that way balance can be made to ships only and not to the planets also
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2003-07-09 14:27  
o ya i have to add somthing to this post in case of the missile case
i must say that IT missiles on a interdictor is almost nuts
give a interdictor 2 or 3 slots of AR missile and i agree
this may even make them more moddable and maby players start use interdictors more ofthen
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c0ld Midshipman
Joined: June 24, 2003 Posts: 342 From: UK
| Posted: 2003-07-09 16:28  
I haven't been playing the game long, but i'll throw in my 2cents anyways.
It strikes me as odd that a pulse beam can penetrate 100miles of atmospere to shot a bomb, but a ship can't shoot inf with beams. I've always imagined that beams would be put on orbital defense platforms, i.e. multiple, small, tough little satelites that form a net around planets.
This leaves the defense bases as just ground to space missile launchers, but i don't think ar and it missiles fit the bill. The missiles would need to be large and slow, this fits more with real phyics as, like was said before, it takes a hell of a lot to get away from a planet. The tracking and range of these missile would be poor and the damage done mainly thro splash damage(i.e the closer u are when it goes up the more damage done). These things would be V. powerful, meaning in order to take out the satelites, only a fast ship like a dessy would be able to stay in for long enough, dreads and stations would get obilerated quickly.
Once the satelite net is down tho, u can bomb the def bases with impunity, and allow the slow ships in to drop inf.
This system, i think, would put an end to cloud bombing, which would bring down lag and also lead to more mixed fleets imo.
As for the ships missiles, i think the damage done by an it missile is fine, it just needs to track better. I would guess even real missiles from 15 years ago track better than them things:-)
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Juxtapose Grand Admiral Sundered Weimeriners
Joined: May 11, 2002 Posts: 1308 From: Give me your bullets!
| Posted: 2003-07-09 17:43  
IT Missle: A missle that tracks the Ion Trails of Fusion engins.
So why are they always tracking my Anti-Matter Engins? Or the those other two types that aren't Ion?
A missle type that has 25% better tracking vs. the similiar type Engine.
So....chances are the hot commodity around the local Starport would be:
I completely argree that all missles should have a damage upgrade equivilant to the hull-point/armor-point upgrade as stated above. The following suggestions assume that change has been added
AM-T Missles: Anti-matter Tracking Missles. Does same damage as IT missles vs. PFE/AFE/IE drives. Does 100% similiar damage to AME drives + 10% chance of random damage to Engines + 25% better tracking.
I don't feel like repeating myself...so imagine the same rules for the other engine types.
Why anyone would mount a PFE unless they were poor? Well, in my future-missle-rich world, here is the incentive. Chances are planets are going to decked-out with AM-T Missles eager to leave you dead in the water and soon to be hulled. Strap on a PFE and sail on by...not to say half a dozen gu's later you won't be in the same boat...but...oh well...serves you right for not sticking together.
Mirv-Missle Probably been suggested before, but never in BOLD ...Splits apart into 3 pieces, just out of PD range. Chances are 1/3 will get through, doing 1/3 the damage...but hey, that's better than 0.
EMP Missle A.K.A. : Flux missle. Why not, there is emp everything else.
Anyway... ITs need a make-over...I got to agree. However, the Missle Dread is a pretty effective Dread...currently one of the few where you get your moneys worth from it. Sit back, drink a beer and occasionally press the space bar.
_________________ I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods
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Max Kepler Fleet Admiral Templar Knights
Joined: March 08, 2002 Posts: 589 From: ICS Victory
| Posted: 2003-07-09 17:52  
Quote:
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Anyone remember the beta-days where you were pretty much finished if you got hit by a couple ITs? Those were great, and I think we should bring that back. Ever since armor upgrades and hull point increases without any change to missiles whatsoever, ITs are the closest thing to useless as you can get without being UTTERLY useless. They are only good because you switch them out for something better.
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Those were the fun days. I rejoiced the day I could fly the Missile Destroyer instead of the Combat Destroyer because the missiles were so much better. And yet, the ammo was low so you couldn't own a whole fleet with it. It was actually balanced, which is kind of irronic when you think about it. Balanced in the Beta, imbalanced in the Release. *shrugs*
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