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[1.483 or Up] Mobs! AI! Pirates! Other things that are totally up to you! |
Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2003-06-29 00:48  
I'm tired and need to go to bed but I know that if I don't post this I won't be able to sleep... so I will keep it short and sweet.
One of DarkSpace's biggest problems is that there are only so many systems in the MV (even with the expanded MV I think we will still suffer from this, though not as much), and a bunch of players who want to gain prestige and have fun, right?
Wellll the only way to do that currently is invade enemy territory. Hence, borders are ever-fluctuating and systems are ever-swapping hands. It gets repetetive.
What DarkSpace needs is something to keep the individual factions busy in and of themselves. Now this can be anything you want, be it AI pirates that you can kill without having to take over territory, Gaifen/Pirate fleets that spawn at random points in space, some with specific objectives that could potentially harm the faction... or some other form of entertainment I have yet to think of (maybe Faustus already has something in mind... or maybe you can think of something? Yes, I'm talking to you)
This way we wouldn't always want or need to be knocking on each other's doors and we could get more diplomatic, political (in a roleplaying sense of course), and it would be a bit more of a space sim in my opinion.
It's a lot like Risk, now that I think of it. The worst thing about the game of Risk is that you are forced to attack if you want more units or bonuses. DarkSpace is a lot like that at the moment, and just like Risk, it can be so much more if you remove the force-to-attack option.
Translation: Think up something for the factions to do on their own without having to go bug the guy next door. That way when there are player-run system invasions, it actually means something... people will go "Whoa." and you're likely to get more enthusiasm on both sides.
-Dem
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Juxtapose Grand Admiral Sundered Weimeriners
Joined: May 11, 2002 Posts: 1308 From: Give me your bullets!
| Posted: 2003-06-29 00:54  
Perhaps the option to control Pirate Fleets could be given to players who obtain a certain level of prestige?
The Player would control a small flotilla of AI ships through the Nav screen. Issue orders and commands, etc.
They would ambush Trade and commerce or lone players.
Then there was the idea of Interfactional Conflict, which, I believe, Demorian has written at length about.
That would certainly make the game a bit more complex
_________________ I type with the tongues of my enemies, ascend from the backs of my friends, ignore the plight of innocents, and dance on the graves of my gods
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-06-29 00:56  
Though this suggestion is old, I totally agree with it, the pirates could weaken the defense of planets by killing the new platforms
Or they could set up dictor traps to kill the AI trannys
Btw, the smugglers should be part of this addition as well, I want to see them and get something to intercept when I read the news
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2003-06-29 01:07  
IF I remember fro ma post I made a loooooooooooooooong time ago. Faustus said that they are currently working on an AI Pirate fleet.
Demorian : Your wish has been granted.
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Quantium Cadet
Joined: September 28, 2002 Posts: 435 From: Bay Area, Cali
| Posted: 2003-06-29 01:37  
I agree. Even if its not AI pirates/animals, there needs to be some new content added to the game, like perhaps random stuff like comets, rifts in space/time that cause weird stuff to happen at random, etc. Its all good ideas and I hope some of it gets added. Viva la MV....
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Spiritlift Grand Admiral
Joined: January 12, 2003 Posts: 704 From: Australia, Hell
| Posted: 2003-06-29 04:52  
Thumbs up !
_________________ Such is Life.
-Everything i say has 2 possible meanings, if 1 of em offends you, i meant the other one.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2003-06-29 05:25  
Quote:
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On 2003-06-29 00:54, Juxtapose May Attack wrote:
The Player would control a small flotilla of AI ships through the Nav screen. Issue orders and commands, etc.
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maby this we can use in the MV
maby some players can order the shipyard to bild some AI scout fleet to excort him or atack
would be nice to see you (supply) and your AI scout bomber team bombing a planet
or how about just a cople of scouts and you to attack like 2 EAD
of cours there should be a limit like max 6 scouts
and the scouts MAY NOT HAVE ECM OR ECCM (making a mobile ecm/eccm fortres is BAD)
mayb somthing to add but first lets see were this patch wil bring us + if these ships wil come make he AI smarter than the transport AI plz
my 3 euro cents
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2003-06-29 05:37  
Yeah, im seriously going to have to Agree with Dem, and jux. SF, i like the whole idea of AI priates ... but i personally what something different. more along the lines of commanding my own pirate vessel from a Deep space Asteriod field base. maybe there could be some sort of compromise on this matter.. such as a basic AI priate that would harrass and be much like our lovable Monsters.. and then a rouge Vessle that would appear to be on your team At First but then the Priates Skull and Cross bones come out and the Diamond turns Red.. muhahaha
ok ive lost my mind...
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-06-29 07:18  
How about some Nomad fleets.
they have one MASSIVE "mothership" that acts like theyr planet.
they enter a system and run amok for a few hours before making a run for it.
this mothership should have so much armor and hull that it would take a BIG fleet to take em out.
ofcourse they have some smaller " escorts "
Oh and this mothership would NEVER get near a planet.
so you just have to scout em out and trace the nmy ships.
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they are the first ones to in a battle and the last ones to come out a battle.
Thus is the destroyers fate.
[ This Message was edited by: Axianda *XO* [Ally I/U] on 2003-06-29 07:22 ]
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- Axi
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UberBrooksie Cadet Sundered Weimeriners
Joined: August 23, 2002 Posts: 433
| Posted: 2003-06-29 07:37  
lets have another gaifen invasion i missed the first one but it looked like fun having 50 or more gaifen attack u, maybe add some CE's to it or even ee's. the humans would be slaughterd he eh
_________________ \"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.\" George Orwell
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Sorn Duskryn -{Shadewalker}- -VA- Cadet
Joined: March 31, 2002 Posts: 308 From: Near Reloads
| Posted: 2003-06-29 07:59  
a nomad fleet sounds very kewl!!! Their mothership should be a VERY hug thing, where a station is a "little" joke against!!!
another thing, that would be cool, is to add sometimes a few new maps to the mv... but not only to add it, so, here is a new map, but anything like a "mission"... Maybe, UGTO have found with their sensors a new system, the ICC and the Kluth have found this out by spionage or anything like this... we dont really know where exactly this system is, but we have to find it.... means, weve seen a card, where it could be, more or less, and weve to find it!! The faction, that owns first this system, will gain mission pres... also, the people, they cap those system.
Means: K'Luth have found a new system, that will be something, the Admins had to tell in a forum, everybody can read... that will be pure Roleplaying... the players cant do anything... the ICC and UGTO spionage the kluth and find this out... now, all three factions will go there, to cap this new system.... the faction, has first cap the half system, will win about 100 Bonus Prestige. Its logic, only the guys have capped the system!
_________________ Born to Die
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HellGremlin Cadet
Joined: June 24, 2003 Posts: 91 From: Toronto, Ontario, Canada.
| Posted: 2003-06-29 11:24  
Anything involving NPCs for fun is a cheap cop-out and will never get my approval.
How about coming up with the ability for players to function as pirates? Let me ramble a bit, these sorts of rambles always come up with something useful.
What do pirates do? Besides seducing saucy wenches of the sea and drinking grog with their parrot and peg-legged first mate, they steal stuff. A spaceborne raider fleet would conceiveably be on the hunt for resources to keep their coffers of pirate booty stocked, and their fleet nice and functional. In plain terms, they steal everything that's not bolted down.
A few thoughts about a pirate fleet:
- Unable to maintain planets under their control, does not depend on them for survival. Instead, their 'resources' (the crap you buy ships with at the gate) comes from outright piracy. This means that a pirate fleet would take a bit of time to get itself up to speed.
- Able to besiege planets, however. What this means is a pirate fleet can land raiders on a world, and clean it out. This is done by means of dumping infantry onto the planet, and having them return with whatever goodies you choose. If pirates take over a planet, they are able to:
a.) Freely take any item available in the Starport which has been built or left there. (done by unloading Infantry onto Starport)
b.) Load up on the planet's resources, metals etc. (Done by unloading Inf onto a mine)
c.) Take a bounty of saucy local wenches aboard their pimp-galleon to woo with tales of high-seas devilry. (I don't know, I just added this so I could have an excuse to say 'saucy wenches' again)
- Their ships could use ICC hulls, but have a couple key differences:
a.) More cargo space, they need room to haul their splendid booty. Said cargo space should be equipped with infantry, for raiding planets and ships (more on this below)
b.) Faster, an extra engine sounds about right. They're raiders and blockade runners, after all.
c.) THEFT. This ability allows the pirate raider to unload infantry onto another ship. Instead of damaging components, they simply steal some and run away - the stolen component appears in the pirate raider's cargo hold in place of the infantry that just got unloaded, much like the planet raiding process.
d.) Technologically backward. No access to goodies like Pulse Shields or Dreadnoughts or whatever, they're not mainstream ICC but ornery pirates. They gotta dodge fire themselves, not use some fancy pants shield. Arr. Arrrr!
Finally, since they don't have any planets to operate out of... the Pirates get a starbase beside their gate, where they offload booty by docking. A pirate ship that's full of shiny booty is good to no-one, and must unload it at the pirate base in order to add resources to the main pool. Much like the tranny/engi frenzy which the three current fleets go through in the first few minutes of a new Scenario battle, the pirates would have to go cannibalize those other fleets for supplies in order to get themselves a nice raiding ship. Pirate fleets can certainly be hired by other fleets to go after their enemies, trading a rich booty of weapons and saucy wenches for their assistance.
edit: Oh, one last thing. If and when Scenario servers are removed, I'm leaving. From the sounds of it, lots of others are too. MV is boring and not the Darkspace I want to play, if it is the only option then I'll go look for other options. Just wanted to state my case.
Scenario = instant fun.
MV = waiting for hours to have fun.
I'll pick Scenario, kthxplzdrvthru.
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'Good day, gentlemen. Time to die.' - Attributed to Warmaster
Harlan Stratholme of the UGTO Strategic Command at the Battle
of Procyon, 2267.
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2003-06-29 11:51  
There may be constant battle in MV as well.
ESPECIALLY because of the new shipyard system, which will allow you to spawn in that system immedaitly with a battleship.
_________________ Ghostly Specter of an Ancient Past.
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BackAlley Marshal Galactic Navy
Joined: September 24, 2002 Posts: 203 From: Pittsburgh,Pa. USA
| Posted: 2003-06-29 12:02  
I agree with Demorian,we do need something else to do. How about some new maps in the MV that have to be discovered( they would be out there but, would not show on the nav screen untill discovered).
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Sven Cadet Sundered Weimeriners
Joined: January 11, 2003 Posts: 278 From: Vancouver, Canada
| Posted: 2003-06-29 12:24  
Well what I have to say goes with what HellGremlin said but it is a little different : so lets say we are all pirates but no one is in either of the three factions Navy? BUT we are all Navy ships doing pirate like "things". How about we have ships that look different fo the pirates and the CHOICE of being a pirate OR being in your factions Navy...
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