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[FAQ
Forum Index » » Developer Feedback » » ECM forts, Active Barack rotation and Cl2K+k'luth
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 Author ECM forts, Active Barack rotation and Cl2K+k'luth
Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2003-06-23 19:09   
it's 2 things K'luth takes advantage.

The ECM forts, create a zone where almost all attacking ships(if they are attacking K'luth that is) have to use ECCM. Fortunatly for them, it's not aggains the RoC. But still in my opinon a exploit. Since cloak reduce sing to 0, THEN the ECM forts, reduce to -50, how can then a ICC or UTGO fleet attack them?. But then aggain it's not aggains the RoC.

But the rack rotation is, you see it gives an Unfair advantage to annyone that use it, cause it simply waste anny attempt to cap a planet. Me an a small groop of icc, spended 3 houres trying to cap Dawn, there where 50 ICC infa on the planet during the time, but only one K'luth infa that spawned every 20 sec.

The last is the ability of anny k'luth ships to mount cl2k, I stopped counting the number of ships I lost to that config, 2 CL2K on a drainer.


I just hope the next patch adreess these issues.
(sorry if i posted on the wrong forum)

For those that think otherwise here's the segment of RoC that proves i'm right:
[Quote]

it's 2 things K'luth takes advantage.

The ECM forts, create a zone where almost all attacking ships(if they are attacking K'luth that is) have to use ECCM. Fortunatly for them, it's not aggains the RoC. But still in my opinon a exploit. Since cloak reduce sing to 0, THEN the ECM forts, reduce to -50, how can then a ICC or UTGO fleet attack them?. But then aggain it's not aggains the RoC.

But the rack rotation is, you see it gives an Unfair advantage to annyone that use it, cause it simply waste anny attempt to cap a planet. Me an a small groop of icc, spended 3 houres trying to cap Dawn, there where 50 ICC infa on the planet during the time, but only one K'luth infa that spawned every 20 sec.

The last is the ability of anny k'luth ships to mount cl2k. I got killed multiple times cause of a Drainer with CL2k(i was in a cruiser, only got hitted twice)


I just hope the next patch adreess these issues.
(sorry if i posted on the wrong forum and for anny spelling errors)

_________________
-1st Rear Admiral Ceridan

stuck in Univercity limbo

Firekka
Fleet Admiral

Joined: October 27, 2002
Posts: 285
Posted: 2003-06-23 19:15   
Don;t worry its in the patch or in the next patch
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// In space the Shadows are everywhere... //

AdmiralChaos III
Midshipman

Joined: January 21, 2003
Posts: 179
Posted: 2003-06-23 20:26   
hehe kluth dessies im not afraid of hehe i know their weakness and its called am torp ac but you have to detonate your torps manualy i.e. hittin shift space when the torps are near the nme but it only works with am torps cause they have splash dmg unless you just geet realy lucky and get your fusion torps close enough to det them rarely happens
so hehe

_________________


NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-06-23 20:33   
The ECM forts i understand

Active Barrack rotation, not that big of a deal, get a bomber =)

the cl2ks right now they are very annoying but its not that bad of a thing
_________________
\"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O

Ash'elth
Grand Admiral
Galactic Navy


Joined: June 07, 2002
Posts: 1128
Posted: 2003-06-23 20:35   
Limit of buildings is 32 on a planet...

-50 sig takes 8 ecm forts... which is 40 power...

colony hub + 2 domes + 1 advanced farm + 8 ecm + 2 fusions to power them = 14 buildings...
18 buildings left... lets say 10 rax... that's 20 power so 1 more fusion
14+10 rax+1 fusion=25... that's 7 left... defense bases are 10power/base... so 3 dbases need 1 additional fusion.

that's 2 fusion bases and 5 dbases.


So, an ecm fort with 10 rax on a barren planet has 5 fusion plants, 5 dbases...

You can practically bomb 5 dbases with a bomber cruiser without supply :/

I'd just bomb the planet then cap it.

Hit the hub so they can't remote build, then hit the domes suddenly it's got 0 pop...
_________________


Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2003-06-23 20:59   
And if there isn't a bomber on hand, no problem!
Simply use the inf as bombs!
Surround key buildings (Hub, Power, Rax) with your inf, untill these buildings die. Every 20 seconds isn't a problem. Inf do damage ever 10 seconds I think it is.
This way, the inf kill the buildings, effectively disableing the planet anyway.
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Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l


4cemje
Cadet

Joined: August 25, 2002
Posts: 211
Posted: 2003-06-23 21:10   
Quote:

On 2003-06-23 20:35, Ash'elth wrote:
Limit of buildings is 32 on a planet...

-50 sig takes 8 ecm forts... which is 40 power...




correction: 8 ecm forts(-48 sig) 80 power. Yes it is quite easy to bomb an ecm planet
_________________


g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-06-23 22:18   
Kluth arent the only one's who Barrack Cycle, Blame ICC for that also..and cloak is useless with out ECM fort...i see nothing wrong with ECM fort, we dont like to be seen, and isnt Kluth pose to be hidden anyway? just keep on Building your ECCM forts, you always override our Sig anyway.
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Pitch Black

NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-06-23 22:52   
Quote:

On 2003-06-23 22:18, g0ds s0ldier wrote:
Kluth arent the only one's who Barrack Cycle, Blame ICC for that also..and cloak is useless with out ECM fort...i see nothing wrong with ECM fort, we dont like to be seen, and isnt Kluth pose to be hidden anyway? just keep on Building your ECCM forts, you always override our Sig anyway.




yea yea icc do it also, that doesnt mean its right

your "eccm forts" are in response to the ecm forts and ONLY if the ECM fort is close enought to even effect it

well teh fact that it accutly takes a fleet of icc to rasie the sig to at least Par on a planet is reason enough to me to want it gone.

and yes we all know cloak is useless and right now it makeing the game very unfun to play
_________________
\"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O

Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2003-06-24 17:00   
Quote:



You can practically bomb 5 dbases with a bomber cruiser without supply :/

I'd just bomb the planet then cap it.

Hit the hub so they can't remote build, then hit the domes suddenly it's got 0 pop...


Normaly it would only take 2 transport to cap a ECM planets, BUT there's allways 2 to 3 K'luth Destroyer adn Cruiser cloaked there
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-1st Rear Admiral Ceridan

stuck in Univercity limbo

Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2003-06-24 17:08   
Fact that any planet that is defended with what ever means you have at your finger tips, should be hard to cap for any fraction dont seam to matter here

no matter what you do you say or surgest it will allways be this way, get your changes to what ever who cares , more ecm less cloake bla bla blas, all that matters in the end is the player behind the ships.
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  Goto the website of Ragglock
-=Arch=-
Cadet

Joined: July 10, 2002
Posts: 214
From: *CLASSIFIED*
Posted: 2003-06-24 18:48   
Gimme a break ..... Everyone Rax-rotates, its not my problem your fleet can coordinate an attack and remember to bring a bomber.
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  Goto the website of -=Arch=-
NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-06-24 19:00   
i dont see how it takes any skill to stay withen 500 of a planet and fire without fear of being attacked back i think the old cloak was much better in that at least you had a chance to fireback
_________________
\"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O

Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-06-24 19:44   
you try go try bomb a kluth planet when a dreadnought class ship is there, good luck...

good luck keeping the bomber alive, too.

good luck getting the protecting fleet back out after the disaster, too.

oh and good luck capturing anything while im there on icc, too - unless you have a piercer and 5 dessies with that bomber... eye for eye, my friends..






_________________


Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2003-06-24 19:51   
Moving this to Developer Feedback. Thank you for your input.

-Dem
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