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[FAQ
Forum Index » » Developer Feedback » » Giving UGTO a role within the factions
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 Author Giving UGTO a role within the factions
DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-05-23 09:38   
Currently UGTO are the faction which is just between Kluths and ICC, having medium defense and medium offense abilities (I am just saying what they are currently supposed to be not what they are)
Flux wave was already taken out once and I think it is time to put it aside again, but the UGTO needs an advantage and I think their advantage should be speed, because they already are supposed to be the faction with the best drives (we all know who currently manufactures the best drives)

Well my suggestion is the following:
Make AFE the far best drive (acceleration difference to AME about the same as AME to IE, same for energy production) and UGTO only
A new jumpdrive: AFJD (Atomic Fusion Jump Drive) (UGTO only)
Less recharge time and higher speed than AMJD, but also more expensive
Special item 1: Speed booster: Increases speed by 10 gu/s (even more than highest possible speed, but if it is more than the possible ammount it will drop below that after about 5 secs)(UGTO only)
Special beam: Flux Beam (why not, killing the hostile drives makes your ship faster as well )(UGTO only of course)



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[ This Message was edited by: DOM700 [-IMO-] on 2003-05-23 09:39 ]
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Rogue Spear
Grand Admiral
Galactic Navy


Joined: March 20, 2002
Posts: 848
From: Texas
Posted: 2003-05-23 09:48   
thats awsome il trade my flux for that any day.
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SabelTooth
Cadet

Joined: March 16, 2002
Posts: 340
From: The Netherlands
Posted: 2003-05-23 09:52   
yeah YEAH i like it!!
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2003-05-23 10:35   
i thought one of ICCs advantages was suppose to be speed/maneuverbility?
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Sorn Duskryn -{Shadewalker}- -VA-
Cadet

Joined: March 31, 2002
Posts: 308
From: Near Reloads
Posted: 2003-05-23 10:57   
also, as i heard, the K'luth are the fast faction

Kluth: Hit 'n' Run
UGTO: Balance
ICC: Defensiv and slow

I hope, the fact are so again...
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-05-23 11:22   
Why not make UGTO slow and powerfull?
they have armor make em slow cuz of the armor and give em some big guns to.
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NoPants2win
Cadet

Joined: February 23, 2002
Posts: 1275
From: Poorly ventilated paint storage facility.
Posted: 2003-05-23 14:03   
Slow doesnt work in the game. Speed is what keeps you alive.
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Smith
Fleet Admiral

Joined: October 13, 2002
Posts: 320
From: Pittsburgh
Posted: 2003-05-23 14:06   
na im cool im not gonna give up my special faction tech for speed.and then kluth and icc will have there special tech.no no no...but what i would give up a little speed if the polarized our super armor and that polarization let us flux to our hearts content.cause in my eyeys i think that the ugto scientist that invented flux waves woulda been smart enough to devise a way to protect themselves from their own weapons.

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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2003-05-23 14:26   
wasnt PFE Ugto's Best drive????



btw: Wasnt Ugto supposed to be something like the empire?
you know, we are the Bad guys, ICC are the Rebels and kluth are the annoying dudes from the neigborhood.


So I say Give the evil guys a evil weapon...
may bee a overtuned tractor beam to keep those ac's and dessys in pounding range....

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UGTO = U Got Totaly Owned

Isnt it stupid? Kluth ships become most effective with human tech and Human ships with kluth tech?



[ This Message was edited by: Daimen on 2003-05-23 15:05 ]
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-05-23 15:36   
Quote:

On 2003-05-23 14:26, Daimen wrote:
may bee a overtuned tractor beam to keep those ac's and dessys in pounding range....


I wanted to suggest that as Special item 2 at first, but this again just makes people angry when they get pushed or pulled into planets
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Da Dude
1st Rear Admiral

Joined: January 31, 2003
Posts: 94
Posted: 2003-05-23 16:01   
1. antimatter converts into PURE energy when used, its a 100% E=MC2 conversion , no fusion will match it
2.UGTO have alot of good tech its just they have alot of inexperienced pilots
3.UGTO has some of the best fleet managment , just the worst tactics i'v seen and they organise to capture systems with small groups

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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2003-05-23 16:23   
Quote:

On 2003-05-23 16:01, Da Dude [E] wrote:
1. antimatter converts into PURE energy when used, its a 100% E=MC2 conversion , no fusion will match it
2.UGTO have alot of good tech its just they have alot of inexperienced pilots
3.UGTO has some of the best fleet managment , just the worst tactics i'v seen and they organise to capture systems with small groups




1. Not going to argue "real" science, too many ppl debate over that stuff that we can only theorize about. (And supposedly prove but not get it working )

2. Explain to me good tech: flux wave wastes your teammates, flux beam only works on ICC when all their shields are down, and they, being able to rotate those, is very hard to break through in small numbers which leads to the one other major problem of being UGTO... we have very few players. Yes, every faction has inexperienced players... K'luth don't have very many while the human factions tend to have a LOT more. Most UGTO ships are bottom of the barrel too, AC has more weapon and special slots than the TC, Bomber dread has tengadgillion beams compared to the bomber cruiser (which is a joke... only 1 armor) or command dread. Assault dread has 1 more beam and 3 more light weapon slots than the EAD, in exchange for a special slot. (Notice how I'm not comparing kluth ships... there is no comparision )

3. Explain the difference between 'fleet managment' and 'tactics' please, they seem one and the same to me. If bad tactics include capping systems in small groups, refer back to number 2, we have very few players. Hopefully that might change sometime soon...

The only way UGTO wins anything is by numbers or tactics, and we are short on both. Any change such as geting rid of flux wave in exchange for speed, etc. would be a welcome change. (I especially like that uber tractor idea, Josef would be in heaven )
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DaMadCow
Fleet Admiral

Joined: July 20, 2001
Posts: 407
From: A Farm
Posted: 2003-05-23 17:38   
You know what. UGTO has some of the most experienced pilots. It just happens to be that must of us are kinda doment.
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-05-23 17:45   
Quote:

On 2003-05-23 16:01, Da Dude [E] wrote:
1. antimatter converts into PURE energy when used, its a 100% E=MC2 conversion , no fusion will match it


"Game"

^_^
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UberBrooksie
Cadet
Sundered Weimeriners


Joined: August 23, 2002
Posts: 433
Posted: 2003-05-23 19:56   
ooooooooooooooooo just so much i need to bable about here.

I have been in ICC.
I can say UGTO has more fleet cordination and better all around cohision then ICC. Also UGTO has the most expirenced pilots in the game (Exempting luth that is.)
As for a role Jack nailed ours on its head, we are underpowered and outnumbered, so Bring it on!
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