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[FAQ
Forum Index » » Development Updates » » I'm NOT removing ship modding...
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 Author I'm NOT removing ship modding...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2005-07-27 10:05   
FYI...

I've decided NOT to remove ship modding... however, I will be removing device upgrades, instead the ship type will determine the device level automatically.

Additionally, modding will become simplified... you'll simply orbit a friendly planet, target your own device, and you'll will be able to select upgrades for that device within limits of the planet your orbiting. So no more factory queues or buying parts from ports.

-Richard


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DeathClaw
Vice Admiral

Joined: March 21, 2004
Posts: 15
Posted: 2005-07-27 10:13   
Great! Thats the best decision..

-the lag caused by starports removed
-the time involved in modding is significantly less
-we still get to mod the ships to our own preference
-no more imbalances with levels

Way to go F!
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Kuma
Cadet

Joined: November 16, 2002
Posts: 107
Posted: 2005-07-27 10:17   
Woot! Yay for the simplified modding!

One big issue out of the way.
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2005-07-27 10:22   
Me+you= Some form of super human..with a brain tumor..but anyways, good Idea faust.
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Specterx
Fleet Admiral
Pitch Black


Joined: December 09, 2001
Posts: 547
From: Virginia/California
Posted: 2005-07-27 10:25   
Hats off to Faustus. I think the community will be very pleased by this decision.
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Southpark
Admiral

Joined: February 25, 2004
Posts: 132
From: Texas
Posted: 2005-07-27 10:29   
any word on resources lost/prestige lost from the higher cost of modding from this "edition" of darkspace 1.483?

i think i entered this version of darkspace w/ something around 400k resources lost and some 25k prestige over several years

after the 2 week trial i ended up with 900k+ resources lost and 21.7k prestige.. all in that 2 week period..

so i'd say the resources lost are a bit extreme if i've lost more resources in the last 2 weeks than i managed to lose in the previous 2 years..

could this please be looked into?
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Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-07-27 10:45   
Sounds great, will there be a delay to put the slots in in place of the fac building time? Or will it be instant...sounds like a great idea F...woot!
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2005-07-27 10:54   
how bout putting Torpedos In Place of the PSI/Shredder Missles? i hate those so could you put the Torps back? hehe thank you! for not removing Mods
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Deleted
Fleet Admiral

Joined:
Posts: 0
Posted: 2005-07-27 10:54   
So in the next patch this will happen or will it be done right now?
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*Peanut*
Admiral

Joined: October 24, 2004
Posts: 204
Posted: 2005-07-27 10:56   
HMM.. thats sounds alot more easier, i like it.
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Axalon
Vice Admiral

Joined: June 15, 2003
Posts: 442
From: East Windsor, NJ, USA
Posted: 2005-07-27 12:18   
1. Your all a bunch of yes-men suckups.

2. Whatever, I suppose we won't see uber ICC frigs unable to be destroyed by a station with multiple alphas. I'm still kinda lukewarm about this though. Whatever, playtsting will see...
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Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2005-07-27 13:47   
Quote:

On 2005-07-27 10:54, GothThug {C?} wrote:
how bout putting Torpedos In Place of the PSI/Shredder Missles? i hate those so could you put the Torps back? hehe thank you! for not removing Mods



I personally would extremely very much dislike that.
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2005-07-27 15:15   
* [=CSA=]Feralwulf stands begins applauding Faustus...
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

-Viper-
Fleet Admiral

Joined: July 26, 2001
Posts: 55
From: UK
Posted: 2005-07-27 15:38   
I think this is the best way, it will be far easier to balance.

Any news on the pres gain/loss problems (loosing huge amounts but gaining nothing)? I think its this rather than modding putting a lot more people off at the moment:)

[ This Message was edited by: -Viper- on 2005-07-27 15:39 ]
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-07-27 17:15   
Yes men my rear end - this is what most of the people ASKED for in the other thread F posted - a simplified & level free modding system.

@F, I'm guessing that this includes more in-balance shields & armor for the smaller ships (the hull modifier just wasn't enough as far as shields were concerned)?
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Darkspace: Twilight

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