Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +22.7 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Soap Box » » For all you Stargate Friends...
 Author For all you Stargate Friends...
Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-11-12 00:38   
Being bored, so I started working on Daedalus. Last thing I need to do is add textures and then add the attennas.





_________________


  Email Red October
Maroc
Marshal
*Renegade Space Marines*


Joined: August 14, 2008
Posts: 31
From: Lithuania
Posted: 2010-11-12 02:36   
Nice. Good work. Looking forward to see it compleatly finished.
_________________


Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2010-11-12 13:00   
You can still invest in more detail with the model, the basic skeleton is there and seems to fit the design generally, but keep going with it before you texture it. You want to make sure that you have everything you need/want in there done, and don't be afraid to get super high poly if this is just for fun.
_________________


Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2010-11-12 13:18   
cool what it for?
_________________

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

  Email Xavier I. Agamemnon   Goto the website of Xavier I. Agamemnon
SpaceGK
Marshal
*Renegade Space Marines*


Joined: July 26, 2009
Posts: 323
From: Ontario, Canada
Posted: 2010-11-12 13:48   
Cool.

I like the detail around the engine areas, however the front is of course still kind of square.

I look forward to seeing it more detailed and with some textures added.

-SGK
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-12 22:34   

Here's something to help you with texturing and proportions.


_________________
... in space, no one can hear you scream.....


Okkam
Marshal

Joined: February 06, 2008
Posts: 157
From: Dorset
Posted: 2010-11-13 07:49   
I vote that this ship replace the Assault Dreadnaught for ICC. If that doesn't get people playing, what will?!
_________________
When the universe collapses and dies there will be 3 survivors; Tyr Anasazi, the cockroaches and Dylan Hunt trying to save the cockroaches...



Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-13 09:54   
The Daedalus looks more of a carrier type vessel.

But doesn't matter. SG ships are just plain ugly. Between the 2 series, the Galactica and Pegasus are much better looking ships than the Daedalus.

Also, IMO, the acting is wooden compared to BSG. The characters in BSG are much more realistic and human (I can't think of a better word) than the 2-dimensional characters found in SG. In fact, even B5 (which is one of my fav sci-fi shows of past) has very wooden, 2D characters compared to BSG.

Humans are never the perfect, committed ppl you see in some of these Sci-Fi shows. We're more emotional and selfish than we care to admit. This was what attracted me to BSG. The imperfect but very human portrayal of the show's characters.





[ This Message was edited by: Kenny_Naboo[+R] on 2010-11-13 09:56 ]
_________________
... in space, no one can hear you scream.....


Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2010-11-13 10:59   
Random pointless rant out of the blue?
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-13 12:08   
Quote:

On 2010-11-13 10:59, Coeus wrote:
Random pointless rant out of the blue?




Sort of.

I gave him colored shots of a ship I hate. Had to balance things out.


_________________
... in space, no one can hear you scream.....


Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-11-13 13:07   
Better then the prometheus, anything is better then that.
_________________


*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-11-13 15:18   
Quote:

On 2010-11-13 07:49, Okkam's Razor @DnB wrote:
I vote that this ship replace the Assault Dreadnaught for ICC. If that doesn't get people playing, what will?!




I second that
_________________
We are Back from the shadows.


  Email *FTL*Soulless
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-14 00:24   
Quote:

On 2010-11-13 13:07, Sops wrote:
Better then the prometheus, anything is better then that.




B5's Earth Force ships are fugly too.
_________________
... in space, no one can hear you scream.....


jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2010-11-14 04:01   
Quote:

On 2010-11-13 15:18, *soulless *TO* wrote:
Quote:

On 2010-11-13 07:49, Okkam's Razor @DnB wrote:
I vote that this ship replace the Assault Dreadnaught for ICC. If that doesn't get people playing, what will?!




I second that






lol even if darkspace was to make it the new assault dread for icc


i highly doubt they would be willing to receive a copy right infringement


those things are very expensive for game makers (unless its non profit full stop)


_________________


Page created in 0.032045 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR