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Murphy's Laws of Darkspace |
Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-05-10 01:26  
I got bored, so i typed this out.
Murphy's law states that anything that can go wrong, will go wrong.
1. By the time you've checked your profile, you will always be 100 prestige short of your next rank.
2. You will always be destroyed 5 seconds before your jump drive has finished recharging.
3. As a dread, By the time you've jumped to your enemy location, he will be long gone, and you'll have to wait till your jump drive is done recharging.
4. You will always run out of energy before dealing the finishing blow.
5. You will always forget to turn your shields on when entering a heated battle.
6. No matter how sure you are that the area is clear, there will always be a k'luth ship no more than 500 gu of your position.
7. 3 krill will always uncloak behind you when you attempt to destroy that lone ultimate worker.
8. You seem to take more damage from friendly fire than from your enemy.
9. You will never have a jump drive ready when your in a missile dreadnaught.
10.The missile dread will always escape when you attempt to jump it.
11.Yes, those are 5 missile dreads over the horizon.
12.No matter what people say, there will always be twice as many k'luth as ugto, with you being on the outnumbered team.
13.In a scenario server, no matter where you are as a bomber or carrier, a random scout will jump out of no where and destroy your bombs/pods.
14.You are always one troop short from capping that planet.
15.you are always one bomb short from clearing the planet.
16.The chances of colliding into Sirius 1 are proportional to how far you're jumping.
17.K'Luth ships always seems to get away and then backstab you at the worst of times.
18.As K'Luth, no matter how good of a dodger you are, there will always be an expert pinger that can easily hunt you down.
19.The lower your hull percentage is, the higher chance you'll emergency jump into a planet.
20.No matter how careful you are, there will always be a friendly crossing your path, he get destroyed by your friendly fire, and flame you on chat.
21.No matter how many of your teammates shoot at that one scout, it will always escape with full hull and 90% armor.
22.You will always be pummeled by missiles, no matter how many point defense weapons you have.
23.The more prestige you gain in one life, the chances of you getting jumped by 3 dreads approaches 1.
24.You will always have a full cargo load out when an enhancement gets dropped.
25.Icc and K'luth will always team up against the ugto on the Sagittarius server.
26.You will always be outnumbered 2 to 1 as icc or ugto.
27.If an enemy manages to move under your ship, your teammates will continue to alpha him until both of you are dead.
28.Unofficial truces between ugto and icc never last, with you being on the receiving end of the barrel.
29.No matter what ship you're in, you will always be overwhelmed by a massive swarm of gaifen.
30.As a supply ship, no matter how far you are from the him, you will always die from a station explosion.
31.As a supply ship, no matter how many defenses are up, you will always be sniped by a krill 1,000gu out.
32.In a scenario server, the enemy team will always have access to dreads before your team does.
33.As an assault cruiser, you are always 10gu short from pwning that scout.
34.That K'Luth ship will cloak 3 seconds after spamming beams into your ship, then disappear without a trace.
35.You will always run out of planet siege missiles as a missle dread.
36.The MI will always regenerate armor faster than you can damage it.
37.You will always run out of eneergy as an assault cruiser, no matter how many auxillery fusion reactors you have.
38.You will always run out of shields at the worst of times.
39.Your damaged comrade will always be 500gu behind you, get destroyed by a Krill, and said krill will jump in the other direction.
40.You never have enough supply platforms repairing your ship.
41.Your spaceyard planet will always be under blockade when you need it the most.
42.As a carrier dread, you will run out of fighters at the worst of times.
43.You always have the wrong weapon loadout for the situation at hand.
44.You always seem to emergency jump seconds before being destroyed, only to find out you've jumped into an enemy dictor field and die anyway.
45.Your emergency jump will never get you far enough from the battle.
Has any of these ever happen to you?
~Go ahead and post your laws~
_________________ The Gaifens call to me!
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-10 01:44  
LOL. Nice one, Milk.
All too true. Have seen many of 'em happen.
_________________ ... in space, no one can hear you scream.....
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2010-05-10 02:42  
You missed:
* Even if there are no staff visible, as soon as you break the RoC there is a lurking admin hiding in the shadows.
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2010-05-10 03:41  
Quote:
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On 2010-05-10 01:26, Original Milk wrote:
3. As a dread, By the time you've jumped to your enemy location, he will be long gone, and you'll have to wait till your jump drive is done recharging.
4. You will always run out of energy before dealing the finishing blow.
11.Yes, those are 5 missile dreads over the horizon.
20.No matter how careful you are, there will always be a friendly crossing your path, he get destroyed by your friendly fire, and flame you on chat.
21.No matter how many of your teammates shoot at that one scout, it will always escape with full hull and 90% armor.
22.You will always be pummeled by missiles, no matter how many point defense weapons you have.
25.Icc and K'luth will always team up against the ugto on the Sagittarius server.
27.If an enemy manages to move under your ship, your teammates will continue to alpha him until both of you are dead.
40.You never have enough supply platforms repairing your ship.
41.Your spaceyard planet will always be under blockade when you need it the most.
Has any of these ever happen to you?
~Go ahead and post your laws~
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Those i left all happened to me. A lot. Specially number 3, and 25 a lot to lately. Tough 3 still bothers me the most!
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Condemned Fleet Admiral
Joined: February 27, 2006 Posts: 21
| Posted: 2010-05-10 04:13  
8 & 27 are definately true!
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-10 06:20  
Quote:
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On 2010-05-10 04:13, Condemned wrote:
8 & 27 are definately true!
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Didn't u just get TKed by Tellaris?
LOL
_________________ ... in space, no one can hear you scream.....
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Condemned Fleet Admiral
Joined: February 27, 2006 Posts: 21
| Posted: 2010-05-10 06:38  
Yes! I was just coming on here to say that, and he did it to me earlier twice in his bs (not killed) while i was in bd, tore my armor off to kill a aphid!
It was something like:
Me: Jeeze whats with the ff?
[GTN]Tellaris: Splash damage, hits you but damages him
-.-''
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Glaceon Fleet Admiral
Joined: January 08, 2010 Posts: 141
| Posted: 2010-05-10 07:19  
i have some:
1 you will always get killed before your SD timer hits 0
2 you will always get a cargo bug when mineing and building plats
3 as kluth in the middile of fighting you will get an energy bug and cloak bug at the same time
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Draxcyn Grand Admiral Pitch Black
Joined: April 26, 2008 Posts: 46 From: Here.
| Posted: 2010-05-10 07:22  
Quote:
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On 2010-05-10 01:26, Original Milk wrote:
2. You will always be destroyed 5 seconds before your jump drive has finished recharging.
3. As a dread, By the time you've jumped to your enemy location, he will be long gone, and you'll have to wait till your jump drive is done recharging.
4. You will always run out of energy before dealing the finishing blow.
12.No matter what people say, there will always be twice as many k'luth as ugto, with you being on the outnumbered team.
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These are all true especially #4
[ This Message was edited by: Cyndrax on 2010-05-10 07:23 ]
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philll Admiral
Joined: September 13, 2003 Posts: 268
| Posted: 2010-05-10 08:06  
didnt we have something similar to this a while back? (3-4 years?)
great list dude
_________________ I have 6.5 billion imaginary friends, and youre one of them.
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| Dark Hiigaran | Chief Marshal
Joined: July 07, 2007 Posts: 426 From: Slovenia (Europe)
| Posted: 2010-05-10 08:42  
All hail Murphy's Laws of DarkSpace .... all are true
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-10 08:45  
Quote:
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On 2010-05-10 06:38, Condemned wrote:
Yes! I was just coming on here to say that, and he did it to me earlier twice in his bs (not killed) while i was in bd, tore my armor off to kill a aphid!
It was something like:
Me: Jeeze whats with the ff?
[GTN]Tellaris: Splash damage, hits you but damages him
-.-''
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Yeah. I saw that. It was hilarious. I couldn't stop laughing for 30 secs.
He basically drilled you just to get to that frigate. Holy crapola! LOL....
Glad I'm not on his side.
_________________ ... in space, no one can hear you scream.....
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Condemned Fleet Admiral
Joined: February 27, 2006 Posts: 21
| Posted: 2010-05-10 11:42  
Yeah, I didn't even get a sorry!!!!!!
Not once for all the times!!!!!!
Aff, revenge is a sweet thing, wait until he undocks a 5% battlestations *does evil laugh "Muahahahaha* *cough* *cough* but i wouldn't do something like that of course .
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DarkCloudd Grand Admiral
Joined: June 20, 2005 Posts: 85 From: Iowa
| Posted: 2010-05-10 13:47  
Great list and they are very true, especially the one about that mining bug when you are trying to build planets/platforms.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-05-10 14:31  
I encouter some of this issue:
- You seem to get destroyed before you manage to get out of dico field.
- As a dico, you will always get out of energy before your enemy dies.
- As a Kluth, you will always need more ECM, no matter how many your ship has.
- You always wish you have more assault beams when you get annoyed by an antisensor scout.
- When your teamate jump to help you attacking the enemy, that one seems to shoot at you first.
- Everytime you prepare to jump in emergency, a dico is up and you're stuck.
- AI supply ship always forgets you when you need it most.
- AI cargo ships (in your faction) are usually the ships you want to FF the most.
- No matter what ship you use, your weapons are never fast, long and powerful enough for you.
- You're often get destroyed by planet instead of your enemies in emergency jump; if you take time to avoid planet collision, you die before you jump.
- In supply ship, most of the time you get destroyed by the ship you're supplying.
- You're always surpirsed when a dread suddenly alpha you when you're in an anti sensor scout.
- As a kluth, you're always beaconed in emergency time.
- You usually expect the enemies attack your teammate rather than you.
- You jump to help your friend, but it's you who trapped.
- You always encouter bug at the most important thing you gonna do.
- You always FF by pressing spacebar.
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