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 Author Mass Shadow
Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2007-10-12 18:15   
Well I was reading my star wars books because I’m that cool when I got an idea... instead of having interdictor bases on planets, why don't we just give them all mass shadows depending on their size? it would put an interesting effect in navigation and strategy. anyways just an idea, it may be dumb it may be ultra spiffy just wanted to know what everyone else thought about it.
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Diabo|ik
Grand Admiral

Joined: August 16, 2002
Posts: 327
From: Quebec, Canada
Posted: 2007-10-12 18:37   
Give them what?!?
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=Smokey=
Cadet

Joined: September 23, 2007
Posts: 29
Posted: 2007-10-12 18:40   
what would the shadow do ?
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-10-12 18:52   
Quote:

On 2007-10-12 18:15, Fatal Afro Man*NCO* wrote:
Well I was reading my star wars books because I’m that cool when I got an idea... instead of having interdictor bases on planets, why don't we just give them all mass shadows depending on their size? it would put an interesting effect in navigation and strategy. anyways just an idea, it may be dumb it may be ultra spiffy just wanted to know what everyone else thought about it.



You mean like when they block sunlight, like they already do ingame?
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Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2007-10-12 19:31   
no a mass shadow is like a gravity well. it makes you unable to jump safely in said shadow, doing so can cause heavy damage to a ship or even death.


would be interesting no jumping in a cluster or jumping planets.

small planet would have small zones were noboy can jump... would put an interesting twist on things
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2007-10-12 19:35   
Kind of like in the Halo Universe, being close to planets inhibits jump drive's capability to achieve ftl because of the 'warped space time.'

Maybe K'luth should be able to jump like Covenant.
Or maybe just stick with dictors, idk.
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Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2007-10-12 19:46   
well have dictors aswell but planets having those shadows would be interesting

keeps any ship from jumping as long as its near it.


what ship ( if this was in rl) would survive jumping from one orbit to another in about 5 nanoseconds... (exa to its moon)
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Shath
Admiral
Pitch Black


Joined: July 17, 2007
Posts: 219
From: Portland, OR
Posted: 2007-10-12 22:47   
hmmm good idea it makes a crapload of sense and infact instead of just planets we shud get rid of dictor cruisers becuz all they do is ruin the game and makes every enemy aswell as half the aliies of the dictor leave and go do sumthin else for the rest of the day

[ This Message was edited by: Doran on 2007-10-13 09:48 ]
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Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2007-10-13 09:47   
no. stay on topic and stop spamming every fourm with "guess what my name meens"
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Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2007-10-13 10:27   
Yes! Lets make planet camping even easier!


No.


Having a basically imbuilt dictor on every planet (which it literally is) will kill alot of the action around planets. Who wants to fight in a zone where its impossible for ANYONE to get away? The only one with the advantage is the faction that owns the planet, clusters would be nightmare.

Not to mention that it means everytime we wanted to jump to a planet would have to get out of the 'shadow' and jump. No deal.

Infact, perhaps the only good thing this would achieve, is that we wont be able to accidentally jump into planets anymore.






-Ent
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Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2007-10-13 15:16   
well hey >_>... howable you CAN jump in the shadow however it causes damage to whatever side decides to jump.. the damage is based on ship size + planet size + jump speed

so a station jumping would get ownt near a large planet like mycropia

smaller ships (scouts/frigates) can still jump into and out of the shadow with little dammage but there is still damage
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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2007-10-13 16:42   
Kinda but it would bring 484s releace date even furtor behind schedule.
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Shath
Admiral
Pitch Black


Joined: July 17, 2007
Posts: 219
From: Portland, OR
Posted: 2007-10-14 11:29   
ya I see wer u guys are going but I don't want 484 to be even later than it is now

and it also brings in even more of a threat to us bomberz its already pretty hard to bomb a 18 defence shielded planet with beams on all sides and ther are dreads atkin u but now if lets say I was bombin luth and a mandi jumped right out side of shadow while I'm 200 gu from the planet ill already be lik 75% dead from the defenses and then all the beams and then I hav to deal with a dread with no escape from pres loss ill be a lil pissed considering that on every run I will die espiacily if the planet is shielded soo this all leads back to the fact that everyone without a dread gets slaughtered.

[ This Message was edited by: Tensa Zangetsu *Kyuubi* on 2007-10-14 11:38 ]
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Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2007-10-14 18:44   
Quote:

On 2007-10-14 11:29, Tensa Zangetsu *Kyuubi* wrote:
Un readable babble
[ This Message was edited by: Tensa Zangetsu *Kyuubi* on 2007-10-14 11:38 ]




spellchecker is your friend.

on a side note, you wont be able to bomb on your own any more so start learning how to fight of when 404 hits it wil hit you like a reinforced concrete wall with spikes. you WILL get demoted faster than you can say ow.


besides the masshadow wont be big. im talking >400 gu for he realy big planets its nto a dictor range for small ones. it just keeps people in orbit from jumping out of orbit without some side effect
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Shath
Admiral
Pitch Black


Joined: July 17, 2007
Posts: 219
From: Portland, OR
Posted: 2007-10-14 19:14   
wewt tank god that its small cuz lik a 2k gu field for medium planets wud be gey and I know how to fight and as long as thers bombing to be had on admiral ill be fine rank wise
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