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Game Polygon Models |
Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2005-12-07 18:25  
I was thinking of making my own FPS in java, wrote a really simple engine, and while I was polygon modeling and rendering a head, keeping the poly count low, they always seem too .. blocky. How do they (the real 3d devs/artists) make the game polygon models seem smoother, and not kill fps? It's not fair! :*(
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-12-07 18:27  
Java is not a game development platform. Honestly, the reason it's so laggy, is because you're using J. Nothing else. Convert your program over to BASIC or C and you'll find it will run a lot fater, simply because it can do a lot more.
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Philky!
Joined: July 19, 2004 Posts: 90
| Posted: 2005-12-07 18:32  
You can make you game in Java. They make the models so well because they are skilled. It will take practice to get to their level.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-12-07 18:42  
411 triangles. pwned
[ This Message was edited by: Fattierob (x2 Java Compilers) on 2005-12-07 18:42 ]
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2005-12-07 18:54  
Like Fattie Robs.. They look so sexy, but keep low polygon counts.. is it the texture that needs to look good?
Edit. But your wheel still looks funny
[ This Message was edited by: [VA]Light-of-Aurora on 2005-12-07 18:55 ]
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-12-07 19:04  
Quote:
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On 2005-12-07 18:54, [VA]Light-of-Aurora wrote:
Edit. But your wheel still looks funny
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1) it's not mine
2) those guys are ment to be displayed somewhere between 10 and 50 times at once on the screen (meaning 10-50 individual units to control)
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2005-12-07 19:06  
Most models are realy just OMFG great textures..well, most low poly
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-12-07 19:13  
Yup. Like EVE for example, we all know it looks good. But the models look like absolute crapness if you remove the textures.
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Griffinhawk Vice Admiral
Joined: January 20, 2003 Posts: 137 From: Barberton, Ohio
| Posted: 2005-12-07 19:39  
heh bob goes to the same CNC fan site that i go to...interesting
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-12-07 19:54  
aint nothing a good skin cant fix
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Philky!
Joined: July 19, 2004 Posts: 90
| Posted: 2005-12-07 20:12  
They also use bump mapping in games to make the models look like they have more polys when they don't. And what the people above said, a good texture always help.
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Drow Fleet Admiral
Joined: June 06, 2003 Posts: 449 From: USA, WI
| Posted: 2005-12-07 22:14  
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On 2005-12-07 19:54, Doran wrote:
aint nothing a good skin cant fix
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So if we reskin DS...na, nevermind
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-12-08 13:56  
Actually I think reskinning a lot of the ship models to something higher quality would be awesome.
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Veronw Marshal
Joined: December 13, 2004 Posts: 554
| Posted: 2005-12-08 14:00  
but i like the UGTO dread skin!! if anything refit the icc ships skins, cus they seem a bit too blocky to seem human.....and the kluth need some kind of a control tower, that would be the only refit needed for their skins i think.....
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-12-08 14:41  
by 'refit' i meant, 'higher quality'
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