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1.471 script system....IMPORTANT! |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-05-30 21:26  
OK... just posting some last minute stuff before I head off on vacation tomorrow.
I've given all moderators the ability to /run scripts on the beta servers. What does this mean, well this is the heart of the mission system that needs to have a good number of scripts ready to go when 1.471 is released. Basically, I'm asking all moderators to help in coming up with mission scripts for release with 1.471, I really need everones creativity in creating a larger number of mission scrips before we can release 1.471.
If you are interested in helping, firstly goto the downloads page, and look in the "Maps" category for the "DarkSpace Script Reference". This document contains some basic information on the commands you can use in the scripting language. Chromix is by far the best expert in using the scripting engine, and already has some basic missions running using this system. So feel free to bug him for help while I'm away taking it easy for a few days.
You can edit and save your script in the DarkSpace directory, then join a beta server and upload that script using the /run command. This will allow you to try your script, edit, and /run again to keep testing while online.
Here is a very basic script I slapped together in 5 minutes... this should give you a basic ideal of how it all works:
enableAlerts( 1 )
if isServer() then
mission = createMission( 0, 2, "Scout2", "Scout2", 300, 1, 1 );
addMissionObjective( mission, "Mycopia" );
pushMission( mission );
end
Anyway, good luck and just email me any finished scripts to rlyle@palestar.com.
Thanks,
Richard
[ This Message was edited by: Faustus on 2002-05-30 21:27 ]
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2002-05-30 21:33  
Have fun on your vacation!
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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