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Space Bases / Platforms... |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-03-02 08:34  
I posted this originally in the suggestions forums as a reply to another topic... posting it hear as well so everyone knows what we've got planned..
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Don't know if this is going to make version 1.4, but at the latest version 1.5 will have buildable platforms, which will be linked together to form these massive structures.
Basically, the design calls for a HUB to be built first by an engineering ship, which will cost somewhere around 1000-2000 metals. Once built, you can select the object, then 4 target indicators will appear (just like the drop zones when your orbiting a planet)... clicking on one of these zones, will allow you to build onto the hub...We're thinking about the following modules you can build onto the hub.
Fusion Generator - Provides power to the other modules
Solar Generator - Useful for platforms near a star.
Fighter Bay - Launches fighters when enemy ships are near.
Storage - Allows players to store their goodies, and get them out later. Limited capacity. Persistant only on persistant servers.
Defense Module - Point defense / Missiles for attacking enemy ships.
Trade Module - Space based trading port, for players to buy/sell their goods.
Shield Module - Protects entire structure from damage.
Depot - Refuels / Rearms friendly ships.
Structure - Extends the structure, allowing 3 more modules to be attached. Basically, allow players to design the structure of the whole base.
The ideal, is to allow players to build their own clan owned star bases. Ofcourse, we would have to place a upper limit on how many platforms can exist on a server, just so the machine doesn't explode.
-Richard
[ This Message was edited by: Faustus on 2002-03-02 08:34 ]
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Cuisinart Fleet Admiral
Joined: August 04, 2001 Posts: 747 From: MS, USA
| Posted: 2002-03-02 08:43  
Excellent, however, will we be able to have faction only structures (i.e. what about those of us who do not wish to be clan affiliated?)
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Deleted Fleet Admiral
Joined: Posts: 0
| Posted: 2002-03-06 03:04  
i got a question:
can you keep expanding the hub for ever or is there a max amount of structures?
and i think that a new builder should be used with a high rank (Captain or something)
and is there any idea about how much stations a (mv) galaxy can have?
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-03-06 08:15  
There will be a cap on the total number on a server, can say what that number will be yet until we start testing how much it bogs down the server.
The limit will apply to all space platforms on a given server, so you could have 20 different platforms with 10 parts each... or one platform with 200 parts.
Basically, you'll build the hub... then when you select it, much like a planet, you'll see selection nodes appear in 4 spots on the platform, which will allow you to build a module or a structure onto that node.
Thus it will be like putting together LEGO peices. I'm sure we'll see alot of star bases built like castles, with a entrance and a place in the middle for players to leave their ships to be protected.
-Richard
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Kamikaze Chicken Cadet
Joined: August 30, 2001 Posts: 553
| Posted: 2002-03-09 20:32  
will the bases look different for different factions? will the kluth station be able to cloak? will there be some form of moving them, like a tow dread or something? can we make the depots modules bigger, like 3 supply bays per structure but a limit of 2 structures per base? will there be a special engy for them, there should be and make it have a high rank like 1st ad or VA to prevent n00b stations? will clans have a distinct advantage with these, if so i think it will be good as clans need a better edge than what they have?
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Deleted Cadet
Joined: Posts: 0
| Posted: 2002-03-13 08:52  
Maybe a builder with the size of a cruiser or dread.
requirements should be:
1 st rear
Silver Engineering
Silver Support
Silver Transport
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Deleted Cadet
Joined: Posts: 0
| Posted: 2002-04-13 03:44  
well... i think that this is a good idea and all... but i have to agree with KC with making a new eng ship with a high rank... I don't think it would be too good to have a n00b make a platform with all fusion reactors or something of the such =)
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2002-04-13 06:56  
Faustus i hope You not trashed this Idea:
- modules need be manufactured/completed at planet orbit
- then You need to use advanced tractor beam to move them into needed destination
- i suggest add new type of ship "TUG BOAT" which can transport these modules at JUMP speed! (it use advanced tractor beam - lock at target at 100gu and HOLD IT)! These ship can also TOW major ships (e.g. when no fuel or drive damaged etc
- after needed location reached, You need engineer to complete modules with hub or other modules ...
Why all this?
1st this mean more VARIETY
2nd this need real teamwork
3rd there is chance someone block your tug and wooohoo blockage strategy with interdictor become important
Any comments people ?
[ This Message was edited by: Dwarden on 2002-04-13 06:57 ]
[ This Message was edited by: Dwarden on 2002-04-13 07:02 ]
_________________ ... Ideas? ... that's Ocean w/o borders !
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Hermie Fleet Admiral
Joined: February 16, 2002 Posts: 143 From: Birmingham, Alabama
| Posted: 2002-04-13 07:11  
oooooooohhhh aaaaahhhhhh
Storage!!!! Cooool!!! Ive seen a few games that uses a similar idea. I like the idea.. Sometimes you dont hve time to run around and find the equip you need for specialty missions. Sometimes I need 3 ecms other times i want 2 eccms and a scanner... To do this now you either have to compromise you hold storage or run around the galaxy trying to find these items to purchase .... AGAIN Just my 3 cents worth & Stuff.
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FishGills Cadet
Joined: March 27, 2002 Posts: 26
| Posted: 2002-04-15 03:39  
How about somehow making it clan based as well? So every 5000 points a clan gets, that clan can add to their factions base? Or something. This way clans can have little safe houses built onto it.
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FishGills Cadet
Joined: March 27, 2002 Posts: 26
| Posted: 2002-04-15 04:57  
Guess I should've read the *whole* thread. TEEHEE
Can't wait!
Maybe highest ranked Clan member can assign people that can build the station?
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Deleted Cadet
Joined: Posts: 0
| Posted: 2002-04-15 06:06  
I have an idea, use the second builder for those stations( it's only has new weapons compared to the noob version )
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Deleted Cadet
Joined: Posts: 0
| Posted: 2002-04-15 12:54  
So what is the ETA on this? I think this is a GREAT IDEA!
But my question is "when"
I believe this could possibly help the population in the MV, as we all know sometimes it's REALLY HARD to cap a planet there
But I know this would get my squad started in the MV!
Please tell me when ..
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2002-04-15 14:39  
I just hope people will be able to give the stations names and descriptions, i am planning travel stations for refueling, but without a description people dont know where to jump to, to find the next station
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Deleted Fleet Admiral
Joined: Posts: 0
| Posted: 2002-04-15 16:24  
I vote for that two
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