Author |
Network code bug... |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-02-28 13:11  
I reworked some of the server networking code, which I think has been problematic lately. The code in question, basically handles the communications for several clients from a single thread... as more clients connect, more threads are created to handle these clients. The code in question, could cause one of these threads to crash ... thus leaving all clients connected to that thread unable to receive / send data... this could also be interpreted as sync problems.
This Server class is used by both the DS game server and the meta server.
-Richard
_________________
|