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DarkSpace - Beta
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Forum Index » » Developer Announcements » » Resources, Jumpgates and more...
 Author Resources, Jumpgates and more...
nimby
Lieutenant Commander

Joined: May 29, 2001
Posts: 260
Posted: 2002-02-16 19:56   
Hello all, I have just finished a bunch of stuff...

First I have gone through all the systems in every scenario and the MV and distributed resources according to the following guidelines...Almost all planets have metals present. Planets closer to stars or to a lesser degree gas giants are likely to have Heavy Metals. Planets very close to stars or gas giants are likely to have Cryo Metals present. Hyper Matter is only found on planets close to a star. Dark Matter is most likely found far away from a star or on a moon in extreme orbit around a gas giant. Urdanium Crystals are almost exclusively found on Ice planets, however any planet with an atmosphere or water present may have them.
So there are more resources in the known galaxy now.

I have been working on a document that lists the resources and locations of every planet in every system. Look for it to be posted on the Website sometime soon.

I have moved faction jumpgates far away from any planet in every system. This should discourage camping and FF problems when a gate was too close to a planet. I triple checked myself on this, however there was a lot of work involved, if anyone notices a problem with the placement of the jumpgates after the next build please bring it to my attention.

And one last thing, I noticed that in the Sirius system the planet 2512 looked barren although it is arid, I changed the texture so it now looks arid.

That is all.... Over and easy

PS. BTW all these changes will only be put in effect after the next build as usual.



[ This Message was edited by: nimby on 2002-02-16 19:59 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2002-02-16 20:01   
Wow.. sounds like a lot of work.. thanks Nimby!
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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nimby
Lieutenant Commander

Joined: May 29, 2001
Posts: 260
Posted: 2002-02-16 20:16   
Heh, yes...head hurt bad...dizzy...
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Vinco
Fleet Admiral
Galactic Navy


Joined: August 31, 2001
Posts: 939
From: Too Close for Comfort
Posted: 2002-02-16 21:05   
Nice work... Sounds like another MV reset in the future.
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Vinco

In Another Place



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peanutbutter
Cadet

Joined: November 04, 2001
Posts: 341
Posted: 2002-02-18 08:07   
hmm i am not shure if this intended but if the ownership of a planet change the grainprice is generally 150 (inspite of 99999 grain in starport) automaticly decreasing the population constantly even if there was no hostile action but dropping inf - as a result a full developped planet with sufficiant defences will autorebell after a while unless u scrab or pause the defences -this doesn't look right to me cause recapping is a piece of cake the (usually a bombrun first)
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2002-02-18 19:25   
I just noticed a post in the Bugs forum that I thought I would report here, as it seems to apply somewhat...

Percy in Eps Eri is a little too close to the sun, making it hard to get to and can often get you destroyed without realizing it (solar flares can be a bit big). Perhaps it should be moved away from the sun a bit....
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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DrMud
Cadet

Joined: May 29, 2001
Posts: 292
Posted: 2002-02-19 06:47   
@nimby: could u plz take a look at the list showing planets and gates (F2). its always just chaos, alphabetical order would make sence, but there seem to be no order at all !
high priority: moove all gates on top of the list plz

also the ship list is not very usefull atm, seperate transports from players.

thx
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GER_DrMud
Admiral A.D.


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