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Gadgets / Bug Fixes... |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2001-12-28 07:46  
Firstly, fixed a major CTD bug with the client. Second, fixed a memory leak issue with the server code which make the servers less prone to getting slower over time.
Added code, so when a ship explodes, there is a slight chance some devices will survive, which can be picked up by another ship. I'm working on the code today to allow you to change your systems of your ship.
Started work on the code for trade goods and ecnonomics, but will keep this code disabled until next week.
-Richard
[ This Message was edited by: Faustus on 2001-12-28 07:47 ]
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Samweis* Cadet
Joined: May 29, 2001 Posts: 515 From: Berlin, Germany
| Posted: 2001-12-28 09:23  
Cant await to pick up a fighter bay or a cl1000 for my scout
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2001-12-28 16:13  
Note, some device will not survive... especially fighter bays. However, you might be able to grab a CL1000 for your scout.
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Patlukowsky Marshal Mercenaries of Andosia
Joined: May 29, 2001 Posts: 451 From: germany
| Posted: 2001-12-29 06:43  
but then u need a fusion reaktor too
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Deleted Marshal
Joined: Posts: 0
| Posted: 2001-12-29 07:50  
10 cl1000s to a transport *grins evily*
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Taelron Grand Admiral
Joined: October 06, 2001 Posts: 1035 From: SF Bay Area,
| Posted: 2001-12-29 19:05  
We need to set a required "Hull" size on some of these items. And a Maximum Hull Size or Effectiveness...
Ie a Scout should not be able to run around with a CL2000 and a Dread should not be able to cloak with device from a scout...
The cloak devices should be tied to the size class of the ship it came from.
How about not allowing use of the captured equipment until taking it to a Tech Center on planets?
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Chromix Cadet
Joined: June 29, 2001 Posts: 3052
| Posted: 2001-12-29 19:26  
Yep, collecting items by simply flyin over it is too much arcade style
And class restriction... I´d prefer a +/- 1 class restriction, so you could use a device from a frigate on a scoutship aswell as a destroyer.
But then there'll be the "why can´t I mount the cl500 from the frigate, but from the destroyer?" question problem
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Deleted Cadet
Joined: Posts: 0
| Posted: 2001-12-29 19:39  
im up for class restrictions, more realistic... i just hope we don't have a situtation where ppl will be fighting over trying to grab the devices from a destroyed enemy... a tractor beam would really be handy then to have on your ship... hehe i can imagine tug of wars trying to grab devices...
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2001-12-29 20:38  
After some thinking, I've decided to add class restrictions to the gadgets as well... so a CL1000 couldn't be mounted on a scout... but could be mounted on a cruiser, dread, or station.
-Richard
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Lord_Binary Midshipman
Joined: June 20, 2001 Posts: 459 From: €/Austria/Sol-System
| Posted: 2001-12-30 07:47  
well, but a VERY tiny probabilty that e.g a transport can mount a CL1000 would be nice :]
I think class based mount-PROBABILITIES instead of YES/NO's would be cool.
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Lord_Binary
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Mercenaries of Andosia
[ This Message was edited by: Lord Binary on 2001-12-30 07:48 ]
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