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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Ship/Monster AI...
 Author Ship/Monster AI...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-19 10:20   
Has been tweaked a little better... they shouldn't run into planets as often, except for the energy entity, which still has problems because of it's size.

Also, this applies to player ships as well, if you attempt orbit on a planet, but your going to fast, then your ship will attempt to turn and avoid collosion instead of driving right into the surface of the planet.

-Richard


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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2001-12-19 16:12   
Why would I want to avoid the planet?

Are you telling me we're not supposed to crash into planets? I would load up my transport with 10 Veteran troops and go 'land' on a planet to quickly release them.. isn't that what happens in a "planet collision"? I just figured I was actually landing, but that whole "land on the planet and fight it out" mode hadn't been added to the game, so it just put me back at the ship selection screen...

I haven't been doing something wrong all this time, have I???????
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Deleted
Admiral

Joined:
Posts: 0
Posted: 2001-12-19 16:42   
ROFL!!!
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Bumblebee
Cadet
Mercenaries of Andosia

Joined: May 31, 2001
Posts: 2256
From: Switzerland
Posted: 2001-12-20 03:47   
*MUAHAHAHAHA*

[MoA] Bumblebee
Mercenaries of Andosia
MOD of the cleanest Forum in town
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