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[FAQ
Forum Index » » Developer Announcements » » Dev Meeting Log January 18, 2005
 Author Dev Meeting Log January 18, 2005
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-01-18 19:40   
01:01:40 [Admin]Faustus: "getting some coffee.... brb"
* EVENT: 'Developer Meeting' event is starting now...
* Drafell Moraxi (AHG) nods at [Admin]Faustus...
01:02:07 [S.W]Dane: "That was fast - 1 second then afk heh"
01:02:28 A Star of Enterprise(Ω)(λ): "Heh.."
01:02:45 A Star of Enterprise(Ω)(λ): "Cant miss a Dev meeting.might miss something important."
01:02:51 A Star of Enterprise(Ω)(λ): "Like when the next Cheesecake shipment is in."
01:03:38 Drafell Moraxi (AHG): "Yup"
01:03:54 Drafell Moraxi (AHG): "Or when Faustus is due to get his caffeine drip installed"
01:04:08 A Star of Enterprise(Ω)(λ): "That ttoo."
01:04:19 [=CEC=]Antdizzle: "I wanna know when the Medusa SDK is going to be released. "
01:06:16 A Star of Enterprise(Ω)(λ): "I think when F said he was going to get coffie he meant he had to make some more first.."
01:06:45 Drafell Moraxi (AHG): "Yeah, growing the coffee beans"
01:07:52 A Star of Enterprise(Ω)(λ): "He probably got to the pot and said "Wth? I just made some!" only to realize Gideon standing there holding a big ol mug of it."
01:07:58 [Admin]Faustus: "I'm back.."
01:08:06 [=CEC=]Antdizzle: ":)"
01:08:13 [Admin]Faustus: "couldn't find something..."
01:08:32 Drafell Moraxi (AHG): "Hehe"
01:08:30 [Admin]Faustus: "first off, I feel like crap... "
01:08:43 Drafell Moraxi (AHG): ":-("
01:08:48 A Star of Enterprise(Ω)(λ): "Thats why they invented sleep F."
01:08:49 [Admin]Faustus: "blakes been sick, and been up with him late into the night.."
01:08:53 A Star of Enterprise(Ω)(λ): "You need it."
01:08:59 [Admin]Faustus: "yeah, not enought sleep.."
01:09:08 [Admin]Faustus: "anyways.... "
01:09:09 A Star of Enterprise(Ω)(λ): ":/"
01:09:56 [Admin]Faustus: "I'm in the middle of some graphics optimizations... which may end up getting rolled back right now... some serious problems have come up due to the optimization"
01:10:10 [Admin]Faustus: "just some weird rendering problems in-game... "
01:10:39 A Star of Enterprise(Ω)(λ): "Such as?"
01:11:08 [Admin]Faustus: "basically, I'm trying to rework the low-level rendering code... so we can minimize the texture switches, by rendering all geometry at once for each texture..."
01:11:20 BackSlash *Jack*: "like the ATI view shine?"
01:11:33 [Admin]Faustus: "most of the real problems, have to do with the GUI...."
01:11:41 [Admin]Faustus: "no problem, rendering ships, planets, etc.."
01:12:01 BackSlash *Jack*: "ah."
01:12:16 [Admin]Faustus: "and some odd alpha problems.... anyway, it's not really worth discussing in here... it's the kind of programming problem that I have to muck through.."
01:12:17 A Star of Enterprise(Ω)(λ): "Weapons have some glitches with rendering or at least use. I saw a MirV bounce yesterday."
01:12:36 [Admin]Faustus: "thats odd.."
01:12:56 BackSlash *Jack*: "could be due to lag ent"
01:13:04 [Admin]Faustus: "mirv bounced?"
01:13:11 A Star of Enterprise(Ω)(λ): "Two Mrivs launched..detonated them both..one blew up..the other 'bounced' and slammed into the nearby planet."
01:13:25 BackSlash *Jack*: "changed direction?"
01:13:27 [Admin]Faustus: "thats really weird.."
01:13:32 A Star of Enterprise(Ω)(λ): "It seemed to bounce off the other MirVs explosion."
01:13:47 [Admin]Faustus: "hmmmm..... could be the new auto-target code.."
01:14:01 [Admin]Faustus: "wondering if tael enabled it for mirvs"
01:14:07 A Star of Enterprise(Ω)(λ): "Planet was the Gas giant in Sirius..next to Becky."
01:14:08 BackSlash *Jack*: "Mirvs auto targeting other planets once they have been....destroyed?"
01:14:14 [Admin]Faustus: "it was ment for homing mines..."
01:14:58 BackSlash *Jack*: "So what else is going on with the Xbox development"
01:15:38 A Star of Enterprise(Ω)(λ): "Actually I had an immage of somone playing DS with an XBox controller..."
01:15:38 [Admin]Faustus: "the graphics optimizations are part of the xbox development.... I want to get the PC version optimized first, so when I port the rendering code over I don't have to rewrite 2 versions..."
01:15:49 [Admin]Faustus: "ah... LOL"
01:15:52 BackSlash *Jack*: "makes sense"
01:16:13 BackSlash *Jack*: "so with these optimizations, will new graphics be implimented?"
01:16:21 BackSlash *Jack*: "or will a complete enginre re-write have to be implimented"
01:16:30 A Star of Enterprise(Ω)(λ): "Yes were all keen on graphics arent we? "
01:16:35 BackSlash *Jack*: "As most of us here know the engine is far from.....particle friendly "
01:16:37 [Admin]Faustus: "what do you mean by new-graphics?"
01:16:47 [Admin]Faustus: "do you mean new art... ?"
01:16:52 A Star of Enterprise(Ω)(λ): "He means better looking graphics."
01:16:53 BackSlash *Jack*: "New ships models etc"
01:17:00 A Star of Enterprise(Ω)(λ): "And newer stuff."
01:17:08 BackSlash *Jack*: "planets that look more circluar than square "
01:17:09 [Admin]Faustus: "what this will do.... is allow us to have 200 fighters on the screen at once with no lag.."
01:17:20 A Star of Enterprise(Ω)(λ): ".."
01:17:26 A Star of Enterprise(Ω)(λ): "No way."
01:17:32 [Admin]Faustus: "thats what I mean by optimizations... making the rendering faster.."
01:17:35 BackSlash *Jack*: "you mean like when it draws one fighter, it uses the same "skin" for the others instead of drawing the same one over and over."
01:17:37 A Star of Enterprise(Ω)(λ): "UGTO have lost their only weapon! Lag.."
01:17:54 [=CEC=]Antdizzle: "Instead of having fighter models use billboards. "
01:18:17 [Admin]Faustus: "@backslash... the optimization... basically, each fighter has about 2-5 different textures it uses.."
01:18:46 BackSlash *Jack*: "ah ok"
01:18:57 [Admin]Faustus: "so instead of setting the texture 2-5 times for each fighter, we set it once, render all geometry that uses that textures at once... then next texture, etc.."
01:19:16 BackSlash *Jack*: "nice"
01:19:37 [Admin]Faustus: "right now.... if there are 200 fighters on the screen, that means 1000 texture changes... with this optimization, that would mean 2-5 texture changes.."
01:19:38 BackSlash *Jack*: "so in terms of fps, this will improve dramaticly with fighters on scream (compaired to before0"
01:19:43 A Star of Enterprise(Ω)(λ): "Would that use more client side resources?"
01:19:43 BackSlash *Jack*: "screan*"
01:19:56 [Admin]Faustus: "@enterprise... no"
01:20:07 [Admin]Faustus: "@backslash.. exactly.."
01:20:26 BackSlash *Jack*: "Could this be used with ships aswell."
01:20:38 [Admin]Faustus: "yes... it's for all objects.."
01:20:39 BackSlash *Jack*: "Just to be really low end friendly"
01:20:56 BackSlash *Jack*: "oh cool"
01:21:02 [Admin]Faustus: "changing the texture is the most expensive thing you can do in DirectX just about.."
01:21:21 BackSlash *Jack*: "OpenGL "
01:21:30 [=CEC=]Antdizzle: "lol"
01:21:39 BackSlash *Jack*: "So, will we see any new textures or models going in?"
01:21:41 [Admin]Faustus: "changing pixel/vertex shaders is more experensive... speaking of which, I'm putting in place support for pixel/vertex shaders.."
01:21:48 Drafell Moraxi (AHG): "oooh"
01:21:50 A Star of Enterprise(Ω)(λ): "Ah."
01:21:53 BackSlash *Jack*: "woohoo!"
01:21:53 [Admin]Faustus: "@backslash.. not really"
01:22:20 BackSlash *Jack*: "will we see an improvment of those models or textures atall in 1.483?"
01:22:22 [Admin]Faustus: "yeah, I'd like to do the cloaking effect with a pixel shader... could be much cooler.."
01:22:25 A Star of Enterprise(Ω)(λ): "I think Back that that will wait for AFTER all balence issues were sorted out and put away."
01:23:04 BackSlash *Jack*: "Its just nice to tell people that the game will look "sweet" at some point hehe"
01:23:25 [Admin]Faustus: "yep... pixel shaders can do ALOT ... "
01:23:29 BackSlash *Jack*: "speaking of balance, how much of the new components are done?"
01:23:40 A Star of Enterprise(Ω)(λ): "Good quesiton."
01:23:59 [Admin]Faustus: "wish taleron was here to answer that... we've got quite a few new weapons/devices done already.."
01:24:11 [Admin]Faustus: "the exact percentage I'm not sure of yet.."
01:24:14 BackSlash *Jack*: "I saw, the QST looks pretty good"
01:25:07 BackSlash *Jack*: "Any other development news?"
01:25:09 [Admin]Faustus: "yeah, it looks nice.."
01:25:10 [=CEC=]Antdizzle: "Any idea when the Medusa SDK is going to be released?"
01:25:43 [Admin]Faustus: "@ant... been so busy, haven't had time to get ready for that.."
01:25:58 [=CEC=]Antdizzle: ":("
01:26:08 [Admin]Faustus: "I'll try to get something up next week ... ok?"
01:26:21 [=CEC=]Antdizzle: "Ok."
01:26:33 BackSlash *Jack*: "So with this pixel shader, what sort of effects can we expect to see?"
01:26:40 [Admin]Faustus: "it's not going to be complete yet, no world system yet..."
01:27:18 [Admin]Faustus: "@backslash... so far, I'm thinking cloaking effect, jump effects, and perhaps even a black-hole effect.."
01:27:26 [Admin]Faustus: "we'll see..."
01:27:46 BackSlash *Jack*: "nice"
01:27:48 [-XFS-]Doran: "how about the damage effects, could the shader be applied there as well?"
01:28:11 [Admin]Faustus: "@doran... yes... "
01:28:30 A Star of Enterprise(Ω)(λ): "@Faustus With so many upgrade levels to different structures, why isnt there a dome upgrade as well?"
01:28:35 [Admin]Faustus: "well, I think I may have the flu or something..."
01:29:00 BackSlash *Jack*: "everyone has had it"
01:29:04 BackSlash *Jack*: "well...most"
01:29:10 Drafell Moraxi (AHG): "Domes can only hold so many people"
01:29:15 [Admin]Faustus: "@enterprise... no ideal, I just made the structures that gideon told me to do "
01:29:20 [Admin]Faustus: "hehe"
01:29:25 A Star of Enterprise(Ω)(λ): "lol."
01:30:00 A Star of Enterprise(Ω)(λ): "Oh another question.."
01:30:16 A Star of Enterprise(Ω)(λ): "Will we still be able to orbit S1 after beta?"
01:30:20 Drafell Moraxi (AHG): "Do you have a rough run down of what remains to be done for the 1.483 beta to be complete?"
01:30:23 [=CEC=]Antdizzle: "lol"
01:30:26 [Admin]Faustus: "S1??????"
01:30:35 [=CEC=]Antdizzle: "Sirius 1."
01:30:49 [Admin]Faustus: "@drafell... I really wish taleron was here... because he knows better than I do.."
01:31:17 Drafell Moraxi (AHG): "ok. so it ismainlyjust the components, and new layouts that remain?"
01:31:16 [Admin]Faustus: "I'm going to get ahold of him, and see if we need to move the meetings so he can attend.."
01:31:21 [S.W]Dane: "Post he made the other day sounded like it was gonna be awhile..."
01:31:50 [Admin]Faustus: "might be... we've done alot so far... "
01:32:34 [Admin]Faustus: "alrighty guys... I'm going to bed now.... "
01:32:47 Drafell Moraxi (AHG): "Ok, thankyou for you time Faustus"
01:32:42 A Star of Enterprise(Ω)(λ): "Thats good "
01:32:46 [Admin]Faustus: "sorry, but I'm not feeling very good.."
01:32:58 A Star of Enterprise(Ω)(λ): "Indeed."
01:33:07 [Admin]Faustus: "no problem... meeting may get moved so taelron can come FYI... "
01:33:07 A Star of Enterprise(Ω)(λ): "We will be sure to boggle down your servers for you "
01:33:28 [=CEC=]Antdizzle: "Need anyone to document the Palestar site?"
01:33:31 [Admin]Faustus: "please do... hope my graphics optimizations will be done by tomorrow and beta should get updated.."
01:33:41 Drafell Moraxi (AHG): "cool"
01:33:51 A Star of Enterprise(Ω)(λ): "Wootness."
01:33:54 [Admin]Faustus: "good night..."
01:34:04 Drafell Moraxi (AHG): "Night"


[ This Message was edited by: Drafell Moraxi (AHG) on 2005-01-18 19:41 ]
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-01-18 22:57   
Couple of quick notes:

January is my busiest month, everyone gets their new budgets so want projects done... Things tapper back off to normal in Febuary... So I'll be visible more then..

Now to address some of the items above...

1. MiRV bouncing... I will try and get in server tonight or tomarrow to recreate this... I am still tweaking the arming codes since the beta document used one frame of time reference, and the game uses a completely different one... So I am playing with the numbers and testing them out to find the right mix. Auto-target is not enabled on mirvs, but I did enable SmartWeapon so it could track its target point while a planet rotated. I'll look back over the device code to see if I can figure out whats causing it or pass it to F's to do list.

2. All of the weapons, armor, and shields have been coded and loaded into the resourcer. All of the new engine specs have been coded but not ported to the resourcer as of yet. New specs for Wormholes and Jumpdrives not completed because I was awaiting feedback from F about how they work. I am toying with a new Jump Drive device that will fit only on stations in place of the Wormhole device as a trade out option so you can choose. But I want a different effect, ie, the station accelerates to jump speed... and if you abort jump you have to slow back down to normal space... Just a thought, regardless I want to offer stations an option.

3. I am looking over the device slots with the new device layout and am thinking about possibly relaxing the slots... So if you want to put a type II weapon in a Type III slot, you can... Some devices will still be limited to certain hulls and specialty slots.

4. Waiting for issues I noted in the resourcer to be corrected before changing the layout of any more ships because basicly I dont want to screw anything up while the engine is being updated.

5. Need to look at why Area Only weapons are not inflicting damage, devices such as missiles and QST are not causing damage currently. They should do some direct and more area damage, though the QST is suppose to only do Area Damage... right now its doing nothing...

That should do for now...
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Tarnekep
Grand Admiral
Galactic Navy


Joined: October 17, 2003
Posts: 275
Posted: 2005-01-18 23:29   
Hi Tael and Fautaus

I was not in this meeting but I was wondering about the station. The station should be the most powerful ship in the MV for all fleets ICC, Ugto and Kluth. So I was wondering why it can not load up everything that is on the star port. That it does not matter if it is ugto, icc or kluth. I was thinking about this for a while. But did not know how to appoach it. The only person should be driving th the station are the Grand Admiral. And think about it that there is not enough ppl right now that are Grand Admiral but it would give the inspearation to get out and try out the new stations. I don't know it is just a thought that is all. But I really do think that a station should be the powerful ship in the mv since it is the last one to get.

Tarnekep Out
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-01-19 00:25   
Though is being given to a new upper level ship... still on the books as an after this update...

I am looking to add a selection to the stations, offer 2 or 3 types per faction.. While we will use the base models for now, hopefully add new models later.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-01-20 08:47   
Thanks for the update Tael, good work
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Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2005-01-21 02:08   
Nice work Tael and big F all these new gadgets an variable station selections sound awesome, like the QST btw. Keep up the good work
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Go Griz!!!

Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2005-01-21 02:22   
after reading this.....all i can say is....


AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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  Email Fatal Command (CO)
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2005-01-21 09:39   
As my Evil cartoon rolemodel would say


"Eeeexcelent"
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- Axi

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