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DarkSpace - Beta
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[FAQ
Forum Index » » Developer Announcements » » Developer Update 9/20/2004...
 Author Developer Update 9/20/2004...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-09-20 20:50   
Ok, time for another update....

I'm still tweaking the kinks out of the UDP communications layer obviously... this has made lag better for some people, but it's not the FINAL solution that I really wanted.

Which leads to my next subject, the FINAL solution to fix the lag. I've always said, this change was going to make lag better but wasn't going to be a FULL fix for everyone.

The primary problem...

Server is sending more data that the client can handle, Yes we queue up low-priority verbs when the clients bandwidth is exceeded. However, some critical verbs are not queued... plus when any new objects enter the clients focus area, those are sent to the client reguardless of the available bandwidth. This is the primary cause of lag, especially when getting near heavly defended planets.

The solution for this... firstly, make it so ALL verbs can be queued, and are sent entirely on a priority level based on the distance from the player.

Additionally, when a new noun enters a clients focus area... reject adding any new nouns if the clients bandwidth is already exceeded.

This is complicated, because bandwidth may already be consumed by low-priority items, then along comes a high priority item (players own ship or new target, or nearby ship fires it's weapons).

I will be implementing some code over the next few days, that should address the above problem. We will most likely need to BETA test some of this code before it goes up, I will post additional notices when testers are needed.

-Richard
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Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2004-09-20 20:56   
*does the happy dance*

-Dem
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-09-20 20:56   
Additional note from Gideon:

Do not run my art test files on beta during this test period. We should use just stock .wob files, in order to get as pure a test as possible.



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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-09-20 21:20   
Read and understood
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Daylight \"The Beginning\"
Grand Admiral

Joined: July 24, 2002
Posts: 608
From: Oregon, USA
Posted: 2004-09-20 21:32   
HUH<


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Depthcharge
Fleet Admiral
Galactic Navy


Joined: December 08, 2002
Posts: 1549
From: DFW, Tx
Posted: 2004-09-20 21:42   
sweet
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-09-20 22:45   
*does the I-have-no-idea-what-you-just-said-but-it-seemed-to-imply-less-lag-so-I'll-celebrate-anyways dance*
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Jaydawg
Vice Admiral

Joined: October 11, 2003
Posts: 150
From: vermilion AB
Posted: 2004-09-20 22:49   
Great work Faustus.
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-20 23:40   
Just gather what he means from the context you goofs

Good deal F! Two semisters of C++ classes & I understood about 5% of what you said - mucho respecto amigo
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Darkspace: Twilight

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Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-09-21 00:18   

runs around the DS lobby breaking 2 fingers on 1 hand per person then tapes em in a crossed-fingers position for luck.
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-09-21 03:44   
good work amigo
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-22 09:54   
NOOOO! Not my right hand! *cry*

But... but... its that time of the month for her! How will I survive! :'(

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'In time, all your questions will be answered. Not what you hoped for, not what you dreamed. All preconceptions crumble!' -Dark Tranquillity - Format C: For Cortex


[ This Message was edited by: Coeus {NCX-Charger} on 2004-09-22 09:55 ]
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TAZ
Cadet

Joined: July 04, 2002
Posts: 143
From: U.S.A.
Posted: 2004-09-22 10:17   
Wow you new guys are really getting spoiled! We've heard more from Faustus in the past 6 months than we had in the previous two years!!

I dont know what brought about the change but Im really happy about it. I for one can deal with a less than perfect game if I regularly hear from the lead programmer that something is being done to improve its quality!

Thank-you for the update Faustus!!
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