Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.5 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Prestige Calculation...
 Author Prestige Calculation...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-10-04 08:25   
The prestige calculation has changed, 2 minor changes, 1 field removed from calculation, and 2 new fields have been added.

Prestige for Ships Damaged has been increased from 2.5 to 3.0. Prestige from Ships Captured has been reduced from 20.0 to 15.0. A "Credits" field is for future development concerning trading and personal weath. The "Ships Lost" field is for those ships the player has gotten destroyed. The "Killed" is no longer calculated into the prestige.

This is the latest prestige calculation:

float User::calculatePrestige() const
{
return( (m_ShipsDamaged * 3.0f) +
(m_ShipsCaptured * 15.0f) +
(m_PlanetsDamaged * 1.0f) +
(m_PlanetsCaptured * 5.0f) +
(m_FriendlyFire * -10.0f) +
(m_Repair * 2.5f) +
(m_Construction * 1.0f) +
(m_Kamikaze * 5.0f) +
(m_SelfDestructs * -5.0f) +
(m_Jumps * 0.1f) +
(m_PlanetCollisions * -1.0f) +
(m_Credits * 0.01f ) +
(m_ShipsLost * 0.001f ) +
m_BonusPrestige );
}
_________________
Richard "Faustus" Lyle
www.palestar.com

[ This Message was edited by: Faustus on 2001-10-04 08:33 ]

[ This Message was edited by: Faustus on 2001-10-04 09:41 ]
_________________


  Goto the website of Faustus
chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-10-04 11:15   
hmm ..

think there's still a problem .. missed the last part of the conversation in the lobby about this theme .. but atm there's no prosecution for the ppl who "waste" resources ...

there's no need to fly the ships in a good style .. to bring them back to JG ect ...
_________________
Christian 'sunshine' Weyand





  Email chris aka sunshine   Goto the website of chris aka sunshine
Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2001-10-04 11:31   
in my last idea list i have note about loses
bigger ship = bigger prestige loss

when you lost gunboat and when u lost war-key carrier that are 2 different things ...!

http://www.palestar.com/phpBB/viewtopic.php?topic=2024&forum=33&3

[ This Message was edited by: Dwarden on 2001-10-04 11:33 ]
_________________
... Ideas? ... that's Ocean w/o borders !

Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-10-04 11:56   
@sunshine...

The "Ships Lost" takes care of the problem of players wasting resources. This value is calculated directly from the value of a ship when it's destroyed.

So if you have a dread and die, this value will increase by 10,000 and decrease your prestige by 10.

Noticed a problem with the calculation, forgot the minus - sign on the Ships Lost, this should be better:

float User::calculatePrestige() const
{
return( (m_ShipsDamaged * 3.0f) +
(m_ShipsCaptured * 15.0f) +
(m_PlanetsDamaged * 1.0f) +
(m_PlanetsCaptured * 5.0f) +
(m_FriendlyFire * -10.0f) +
(m_Repair * 2.5f) +
(m_Construction * 1.0f) +
(m_Kamikaze * 5.0f) +
(m_SelfDestructs * -5.0f) +
(m_Jumps * 0.1f) +
(m_PlanetCollisions * -1.0f) +
(m_Credits * 0.01f ) +
(m_ShipsLost * -0.001f ) +
m_BonusPrestige );
}

_________________
Richard "Faustus" Lyle
www.palestar.com

[ This Message was edited by: Faustus on 2001-10-04 11:58 ]
_________________


  Goto the website of Faustus
chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-10-04 16:27   
oh hehe .. yes .. now .. solved the missunderstanding
_________________
Christian 'sunshine' Weyand





  Email chris aka sunshine   Goto the website of chris aka sunshine
DoomDragon
Cadet

Joined: May 29, 2001
Posts: 376
From: Berlin, Germany
Posted: 2001-10-04 16:36   
Not sure if this will solve it, i think ppl will jump out of the battle much earlier to prevent loosing so much prestige
_________________
Come to me and meet your doom...

chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-10-05 06:34   
maybe ... a list of the values of each ship would be intersting for many ppl ( me including) ...

but doom is right . most of the ppl will jump our before the are highly in danger of getting destroyed ...
you could change the "ship lost" value to the hull damage you got .. you your hull is 50% damaged the "ship lost" is increased by 50% of the ships value ...
_________________
Christian 'sunshine' Weyand





  Email chris aka sunshine   Goto the website of chris aka sunshine
Chromix
Cadet

Joined: June 29, 2001
Posts: 3052
Posted: 2001-10-05 08:54   
-----------*snip*------------------
but doom is right . most of the ppl will jump our before the are highly in danger of getting destroyed ...
you could change the "ship lost" value to the hull damage you got .. you your hull is 50% damaged the "ship lost" is increased by 50% of the ships value ...
-----------*snip*------------------

Hmmm... they´ll jump out before they get destroyed, so they don´t suffer prestige loss. When adding hull damage to "ships lost" ppl will jump out even faster, as soon as their shields or armor reaches 25%


_________________


  Email Chromix
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2001-10-05 09:24   
Better, save your ship before it is killed.

1.
Its normal tactics in war that when badly hurt or out numbered draw the forces back, to regroup, before you lose to many, 1 ship lost means that the res is lost forever for the team.

2.
You don’t see any navy or army changing their hardware out with new ones every time that and tank or navalship run out of ammo.

This is to spawn that you just don’t crash your ship in alpha strikes like some wants to do.

_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-10-05 09:28   
lol .. seems there'll be no solutions ..

[ironie]
let's change all lasers into water-guns ... all torpedo banks into coke-bottles .. nuke bombs ... i'd prefer muffins for them ..

so we'd have a lot of fun *lol*
[/ironie]
_________________
Christian 'sunshine' Weyand





  Email chris aka sunshine   Goto the website of chris aka sunshine
Page created in 0.013197 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR