Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.9 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Metaverse map...
 Author Metaverse map...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2003-02-11 09:42   
I have some very cool code implemented, that is going to change alot about the information displayed on the website concerning the metaverse....

Servers now send ALOT more information about the star systems to be displayed on the website, the new information includes the planets position, what it is orbiting, population, structures, and it's current flags (i.e. worker strike, star port, etc...)... the "Resources" item has been dropped, as it doesn't mean much anymore.

This means, not only can we display a map of the stars in the metaverse, we can now even show the planet positions and their orbit paths as well. The additional information, for the flags, will let you list your planets that are having issues (i.e. invaders, strikes), and even let us hook into to all this some type of notification system so you can be alerted by email when something happens.

-Richard

_________________
Richard -Faustus- Lyle
Lead Programmer - DarkSpace
www.darkspace.net / www.palestar.com



[ This Message was edited by: Faustus on 2003-02-11 10:03 ]
_________________


  Goto the website of Faustus
Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-02-11 10:50   
wootness faus! great job.

*coughsupdatecoughs*
_________________





Quistis {C?}
Cadet
Evil Empires Inc.

Joined: April 06, 2002
Posts: 1536
Posted: 2003-02-11 11:06   
Sweeet!
_________________


|2eason
Grand Admiral
Agents

Joined: September 30, 2001
Posts: 1252
From: Wisconsin, US
Posted: 2003-02-11 14:04   
I dont think this is a good idea. Its already a pain in the but to try a ``sneak attack`` and now this new stuff will just throw that option out the window.

Dont think I like it...Too much information without having to actually be there is a BAD BAD thing.

- |2eason -
_________________




____________



[-[A]-]|2eason the retired

SkyLander
Admiral
Galactic Navy


Joined: August 31, 2001
Posts: 560
Posted: 2003-02-11 14:32   
Maybe it should only display stuff on your factions systems. So if your UGTO you can't see who is in what enemy system. Without maybe ships in there first. Would make scouts and other smaller ships more useful since they are fast and can get in a out of enemy systems quickly to be able to tell how many poeple are in a system.
_________________


PizzaTheHut
Fleet Admiral

Joined: November 14, 2001
Posts: 1180
From: Detroit, MI
Posted: 2003-02-11 19:56   
I'm with Reason here... I think if anything we should have less info...

I want covert bombing, not bomb one planet and get jumpped by a drainer who wouldn't have known you were there if there was no server count... but hey, who needs the gold bomber badge anyways
_________________


Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2003-02-11 20:49   
/me thinks of bombing

GOD NO!! NO INFO NO INFO PLEASE!
_________________





NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-02-11 21:30   
As long as you give us a device that will "Jam" enamy planets and ships, but it woudl work both ways
_________________
\"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O

Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2003-02-12 05:10   
I'm sure there's a way we can make it strategic, without giving away free information to everyone...

Just keep your minds open, and post some constructive ideas for it.. I'm sure we can make it into something great.
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-02-12 12:26   
I was thinking makeing it a Heavy speical slot(or whatever slot the dictor goes in)

so then there will be some changable slots


_________________
\"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O

NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-02-12 12:26   
I was thinking makeing it a Heavy speical slot(or whatever slot the dictor goes in)

so then there will be some changable slots


_________________
\"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O

Page created in 0.018398 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR