Author |
Prestige scale... |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2001-08-30 09:58  
Prestige is now scaled based on the number of players on a server. If 8 or more players are connected, then prestige is gained at 100%. If the number of players are below 8, then the prestige is scaled by the number of clients divided by the number 8.
1 / 8 = 12%
2 / 8 = 25%
3 / 8 = 37%
4 / 8 = 50%
5 / 8 = 62%
6 / 8 = 75%
7 / 8 = 87%
8 / 8 = 100%
Additionally, ships damaged now gives 20 points of prestige per 1 point.
_________________
|
Bumblebee Cadet Mercenaries of Andosia
Joined: May 31, 2001 Posts: 2256 From: Switzerland
| Posted: 2001-08-31 02:29  
superb change - i love it
from now on you get pay'd for your work
[MoA]Bumblebee
Mercenaries of Andosia
MOD of the cleanest Forum in town
_________________
|
DoomDragon Cadet
Joined: May 29, 2001 Posts: 376 From: Berlin, Germany
| Posted: 2001-08-31 06:55  
As i said earlier, it won't prevent exploits, 8 ppl are easy attained by a clan. They could even declare the server as a clan server and kick anyone and you will never know what they do there. And a bonus for big servers would even help the really big clans. Don't like it, just my opinion.
_________________ Come to me and meet your doom...
|