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Not sure...what color/texture? |
Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2013-06-15 12:16  
Not decided what colors to make it or textures. Just rough 3d work in ZBrush.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2013-06-15 13:00  
from the biology on K'Luth....
Their entire surface is covered with a scaly hide, even over the cartilaginous plates. This hide varies from large, rough scales to very fine, smooth scaling, depending on the surface that is covered. The scales form many varied patterns and colors on the K'Luth, such that no two look precisely the same. Additionally, the coloration is capable of rapid shifts of remarkable degree. This seems to fulfill the need for expression to be displayed visually. The skin surface is tough, but quite sensitive to touch, particularly on the pads of the hands. The scale patterns also seem to have some barring on their social structure, identifying both the individual, and the group it belongs to."
So I guess my question is, do they share a base color? are they all the spectrum of the rainbow? I can actually illustrate that shifting color in a small .mov .....
[ This Message was edited by: Azreal on 2013-06-15 13:01 ]
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seyyah Grand Admiral
Joined: April 01, 2010 Posts: 46
| Posted: 2013-06-15 13:32  
For sclaes rough and bigger ones might focus on places like knees, elbows etc like armour plates and get smoother around face, stomach and palms... for colour they might get more colorful as their status gets higher and fine scales will have more brighter colours than rough ones? like warrior classes have more dark tones of red and rust colour for base while commanders might carry more vivid ones with some colours to indicate their ranks on certain places like chest and back?
and it says some of those colours have patterns might be like tribal ones ... dont know much about those things tough... just my guess on what i read.
it looks good *.* wish i had ability and patience to use those programs too XD
[ This Message was edited by: Roukanken on 2013-06-15 13:33 ]
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-06-15 16:03  
We can actually import this as the K'Luth infantry model, just an FYI...
If you would like to, talk to Kenny about import/export procedures, and we can get it into game once it's done.
Looks awesome!
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Hakketak Grand Admiral
Joined: March 24, 2009 Posts: 301
| Posted: 2013-06-15 18:50  
holy crap, the scetches just came alive! this i like:)
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2013-06-16 00:34  
colors: as per the kluth ships, try using the red-yellow-purple-black spectrum for your color shades. the brownish red color that you currently have is a great base color. yellow could be used to shade the places where there are bone joints (like elbows, the spine).
yellow and purple could be mixed for tribal markings/indicating rank or status.
texture: try python/boa skin texture for large scaly skins, and generic snake skins for the smoother scales.
python:
http://www.cgsellers.com/3d-textures/python-skin-texture.html
generic:
http://naldzgraphics.net/textures/reptile-skin-texture/
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2013-06-16 02:04  
Multicolor, can cloak...
In beta, Luth is about pink, red, purple so I think this is K'Luth:
Enteroctopus dofleini is the largest octopus on earth.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-06-16 11:53  
Azreal:
That's a nice model. Did you bone it?
Texturewise, you'd probably have to customize it. A character like that will most prob need pelt mapping, and you will end up having to sort of paint the textures over the UV map.
But I figure, being the art guy you are, you probably have the painting part down pat.
I suppose you got the sketches and the info from here?
http://www.darkspace.net/index.htm?module=document.php&doc_id=14&chap_id=638&chap_name=10
Use the Kluth ships as a guide on how the characters can be textured. Would be good if you can model them with weaps too. After this, you can get around to modeling UGTO and ICC soldiers.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-06-16 13:12  
Looks great even untextured.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2013-06-16 13:23  
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2013-06-16 18:10  
right now it just has a base material and color. Its full 3D, created in ZBrush. I can polypaint and texture it and export it with uv maps to Maya or 3DS Max with low poly count no problem. Having issues with my computer memory atm though, and its playing hell with ZBrush. Ill get it sorted out soon enough. Im limited to my vista computer for the short term. 32 bit. None of my programs have love for that o.s.
I already figured I could work up some Talking Monkies for the hooomans.
Oh, and yeah I used those concept sketches in the program to model from. Makes life easy. Somewhere in one of my hard drives I digitally painted all of those. Ill post if I can find em.
(THEORETICALLY all of this could be animated once 3D models are created....just sayin.....)
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-06-16 19:11  
Quote:
On 2013-06-16 18:10, Azreal wrote:
(THEORETICALLY all of this could be animated once 3D models are created....just sayin.....)
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Now if only we had people to work on DS Assault.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-06-16 19:19  
Quote:
On 2013-06-16 18:10, Azreal wrote:
right now it just has a base material and color. Its full 3D, created in ZBrush. I can polypaint and texture it and export it with uv maps to Maya or 3DS Max with low poly count no problem. Having issues with my computer memory atm though, and its playing hell with ZBrush. Ill get it sorted out soon enough. Im limited to my vista computer for the short term. 32 bit. None of my programs have love for that o.s.
I already figured I could work up some Talking Monkies for the hooomans.
Oh, and yeah I used those concept sketches in the program to model from. Makes life easy. Somewhere in one of my hard drives I digitally painted all of those. Ill post if I can find em.
(THEORETICALLY all of this could be animated once 3D models are created....just sayin.....)
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I think the engine only has support for baked animations (hence the Gaifen model). But otherwise, it's all importable.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-06-16 20:47  
Quote:
On 2013-06-16 19:19, Pantheon wrote:
I think the engine only has support for baked animations (hence the Gaifen model). But otherwise, it's all importable.
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I'll have to revisit Gaifens one day. LOL.
After the 3 main factions.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-06-16 23:37  
Quote:
On 2013-06-16 13:23, Doran wrote:
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Dang I look sexay in gray.
I dunno about the red wifebeaters though....
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