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New Jump Gate Model |
Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-10-19 10:36  
This is a jump gate that I designed that will be a monolithic jump gate. Which allows for Stations and below to pass through it.
[ This Message was edited by: Red October *TO* on 2010-10-19 13:26 ]
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2010-10-19 10:42  
Nice concept, but DS gates needs 360 degree access.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-10-19 10:49  
As I recall, DS gates are just stabilised WHs. Try keeping that in mind?
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Panduh Grand Admiral Pitch Black
Joined: June 03, 2007 Posts: 250
| Posted: 2010-10-19 12:18  
What Draf said, and also, it needs an "Om nom nom" sound effect when you go through it.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-10-19 12:44  
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On 2010-10-19 10:42, Drafell wrote:
Nice concept, but DS gates needs 360 degree access. |
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Unless we make it a sprite.
But that'd be ugly.
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-10-19 13:01  
or you could take away the 360 degree access
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Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-10-19 13:27  
All I had to do is duplicate and basically turn them over so they could have a stable wormhole between. It will allow for 360 Acess and give that awe inspiring look to the game.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-10-19 13:34  
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On 2010-10-19 13:01, Obsidian Shadow wrote:
or you could take away the 360 degree access |
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That would require a total rewrite of the gate/wormhole code, which I don't think we're keen to do: no real point, and no real gain. Just to make a model seem more logical is hardly a reason.
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On 2010-10-19 10:36, Red October *TO* wrote:
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Its rather plain, don't you think? If you notice the existing gates, especially the ICC, they have floaty panels and spinning bits of wonder. Just having a basic cage doesn't seem that exciting to me. And I'm usually something of a minimalist.
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Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-10-19 13:41  
Give me an concept artwork and I could make something that you like to see.
Reason I made it this way, I was thinking of having top and bottom spin opposite directions. Top Counter clock wise and Bottom Clock Wise while the wormhole shines in the middle of them. [ This Message was edited by: Red October *TO* on 2010-10-19 13:42 ]
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2010-10-19 17:29  
Give you the concept art? Aren't YOU the artist?
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Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-10-19 20:04  
Concept Art is basically ideas that are sketched up, I am not good at sketching but designing stuff on the fly.
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Pand0rum (Dragoon) Marshal
Joined: May 06, 2007 Posts: 51 From: Arizona
| Posted: 2010-10-19 22:40  
[/quote] It's awesome. Ur all just ejalous of him
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-10-20 10:19  
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On 2010-10-19 10:36, Red October *TO* wrote:
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wtf is that again?
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