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UGTO Ships (ST117 dread, Seraph & Ballista Cruiser, Rapier Destroyer) |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-14 23:37  
UGTO Rapier Destroyer
With design elements from both the dread and cruisers below, this is a destroyer class hull. Designation: Rapier
UGTO Ballista Missile Cruiser
This is the first time I'm designing a specific vessel type.
Named after the ancient siege weapon, the Ballista (a bigass crossbow). I've kept most of the Seraph cruiser's (below) configuration, making this a sort of variant of the Seraph class hull.
The cruiser has 2 humps on the back, representing the missile storage and launcher/silos. If you look carefully at the humps, you'll see numerous silo doors.
The engines have also been redesigned. They're now canted outwards and slightly downwards at an angle to retain the fast looking wedge appearance that I liked about the Seraph. The wings are smaller but are integrated well into the hull's profile (at least, I hope )
Let me know what you think.
UGTO Seraph Cruiser concept
Here's my take of a new UGTO cruiser design.
I wanted to incorporate elements of the much sleeker looking dread into the cruiser. Also, I had put up a starship design for the recent EVE contest, and decided to recycle it and modify it to better fit UGTO.
It has the tri-engine configuration of the cruiser, but the outboard engines are now integrated into the hull, as opposed to being mounted on pods. Also, I've integrated a double delta design, with the chine overlapping the forward hull. From the top, it looks blended in, but it's really separated if you look at it from other angles.
Enjoy, and let me know what you think.
UGTO ST-117 Dreadnought.
I wanted to design a UGTO dread with elements of the current ST101/105/111 series, along with incorporating LoA's designs (seeing as how his dreads will become the future of UGTO)
The model has been bump and luminosity mapped.
It could be an Assault Dread... I dunno. Let's take an orthographic lookaround first.
Update:
- Reduced the severity of the angles on the ship, making it slightly less angular and pointy
- Added texturing to the intake/bay area
We'll start taking angled looks here.
Let me know what you guys think.
[ This Message was edited by: Kenny_Naboo[+R] on 2010-11-10 05:59 ]
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SpaceGK Marshal *Renegade Space Marines*
Joined: July 26, 2009 Posts: 323 From: Ontario, Canada
| Posted: 2010-08-14 23:39  
Nice.
Looking forward to seeing it from a few other angles and with a little texture.
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-08-15 07:35  
that would make a killer EAD
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Marius Falix Grand Admiral
Joined: July 05, 2010 Posts: 268 From: Luyten
| Posted: 2010-08-15 07:45  
reminds me of serenity, the "Alliance"(alliance is pretty much Ugto) dreadnaught. [ This Message was edited by: Marius Falix on 2010-08-15 07:45 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-15 09:22  
Updated above.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-08-15 09:27  
Bit to slender in the middle but otherwise this is one of the best UTGO models ive seen.
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2010-08-15 09:32  
I think the "throat" opening cross-section could perhaps do with a couple more segments to it but otherwise good job; it's been interesting seeing your skill develop with each model.
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-08-15 09:43  
now that has EAD written all over it
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2010-08-15 09:46  
We have a few great dread models but the question is: Will we see them in game?
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-08-15 09:49  
well i heard that the devs "might" implement a few models into the game however the rights will belong to palestar not the original modeler(<---bad spelling)
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DubStep Santa Marshal
Joined: July 23, 2004 Posts: 81 From: Atlanta GA
| Posted: 2010-08-15 10:37  
i think i am in love
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-15 11:37  
Thanks for the comments.
I tried to design it such that the windows are scaled correctly with respects to each other, then lighted, and also placed "sensibly".... in a sense that, they're not located on fins or places that are obviously too narrow/thin to have compartments. Hence the rounded upper hull.
I'm thinking that the "intakes" under the main hull could be missile or transport pod bays.... maybe fighter bays, I dunno.
I do think that the interior might need some detailing though....
_________________ ... in space, no one can hear you scream.....
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xplosiv Fleet Admiral
Joined: October 10, 2007 Posts: 43
| Posted: 2010-08-15 11:48  
Wow good job looks absolutely incredible
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Rei Aznable 2nd Rear Admiral
Joined: August 01, 2005 Posts: 1 From: Current Whereabouts Unknown...
| Posted: 2010-08-15 11:54  
*screams like a little girl*
That's gonna be fun to see on the field. I can't wait to start trying my usual tactic of "run the hell away"
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The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2010-08-15 12:04  
you made my DS life
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