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Uggie Cruiser concept |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-24 05:00  
This is a design of a ship that I've had in my head for some time. Began life as a sketch on paper, then translated into 3D.
Something sleek and fast looking. So I added in some distinct UGTO features into it.... such as the tail arc and hi-mount central engine port, as well as the 2 wing pods reminiscent of the current cruiser.
It's slightly organic in the way the "lifting wing" body is designed. But since it's kinda smooth skinned, I figured it might suit an Uggie cruiser.
*Updated* Improved head section
- Less "goosey" head
- slimmer more sleek engine pylon/wing
[ This Message was edited by: Kenny_Naboo on 2010-06-24 06:22 ]
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-06-24 05:04  
hmmm i think that that'd make a nice uggie frigate because currently they just look like a rip-off from star trek but that design keeps the UGTO style and looks streamlined and fast like a frigate should be not bloody stretched enterprise
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-24 11:15  
Rendered view
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Veronw Marshal
Joined: December 13, 2004 Posts: 554
| Posted: 2010-06-24 13:20  
reminds me of the whitestars in a way, just blockier and fugly
its too wide across the engine half, and from the side view, it looks amazingly like a pryamid on its side with an egg attached, so id suggest making that skinnier, or at least scaling it back a lot
[ This Message was edited by: Veronw on 2010-06-24 13:21 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-24 13:57  
LOL. I was intending it to be a Kluth ship, with that wing section. It's basically a flattened and warped sphere.
Maybe I'll take the hoonam features off and make it Kluth instead.
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Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-06-24 14:12  
Make the back skinnier and it should look ok.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-06-24 16:09  
looks like a flying dildo. its uggie
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t500 Marshal
Joined: June 20, 2007 Posts: 188 From: vermont
| Posted: 2010-06-24 16:13  
Quote:
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On 2010-06-24 16:09, Lulzypulzy wrote:
looks like a flying dildo. its uggie
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HAHAHAHHA!!!!!
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2010-06-24 16:55  
This really looks UGTO. Its basicly the back of a battle dread with the side pods of a battle cruiser.
Edit: Oh yeah, and the front looks like a destroyer. Depending on how big you make it, i think this could be used for almost every UGTO ship class, except scout:p [ This Message was edited by: Sixkiller on 2010-06-25 03:25 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-25 08:02  
All feedback n points noted with thanks. Changes coming.
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2010-06-25 12:11  
Oh, and before a dev comes in and says it, you have to much polys.
Tough, i dont really have a clue how to fix that. Still, i hope someone will help you out on that, because i would defenitly like to see this one in game.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2010-06-25 13:38  
he already has the word about the polys. as you can see in his 3dmax shot, he is keeping them under 3K for a dread.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2010-06-25 14:07  
Looks more destroyer'ish. but I really like it so far...
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2010-06-25 18:26  
Yes, it certainly captures the underlying premise of the UGTO design style.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-26 17:30  
Some updates:
This ship is a bit hard to optimize mesh/poly wise as I used 2 spheres, stretched, squeezed, warped, and tapered all around. Too many curved areas.
- Flattened the wing profile somewhat to make it slimmer.
- lengthened the ship slightly
- Made the forehull section bigger overall so it doesn't look like a goose
- reduced the polys where I could.... not much.
Edged face view to see the complex curves
_________________ ... in space, no one can hear you scream.....
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