Author |
(MODEL) ICC Assault Dreadnought Concept |
Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-06-08 21:18  
I figured I will work on making an Assault Dreadnought for ICC. The style I am going for is Aggressive and Beefy, like it could take a beating and dish out alot of pain. With an few adjustments here and there, this is where the main update always go.
Statistics:
Polycount: 1,524
Verts: 1,580
Objects: 6
Type of Body: Assault Dreadnought (Custom)
Unfinished Model
Here is the polycount.
Will not be recieving anymore updates on this model or anything else. [ This Message was edited by: Alanstar on 2010-06-24 21:23 ]
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2010-06-08 21:25  
Has a very aggressive appearance, would be a suitable Assault Dreadnought replacement.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-06-08 21:56  
Wouldn't it be better to leave it until you have almost finished the model? There is little to critique from this shape.
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Winters Rapture Fleet Admiral United Nations Space Command
Joined: December 09, 2007 Posts: 355
| Posted: 2010-06-08 22:21  
Yea bud, Refine it a lil more. it looks like it has an interesting direction at this point, But I couldn't be sure.
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Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-06-08 22:59  
I just posted the redefine version of the Basic Body so you guys could get an basic knowledge of what it would look like.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-06-09 01:21  
wow. keep going bro!
you've got talent in modelling. you deserve dev.
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Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-06-09 01:28  
Removed the pictures... besides, I am feeling like playing DS a little. [ This Message was edited by: Alanstar on 2010-06-10 01:04 ]
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Aradrox Grand Admiral
Joined: March 12, 2007 Posts: 133 From: Tennessee
| Posted: 2010-06-09 02:18  
looks to me to be suitable Command Dread replacement
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Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-06-09 04:37  
New update...
- Added Three Engines
- Adding Mini Building Above Command Deck
- Add Antenna on Top of Mini buildings
- Tweaked the Mid-section
And for those of you wondering, there is only 9 Objects that create the whole ship right now. Kudos. [ This Message was edited by: Alanstar on 2010-06-09 04:46 ]
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James 296 Fleet Admiral
Joined: March 19, 2009 Posts: 141
| Posted: 2010-06-09 04:49  
Quote:
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On 2010-06-09 02:18, Fleet Admiral Aranox wrote:
looks to me to be suitable Command Dread replacement
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and possible Missile Dread replacement
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Siginau Fleet Admiral Pitch Black
Joined: March 19, 2010 Posts: 72
| Posted: 2010-06-09 07:30  
looksl ike a MD missiles popping out of the front portion going upwards like subs
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Veronw Marshal
Joined: December 13, 2004 Posts: 554
| Posted: 2010-06-09 11:55  
No. You did a basic blockout, not a skeleton model, its only at skeleton state where you are at the point where all the geometry errors have been worked out and it can come across as being NEARLY COMPLETE.
And you went and greebled the poor thing to death.. also a no, greebles add TONS of polys to the model, and you have to be aware that the games limit for dreads is ~5000 polys
The shape is bland, still too blocky, you need to round it out more, work with editable polys.
Edit: Start with small ships, not big ships. [ This Message was edited by: Veronw on 2010-06-09 12:08 ]
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-06-09 11:59  
it awefully look like an overgrown ICC cruiser with some changes
im sure with some of icc texture, things would look even better
Cool design thou, [ This Message was edited by: Zero28 on 2010-06-09 12:00 ]
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Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-06-09 12:21  
Quote:
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On 2010-06-09 11:55, Veronw wrote:
And you went and greebled the poor thing to death.. also a no, greebles add TONS of polys to the model, and you have to be aware that the games limit for dreads is ~5000 polys
[ This Message was edited by: Veronw on 2010-06-09 12:08 ]
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You do realize that was just for fun? I had no intention for the greeble version to be implanted into the game. :\
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2010-06-09 12:36  
ICC are blocky..
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