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Osp's Model/Concept Library |
Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2008-02-02 09:09  
Well, it has been a long time since I posted any fan art, but I have had a few free moments to play around for a while... First up is a kluth cruiser concept, second a kluth jumpgate concept, and finally a ugto jumpgate concept. The Kluths are not textured, because I don't have any good kluth textures, so I shuved in wireframes with the model images to show a better definition of the models.
The Cruiser
[Wire1] [Wire2] [Model]
The Kluth Gate
[Wire1] [Wire2] [Model]
The UGTO Gate
[Model1] [Model2]
Feedback is always welcome, and will be considered when I make new ones.
Later Additions
[UGTO Shipyard Platform]
[ICC Shipyard Platform]
[K'luth Shipyard Platform]
[UGTO Container Platform]
[ICC Container Platform]
[K'luth Container Platform]
[MIR Ship 0]
[ICC Cruiser or Dread]
[UGTO Command Station Mushroom Cap]
[ This Message was edited by: Ospolos on 2008-07-29 21:05 ]
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Osp
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Equinoriox *FM*(Angel of Life) Grand Admiral
Joined: September 29, 2005 Posts: 12 From: NJ, USA
| Posted: 2008-02-02 09:29  
man those r pretty good work osp, i think they should implement these in DS
*gives 2 thumbs up*
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2008-02-02 09:32  
nice models
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VCA since June 5th 06
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Sanity Assassin (K'Luth propaganda) Grand Admiral Sanity Assassins
Joined: February 19, 2006 Posts: 919 From: Pittsburgh PA, USA
| Posted: 2008-02-02 10:50  
on the kluth gate, you should have lightning like arcs connecting the top and bottom spikes, thatll look cool
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2008-02-02 10:55  
Nice models Osp. Just courious what program you are using to create them? Blender?
Always enjoying seeing new models.
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DarkSpace Community Website
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2008-02-02 11:05  
using max7.
Lightning arcs would look cool =P, but now im wondering if the kluth gate would look better up-side-down, like a umbrella.
[ This Message was edited by: Ospolos on 2008-02-02 11:57 ]
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Osp
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-02-02 12:34  
Instead of making "Gates" why not make shipyard looking facilities for spawn points?
Otherwise, these models look really really awesome. You should look at beta and see the faction spawn gates in their already. Maybe it can be set up so if, for example, UGTO owns both SOL and Alpha Centauri, the jumpgate to go from/to those two looks like a UGTO jump gate.
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Phellan Grand Admiral
Joined: February 27, 2007 Posts: 220 From: Red Light District
| Posted: 2008-02-02 13:53  
wow those are cool, i gotta try some of this software...
I always imagined a kluth gate would be like something grown, maybe the mouth of the creature is the portal...and I like the shipyard idea for all faction, it would mix it up a bit.
There was one game I played where in order to advance to the next system you had to destroy the gate the enemies had built over the portal, and defend the gates you built over the ones you captured. Doubt they could impliment that here though.
_________________ Noob you say? I may fly an escort destroyer...but I just stayed at a Holiday Inn.
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2008-02-02 13:55  
those are REALLY good models, Osp. and yes, we already have models for kluth and UGTO jumpgates, but more are welcome! i like the cruiser model too... (and i second Fattierob on the shipyard-looking spawnpoint)
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2008-02-02 14:01  
beta server been down for a while, I want to see them =o
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Osp
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2008-02-02 14:09  
Those are awesome! XD
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