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[FAQ
Forum Index » » Fan Art » » ICC Ship Render
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 Author ICC Ship Render
Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-12-16 15:05   
I havn't made many ICC ships, here's my second go at it.
Dreadnought Class, I suppose.

http://i35.photobucket.com/albums/d187/ASFAurora/icc5.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/icc4.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/icc3.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/icc2.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/icc1.jpg

Go ICC!
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-12-16 15:14   
Just doesnt look ICC too me.. Shape of it's abit weird..

ALTHOUGH!

Slap a few of the pirate textures, and you'll have one hell of a pirate dread..
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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2006-12-16 15:18   
Looks outstanding nice work.
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Marshal
Ravenous Wolfpack Clan


Joined: October 10, 2005
Posts: 89
From: Estonia ( it is in Europe)
Posted: 2006-12-16 15:25   
i think it took a lot of your free time to make it, but i like it =)
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-12-16 15:39   
Quote:

On 2006-12-16 15:14, Crim *OPS* wrote:
Just doesnt look ICC too me.. Shape of it's abit weird..

ALTHOUGH!

Slap a few of the pirate textures, and you'll have one hell of a pirate dread..




Amen, except, pirates only use dessies and below.
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-12-16 15:54   
heh the front of that looks too extracterish
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Raven Warriors

Joined: March 03, 2004
Posts: 2673
Posted: 2006-12-16 15:56   
Awesome work.
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Sanity Assassin (K'Luth propaganda)
Grand Admiral
Sanity Assassins


Joined: February 19, 2006
Posts: 919
From: Pittsburgh PA, USA
Posted: 2006-12-16 16:26   
What program did you use??

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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-12-16 16:41   
Heck, make it smaller and it'd be a reeeal nice pirate dessie =P
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-12-16 16:47   
nice ship
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Inanimate Carbon Rod
Cadet

Joined: February 17, 2006
Posts: 22
Posted: 2006-12-16 16:49   
Quote:

On 2006-12-16 16:41, Crim *OPS* wrote:
Heck, make it smaller and it'd be a reeeal nice pirate dessie =P




Pirate dessie sounds good
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ICR

YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2006-12-16 16:55   
Quote:

On 2006-12-16 15:14, Crim *OPS* wrote:
Just doesnt look ICC too me.. Shape of it's abit weird..

ALTHOUGH!

Slap a few of the pirate textures, and you'll have one hell of a pirate dread..




Agreed, although you could argue that ICC are little more than a giant band of ship thieves and pirates themselves.


Excellent work, there
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-12-16 17:18   
I'll take a dozen!
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ICC Security Council Chief Enforcer

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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-12-16 17:18   
Ty ty

I used Blender, a freeware 3D modeling program. I'd say it's pretty good, possibly the largest freeware modeler out there.

I guess I could shorten the front and downplay the weird middle part, and it would look like a destroyer
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-12-16 17:49   
I have to agree with Crim's comments about this model. It's not quite refined enough for ICC, but would make a pretty nice Pirate design.

You also have another 1500-2000 faces to play with for a Dreadnought class model... Would be good to see whats its like with a little more detailing.

Would you mind sending me the .blend files (preferably with the textures exported too), although I can wait a bit if you want to work on it some more.

The same applies to your other models. Providing we can get the importers/exporters to work, we might be able to include some of them in the game.

[ This Message was edited by: DrafElf on 2006-12-16 21:01 ]
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