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[FAQ
Forum Index » » Fan Art » » Stage 2
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 Author Stage 2
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-04-29 21:03   
OK ive started texturing.

its a colour, diffuse and bump map on the top portion of the hull. also note the torp launch tubes =) dont worry ull like em better when u see em in action. Note the battle scar the "Retribution" sports.




http://www.klannorth.com/ldu/datas/users/22-Test2b.jpg

EDIT: new image
http://www.klannorth.com/ldu/datas/users/22-Test2c.jpg
2ndEDIT: Added complete new texture
http://www.klannorth.com/ldu/datas/users/22-Testd.jpg


(ps: Be nice)

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[small][ This Message was edited by: Meko on 2004-04-30 00:42 ][/small]

[ This Message was edited by: Meko on 2004-04-30 03:25 ]
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DarkestVorlon
Vice Admiral

Joined: October 17, 2002
Posts: 245
From: ICNV Rememberance CNCC-4021986
Posted: 2004-04-29 21:46   
Aside from the placeholder texture on the tubes, I absolutely love the texture job
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-04-29 22:06   
why thank you =) the textures on the side hull, (whitish "panels") is also place holder...... the only purmanent texture is the one with the big battle scar on it
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Quistis {C?}
Cadet
Evil Empires Inc.

Joined: April 06, 2002
Posts: 1536
Posted: 2004-04-29 22:35   
Nice work Meko
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-04-29 22:56   
why thank you =)


New pic: (also at top)
http://www.klannorth.com/ldu/datas/users/22-Test2c.jpg
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[ This Message was edited by: Meko on 2004-04-30 00:42 ]
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Hellza - master
Cadet

Joined: February 24, 2004
Posts: 556
Posted: 2004-04-30 00:53   
nice every nice..... *pat meko on back... go boy*
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-04-30 03:24   
updated (at top)
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-04-30 03:34   
That might look really really cool when its done..

When you have the time give us a real rendering with AA and stuff
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-04-30 04:06   
i shall, right now with radiosity and minimal anti-aliasing its liek minut per frame. and thats not even enhanced sampling.


once i finish textureing i do one of those "speed" shots where is comming towards camera with motion blur. it'll b good.
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Archon
Grand Admiral

Joined: October 14, 2003
Posts: 331
From: Queensland, Australia
Posted: 2004-04-30 06:25   
very very nice.

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-04-30 07:52   
stage 3 plz
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Fatal Destruction[formally ZeroG]
Cadet

Joined: March 07, 2004
Posts: 35
From: OMG, Im lost somewhere in Georgia!
Posted: 2004-04-30 10:43   
Nice job Meko.
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2004-04-30 12:33   
very cool,
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Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-04-30 12:36   
very nice... but if that is an assault cruiser its the ugliest one on record =P
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Ascension(Purge)
Admiral

Joined: March 04, 2003
Posts: 194
Posted: 2004-04-30 13:06   
Quote:

On 2004-04-30 04:06, Meko wrote:
i shall, right now with radiosity and minimal anti-aliasing its liek minut per frame. and thats not even enhanced sampling.


once i finish textureing i do one of those "speed" shots where is comming towards camera with motion blur. it'll b good.




I love you dood...but please spell check!
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