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[FAQ
Forum Index » » Tactics & New Players » » A challenge
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 Author A challenge
Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-10-11 11:13   
So, yesterday I cranked up my ship captures to 10.7, so far nothing below a dread, most of them elite's, and 2 players.

Then I decided to try and capture an MI assembler, and see if they could do marvelous things for a planet. Reaching procyron, I had my first vision of a Node... 200 GU away from me.

Naturally, I tried to capture it.


It's torpedo's halved a shield arc perfectly (I was in an ICC combat destroyer), then I got too close and got toasted by beam that killed my all the way.
After returning there, I found out that friendly AI doesn't go through the portal, and the one AI that did, never reached the other side. The node was still there, now about a thousand GU from the gate, but it had 5 legion cruisers, one preatorian and a supply ship to help him.

Now, I really want to have a go at one of these things, but I would need help, or a solid tactic, but probably both. Anyone up for the challenge to try and capture one of THOSE?

Yours sincerely,
Demigna.
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jimjimjaroo
Grand Admiral

Joined: March 06, 2009
Posts: 308
From: Michigan, USA
Posted: 2011-10-11 13:19   
would love too but my computer needs more RAM so darkspace(and the rest of the computer) will run faster.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2011-10-11 18:17   
The Automaton count on all supportive ships has been increased.

But i still wish the brave men who try to capture MI ships good luck!

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Radiance
Grand Admiral
*Renegade Space Marines*


Joined: July 27, 2010
Posts: 106
Posted: 2011-10-11 18:31   
Quote:

On 2011-10-11 18:17, Eledore Massis [R33] wrote:
The Automaton count on all supportive ships has been increased.



Err..... What does that mean?
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-10-11 19:27   
I think he means MI ships spawn with troops now, so they're harder to capture.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-10-12 05:14   
Quote:

On 2011-10-11 11:13, Demigan wrote:
So, yesterday I cranked up my ship captures to 10.7, so far nothing below a dread, most of them elite's, and 2 players.

Then I decided to try and capture an MI assembler, and see if they could do marvelous things for a planet. Reaching procyron, I had my first vision of a Node... 200 GU away from me.

Naturally, I tried to capture it.


It's torpedo's halved a shield arc perfectly (I was in an ICC combat destroyer), then I got too close and got toasted by beam that killed my all the way.
After returning there, I found out that friendly AI doesn't go through the portal, and the one AI that did, never reached the other side. The node was still there, now about a thousand GU from the gate, but it had 5 legion cruisers, one preatorian and a supply ship to help him.

Now, I really want to have a go at one of these things, but I would need help, or a solid tactic, but probably both. Anyone up for the challenge to try and capture one of THOSE?

Yours sincerely,
Demigna.



you want to cap a node ?
then you'll need 20-40 inf

and you can call yourself lucky that the node-voley "only fried half your dessie-shields"
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-10-12 05:42   
Quote:

On 2011-10-11 11:13, Demigan wrote:
Then I decided to try and capture an MI assembler, and see if they could do marvelous things for a planet. Reaching procyron, I had my first vision of a Node... 200 GU away from me.

It's torpedo's halved a shield arc perfectly (I was in an ICC combat destroyer), then I got too close and got toasted by beam that killed my all the way.
After returning there, I found out that friendly AI doesn't go through the portal, and the one AI that did, never reached the other side. The node was still there, now about a thousand GU from the gate, but it had 5 legion cruisers, one preatorian and a supply ship to help him.

Anyone up for the challenge to try and capture one of THOSE?

Yours sincerely,
Demigna.


hi demigna. i understand your problem, and my reply is-
MI Nexus Nodes are rated as powerful as two K'Luth Hives. Their loadout is extremely lethal.
6 energy torpedoes (MI core weapons)
18 FEP Overload beams (comparable to assault disruptors)
2 AHR (together they repair entire hull in 2.5 minutes)
9 reflective armor

Being stations, they are always accompanied by 2-6 escorts.

The given challenge has already been completed by a fleet named PAD (Poor and Absent Defenders). They captured over 2 dozen MI ships over a period of one week. How did they accomplish this is one of their well-kept trade secrets.


search the forums. the PAD made a thread about it :/
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2011-10-12 05:56   
I was capturing Nodes before it was cool...
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Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-10-12 06:50   
Getting to them to drop off the inf is easy...getting away is the fun part

[ This Message was edited by: Kanos on 2011-10-12 07:03 ]
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-10-12 10:31   
All you need is a transport full of inf and someone to distract the Node long enough for you to jump ontop of it, dump your inf, and get out.

May have to be repeated several times.
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Adapt or die.

Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-10-12 10:46   
You can try, but then some mean ol' admin will come and spawn a Nexus.
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yhn12345
Grand Admiral
Courageous Elite Commandos


Joined: March 06, 2010
Posts: 16
Posted: 2011-10-12 12:40   
Ok.....I may sound like a noob but what is a Nexus???
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Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-10-12 14:03   
@NoboDx: it fired only one of his torpedo's at a time for some reason, a full volley would probably be close to a one hit kill, if not a full one hit kill.

@Comprisory:
Capturing MI ships is relatively easy, my first two captures were MI longheads, although more by accident then design. Capturing that node though... I can dream, right? I'll look into the forums for them, thanks.
Reading the loadout, and the rate of repair, I think the easiest way to cap it would be different from my normal routine.

Instead of shooting it below 50% hull, one ship, a destroyer most likely, should get into his torpedo range, and distract it (in between 600-300 GU was safe as anything for me). Then a dread, fully kitted out with defence enhancements, should follow, with his jump drive at the ready, closely followed by a few transports or ships with large carry capacity. Hopefully, the node doesn't decide to shoot the dread until it's nearly on top of it, where it will tank until the rest drops off their infantry. Any elite and hardened infantry are welcome, but most likely it will be a full cannonade of veteran heavy infantry. Then the dread and all others jump away.

Alternative stratagy: a destroyer goes in range of it's torpedo's, then a mob of missile cruisers start shooting it with strongest missiles from range, until it's health drops below 50% (if necessary, the missile cruisers wipe out any escorts who are there/jump in, so someone placing supply plats or using a support station is welcome) Anyone interested in a suicide rush with tranny's (you don't lose that much pres anyways) is welcome to help, after all, it can shoot only so many tranny's before we are on top of it, right? Especially if we avoid it's torpedo's, and are only attacked by it's beam weapons (who for the most part are busy with fending off missiles). Additionally, if we really do get a load of people to help, we could have another tanker up front who jumps when he's near death (the moment that beam starts firing is favourite, it takes time to recharge after all)

Mind you, this will probably just be a prestige project, for everyone to say 'I captured a node'. I'm not sure if the captured ships could actually move back through the portal towards 'normal' space. If we do manage to capture a node, we might as well take on the challenge of taking an MI planet or two. See how MI likes it if one of their own nodes is supported by some stations and a complement of misc warriors.

Or, if the mean ol' admin comes and spawn a nexus, we could try and capture THAT!
If you can't beat it, capture it!

Yours sincerely,
Demigan.
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-10-12 18:01   
This isn't pokemon.....damage has no effect on capture rate, a ship with 0 damage is just as likely to be captured as a ship with 1% hull.
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Adapt or die.

Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2011-10-12 20:31   
Tranny bum rush. Hey, you might loose several dozen of them, but you'll capture some nodes! Also, an even more alternative strategey is to actually use a station to capture it.
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