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[FAQ
Forum Index » » Tactics & New Players » » How the new defense power works.
 Author How the new defense power works.
Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-02-23 11:28   
So I'm going to lay this out as best I can (not well) with butchered math, but I hope I get my question across.

Say for instance you have Def upgrades, and get +48% more armor HP.

Pulling a random number, say your armor has 10,000 HP. That would give you 14,800 HP for that armor. Your armor naturally generates at 1% per 5 seconds, which would give you a HP increase of 148 HP per tick. That's not counting with drones on you, which probably gives you 1% per second.

On your other ship, you have Def power, which is +48% regen.

You have 10,000 HP, and that it's damaged, so you're repairing. You now gain 1.48% per 5 seconds, right? That would also give you a natural regen of 148 HP per tick. BUT, you'd have vastly lower max HP. From what I can tell, regen is based on PERCENTAGE, not HP.



So what's the advantage? Is my math wrong? Or is the regen bonus applied in conjunction with drones (so drones work 48% faster) .
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2011-02-23 13:45   
But if you have a mix between the two (using your calculations) you would have 12,400 HP (+24%) and 154 HP regen (per x seconds)
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-23 15:47   
the following was an assumption just playing with numbers. Not an actual test.

mix between the two

base hp - 1000

4xAdvDefUpg+24hp

max hp 1240

Regen rate - 12.4HP/1%tic

From here the def power should make the 1% tic faster.

base 1%tic - 10s

4xAdvDefPow+24rg

regen rate - 12.4HP/1%tic per 7.6sec


-------------------------------------------------------------------------------------

Base Hp regeneration

HP=1000
1%=10
1%tic=10s (seconds)

16.66 min to reach 100%hp (1000)


HP regeneration +48%hp

HP=1480
1%=14.8
1%tic=10s

~16.66 min to reach 100%hp (1000)


HP regeneration +48% regen

HP=1000
1%=10
1%tic=5.2s

~8.66 min to reach 100%hp



every 10 seconds the +48%HP ship (1480hp) will gain 14.8HP
every 10 seconds the +48%REG ship (1000hp) will gain ~19.62HP


[ This Message was edited by: Defiance*KoZ* on 2011-02-23 22:28 ]

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-02-23 16:01   
Regen is static, not % based.

If your HP increased by 1,000,000, the regen would stay the same.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-23 17:45   
i point to results from a test i did about two weeks ago

Sheild regen time to 100%

Stock - 3m 14sec
8adv upgrades - 3m 14sec
8adv powers -3m 14sec


You saying its different now? (other than the obvious change to def power)

now its

Stock -3m 14sec
8adv upgrades - >3m 14sec?
8adv powers - <3m 14sec?

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-02-23 20:52   
Looking at the gadget code now, so I know there's no enhancement modifier on the armour repair rate. Your tests were wrong.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-23 21:09   
ok... ill go try again

i did only try each version 3 times..
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Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2011-02-23 22:08   
Inevitably, it comes down to playstyle and preference:

Higher combat endurance vs. longer (base) downtime,

or,

Lower combat endurance vs. shorter (base) downtime.



(The above only taking into consideration the enhancements being discussed thus far, obviously.)
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Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-02-24 00:09   
Quote:

On 2011-02-23 16:01, BackSlash wrote:
Regen is static, not % based.

If your HP increased by 1,000,000, the regen would stay the same.




But I've used all Def upgrades for a while now, and noticed no difference in the % increased per tick. Seems exactly the same to me.
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Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-24 00:40   
Quote:

On 2011-02-23 16:01, BackSlash wrote:
Regen is static, not % based.

If your HP increased by 1,000,000, the regen would stay the same.





In other words, for a given Def Power enh, your armor/shield regeneration would appear slower the larger ship/hull class gets?
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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2011-02-24 02:20   
It would help if the values that are modified by the enhancements where posted, then we might have an idea of how its being applied...
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-02-24 09:30   
Raw values will never be released.

I've checked, and double checked - repair amount DOES NOT increase with HP amount. It is a static value that is ONLY increased by the new defence enhancements.
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