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L'art de la DevHaxxica[DS advanced tactics] |
Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-10-22 10:34  
All cool things that seem otherwise impossible to newbies are called Devhaxes. Post your favourite Devhax for others to learn.
Post what you think is a very cool trick/tip, be it ingame, GCQL, chat commands, anything that most of the people are unlikely to be aware of.
I'm posting 5 DevHaxx grade tricks, and I'll need help of others to post others. If you post, be either a critic or a contributor.
***Don't post exploits or anything that plays the system instead of the game, cuz they're graded as AdminHaxx, not DevHaxx.***
The Ping
Ping is a utilisation of the Electronic Counter-Counter Measure device to destabilise the nearby ship's signatures. It is exclusively used versus K'luth, for spotting where they are.
How it works - easy, just press P when you're within 1000 gu of a cloaked ship. you get its targeting diamond for a brief time, which gives you an idea of where it is.
Advanced - Use one ECCM at a time, so that you get updated on the target's location more frequently.
The Pointjump
Pointjump is to bypass the normal jumping via selecting the enemy. Pointjumping lets you get assault weapons to their closest ranges, and to cross through jumpgates directly, without manually flying to them.
How it works - Calculate this lol - 100+(velocity*25). You have to place your navigation marker that much ahead of the target, to land directly on the enemy. Place it another 100 gu ahead of a jumpgate to jump straight through it.
Advanced - Calculate your jump 100 gu behind the enemy, so that your torpedoes do not damage you in the alpha strike which will follow.
The Tranny Rush
When a planet is being a tough nut to crack, you use tougher nutcrackers. The transport rush is an infantry dropping tactic used in times of desperacy or plain boredom. While it proves to be nigh-vincible against planets, a single destroyer will be able to easily foil it. Combine this with a fleet of transports, and planets will fall like apples from a tree.
How it works - Get as close to the planet's surface as possible. You want a maximum distance of 10 gu or less. Get to that distance, set yaw control to 1-2 degree turning, full speed and drop the infantry. Get yourself out of there to avoid death.
Advanced - Use a transport attached with defense and engine tuner enhancements. They make the ship hard to kill, and give protection versus dreadnought alphas aswell.
The Fighter-Missile Dance
Are you an Agincourt or a Command Carrier, under attack by a devious little K'luth cruiser who cloaks to avoid you hitting him with missiles and fighters? Fear not, for you can dynamically hit the enemy with this special technique.
How it works - Place a manual targeting marker in space. Click it, and launch fighters and missiles. Now, while holding down the Ctrl button, move the mouse. This >dynamically< changes the place which is attacked by the fighters, and is chased by missiles. Ping, and spam missiles in a missile dread or fighters in the Agincourt to overwhelm dumbfounded enemies.
Advanced - If there is a dread which is using a planet for defending itself from your station attacks, you can route your fighters and missiles around the planet's defense base range, and have a fair chance of a heavy hit.
The Leech/Flux Core (Fact)
You're wondering what your special beams are for? Find them not much useful, even in numbers? Well, read on to know why!
The flux beam and EMP cannon have their special effects take place once the armoring of a side is down. The EMP will successfully knock out over half of the enemy ship's devices, with each device losing 10-40% of its health to a single EMP cannon attack. The flux cannon will also do high systems damage, but has the edge of damage bonus versus hull.
The ELF beam has increasing effectiveness with decrease in armoring of the target arc. Practicals show the effectiveness of ELF beams to increase twofold-ish when energy drain on fully armored ship is compared to an unarmored ship.
The Chatbar Commands
Not the type who likes asking questions, poking the nose about, or wasting other's time? The very bar that lets you do this can also be used contradictorily, with equal and perhaps better results.
How it works - There are many commands usable by all players. Most of these require the target's name or ID number. When using the ID number, put a @ to let the system know the number isn't someone's name.
/who - Brings a small info on the target name. Useful to determine prestige/rank and current status.
/find - Brings a table of names which contain the given target name. Shows the Name, ID number, and status of all the names.
/send - sends a message to the target name. If multiple names are under the target name, then it will either send message to closest matching name or report a messaging error.
/t - Ingame command, similar to /send, except its target is specified by the target box. Does not work on AI ships as targets.
/report - See a bad bad putty tat who is cheating? Take a screenshot with Alt + T, and do a /report immediately. (And receive a Shigernafy Hugg Coupon as a prize =D)
/say - Sends message to the current lobby, where everyone in it can read the message. Useful for asking questions from all players, be they friendly or enemy.
[SpaceBar] - GCQL command, using this key when the chatbar is empty will call the last /send target's ID number, who was /sent via the GCQL, from the memory. This lets you do a quick /send soon.
Please contribute more to the tips n' tricks for the players new and unaware alike. =)
[ This Message was edited by: Grand Cannon Boomshot on 2010-10-22 12:06 ] [ This Message was edited by: Grand Cannon Boomshot on 2010-10-23 01:03 ]
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Botji Fleet Admiral
Joined: June 27, 2010 Posts: 17
| Posted: 2010-10-22 11:58  
Just barely miss with torps?
shift + 3(or whatever hotkey you have for your torps) will detonate all your torps where they are, so even a miss can do splash damage.
Same can be done with bombs and mines, shift + B will detonate them. Usefull if you have set up a line of mines and your enemy is close but not going over them.
The normal human lasers do damage depending on range, max range almost no damage and close range high damage
ICC can use the numpad arrows to move shields to refill areas under attack wich is very usefull and often a must in surviving a battle. I often enough see ICC players(even dreads) that dont do this so it must not be as known as it should be.
My last tip i havent tested yet in this version but you used to be able to refuel your jumpdrive by orbiting gas giants, this doesnt seem to happen as often as it used to(running out of fuel) but if you are stuck in a hostile system this might be your way out.
Not very advanced tips but stuff everyone should be aware of
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Vashan (Starfaring Fluffdragon) Grand Admiral
Joined: September 07, 2010 Posts: 10
| Posted: 2010-10-22 12:39  
Quote:
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On 2010-10-22 11:58, Botji wrote:
My last tip i havent tested yet in this version but you used to be able to refuel your jumpdrive by orbiting gas giants, this doesnt seem to happen as often as it used to(running out of fuel) but if you are stuck in a hostile system this might be your way out.
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I have tested this many times before, Botji. Believe it or not, Inferno and Gas Giants selectively give you jump drive fuel like an allied planet (w/o depots, mind you) would.... but ONLY if they have Hydrogen. To find out if a Gas Giant or Inferno planet has Hydrogen, simply press F3 and look at the neutral planet's statistics. If it has Hydrogen, you can orbit it to resupply your fuel.... if not, best find another.
With this particular tactic alone, I've been able to set up Elite-Hunting operations in Cass and Andro plenty of times. Quite useful.
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Howlingwind 1st Rear Admiral
Joined: October 10, 2010 Posts: 50
| Posted: 2010-10-24 12:33  
Thanks man this should help.
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