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Forum Index » » Tactics & New Players » » Bombs, Beacons, and... Bacon?
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 Author Bombs, Beacons, and... Bacon?
Anacker
Grand Admiral

Joined: September 02, 2006
Posts: 5
Posted: 2010-08-09 11:50   
So I've went through the various methods of bombing. Fighter stacking, cloud bombing, cloak bombing...and everything sucks, except for going Kluth and using cloak; Was bombing intentionally phased out? When I first started playing Darkspace, bombing was the quickest method to gain Prestige, it also served to spark huge wars.

I came back 2ish weeks ago, with 24,000 Prestige +/-. I'm now sitting a little over 60,000 from nothing but combat. I have no reason to bomb, or build, or supply, because they're all mediocre Prestige gains. I end up playing other games untill the MV is medium, then hope that there is some combat going on.

Is there some trick to bombing that I'm unaware of? Please enlighten me. :[

Forget the Beacon part, read up a little. Not even worth wasting my time on a Cloak/Eccm/Beacon topic.

I'm eating Bacon. >_o
_________________


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-08-09 11:58   
What will happen if no one opposes you, but every planet is your enemy. Surely you can't damage planets with your trusty cannon.
The whole point is to learn and use them to annoy enemies. Nothing better than roasting bacon and cheese on your oppenents hotheaded head.
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Forging legends and lives outside till naught remains inside.


Anacker
Grand Admiral

Joined: September 02, 2006
Posts: 5
Posted: 2010-08-09 12:04   
I have no idea what your talking about. *_*;
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2010-08-09 12:08   
Beaconing, bombing, building, supply, and electronic warfare are all support roles, hence the implementation of groups. Having just one experienced player in either one of those roles can dramatically increase the efficiency of a fleet in combat.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-08-09 12:12   
Bombing is broken, it's been broken for quite some time. Only ECM bombing really works.

I don't mean prestige gain is broken, I mean actually being able to do damage with bomb clouds. Prestige was necessarily lowered because it was completely OP.

I don't think anything is being done to fix bombing because a whole new planet system is in the works.
_________________


Anacker
Grand Admiral

Joined: September 02, 2006
Posts: 5
Posted: 2010-08-09 12:15   
Quote:

On 2010-08-09 12:12, MrSparkle wrote:
Bombing is broken, it's been broken for quite some time. Only ECM bombing really works.

I don't mean prestige gain is broken, I mean actually being able to do damage with bomb clouds. Prestige was necessarily lowered because it was completely OP.

I don't think anything is being done to fix bombing because a whole new planet system is in the works.




^This. Thanks. Although, I'm not sure I would call the rate you gain Prestige through bombing overpowered, considering I'm ranking up far faster this patch, through combat, than I ever did through any means before.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-08-09 12:17   
Most likely will be lowering prestige gained from combat again by a small amount.
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2010-08-09 12:21   
Quote:

On 2010-08-09 12:17, BackSlash wrote:
Most likely will be lowering prestige gained from combat again by a small amount.





although it was welcome, combat prestige gain was insanely high.
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2010-08-09 12:23   
Also, note that for a long time, bombing was extremely broken in the opposite direction--incredibly easy and prestige-earning. It got hit pretty hard by the nerf bat.
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Necrotic
Chief Marshal
Pitch Black


Joined: March 19, 2002
Posts: 378
Posted: 2010-08-09 12:31   
prestige gain is high but there really isnt a death penalty either. If u jump a station in to a enemy fleet u can probably do enough dmaage and kamakazi damage on ur death to get positive prestige from throwing away a station. Pres loss should be increased to the point where it used to be. When we had to work t get the ships and ranks some of us worked years for. With the pretige gain so high and the death penalty useless. You watch in 6 months practicly everyone in the game will be cheif marshal. Its alot easier and better for the game if the pace was slowed down alot.
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No matter how hard they have tried. They havnt figured out how to nerf skill yet :P


Anacker
Grand Admiral

Joined: September 02, 2006
Posts: 5
Posted: 2010-08-09 12:31   
It's a very awkward cycle, from a professionalism standpoint.

Let's say that bombing was the end-all for Prestige gain for a few months, then it gets "fixed" all that does is hurt new players who have a harder time catching up. Now combat is the end-all, and it's going to get changed as well?

I'd like to see the formulas behind all the Prestige gains. For a time->Prestige conversion I would imagine everything should be pretty much the same.

If doing 1000 damage to a ship gives you 100 Prestige, and your ship does 100 damage per minute that means combat is rougly 600 Prestige per hour.

Then likewise shouldn't repairing be balanced out so that regardless of how quickly you repair a ship, that over the course of an hour, constantly repairing, you gain rougly 600 Prestige as well?

I see so few combat Supply Ships these days, it's just faster for new players to grab a Frigate and shoot stuff.

/endrandomthoughts
_________________


mandalore river
1st Rear Admiral

Joined: July 22, 2010
Posts: 95
From: port angeles, washington, earth, sol, milkyway
Posted: 2010-08-09 13:31   
seeing the word bacon makes me want to say this. WHY WAS THERE BACON IN THE SOAP!!!!! I MADE IT MY SELF!!
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-08-09 15:15   
Quote:

On 2010-08-09 12:31, Necrotic wrote:
prestige gain is high but there really isnt a death penalty either. If u jump a station in to a enemy fleet u can probably do enough dmaage and kamakazi damage on ur death to get positive prestige from throwing away a station. Pres loss should be increased to the point where it used to be. When we had to work t get the ships and ranks some of us worked years for. With the pretige gain so high and the death penalty useless. You watch in 6 months practicly everyone in the game will be cheif marshal. Its alot easier and better for the game if the pace was slowed down alot.




I completely agree with this, it's completely ridiculous to watch people STILL throw away Stations, and even DNs by "suicide jumping" an enemy fleet and laughing about how they still gained prestige even though they died in less than 20 seconds. At least the resource system stopped them from repeatedly scrapping the destroyed one and spawning a fresh one.
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Adapt or die.

Katejina
Grand Admiral
Galactic Navy


Joined: February 13, 2010
Posts: 73
From: katejina
Posted: 2010-08-09 17:21   
Quote:

On 2010-08-09 11:50, Anacker wrote:
So I've went through the various methods of bombing. Fighter stacking, cloud bombing, cloak bombing...and everything sucks, except for going Kluth and using cloak; Was bombing intentionally phased out? When I first started playing Darkspace, bombing was the quickest method to gain Prestige, it also served to spark huge wars.

I came back 2ish weeks ago, with 24,000 Prestige +/-. I'm now sitting a little over 60,000 from nothing but combat. I have no reason to bomb, or build, or supply, because they're all mediocre Prestige gains. I end up playing other games untill the MV is medium, then hope that there is some combat going on.

Is there some trick to bombing that I'm unaware of? Please enlighten me. :[

Forget the Beacon part, read up a little. Not even worth wasting my time on a Cloak/Eccm/Beacon topic.

I'm eating Bacon. >_o


Yes now that you have to bomb every building and it takes 10,000 bombs to kill a planet no one cares or wastes the time.. its all about trannie rushing now
_________________


Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-08-09 17:32   
Quote:

On 2010-08-09 17:21, Katejina wrote:
Quote:

On 2010-08-09 11:50, Anacker wrote:
So I've went through the various methods of bombing. Fighter stacking, cloud bombing, cloak bombing...and everything sucks, except for going Kluth and using cloak; Was bombing intentionally phased out? When I first started playing Darkspace, bombing was the quickest method to gain Prestige, it also served to spark huge wars.

I came back 2ish weeks ago, with 24,000 Prestige +/-. I'm now sitting a little over 60,000 from nothing but combat. I have no reason to bomb, or build, or supply, because they're all mediocre Prestige gains. I end up playing other games untill the MV is medium, then hope that there is some combat going on.

Is there some trick to bombing that I'm unaware of? Please enlighten me. :[

Forget the Beacon part, read up a little. Not even worth wasting my time on a Cloak/Eccm/Beacon topic.

I'm eating Bacon. >_o


Yes now that you have to bomb every building and it takes 10,000 bombs to kill a planet no one cares or wastes the time.. its all about trannie rushing now



or station spam
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