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Weapons Leveling? |
SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-05-31 01:38  
I hear many people talk about how weapon levels are scaled, what does this mean? Weapons are passivley better as ships get better or bigger ships get better weapons? [ This Message was edited by: SpaceAdmiral on 2010-05-31 01:39 ]
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-05-31 01:59  
See the link below.There are ships and their hull level. So they have the weapon level in same way. Removing weapon leveling means : A psi cannon of frigate will make the same damage as a psi cannon of a ganglia, mandy, or siphon. Only difference is big ships have more and small ships have less weapon to fire.
http://www.darkspace.net/downloads/shipstats.png
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-05-31 02:01  
A gun on a dessy will do less damage then a gun on a dread is what wep leveling is. Before this a gun on a dessy would do the same damage as one on a dread, this gave way to a big issue, balance. Dessys would have the same damage ability's as a dread but in a small, hard to hit, dessy body. Thats why wep leveling was added, and then you would have to level it yourself by clicking on the money button on the gun. Now the game auto levels (to max) your weps and so on per a ship. So a dessy has level 4 guns but a dread has level 8 guns and stations level 10. This means a gun that dose, say 10 damage at level 1 and gains 5 damage per a level, will do 25 damage at level 4 but will do 55 damage at level 10.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-31 04:06  
This I never realized.
Yeap. Weap levelling needs to be removed. A PSI cannon is a PSI cannon. A PC is a PC. They shouldn't be different just 'cos they're mounted on different ships.
No wonder the little ships don't stand a chance. They might as well equip themselves with BB guns.
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Great Budda Fleet Admiral Pitch Black
Joined: January 01, 2008 Posts: 157 From: Omaha, NE
| Posted: 2010-05-31 05:05  
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On 2010-05-31 01:59, Pakhos wrote:
See the link below.There are ships and their hull level. So they have the weapon level in same way. Removing weapon leveling means : A psi cannon of frigate will make the same damage as a psi cannon of a ganglia, mandy, or siphon. Only difference is big ships have more and small ships have less weapon to fire.
http://www.darkspace.net/downloads/shipstats.png
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For my clarification:
I checked the mentioned stats table and nowhere is there a weapon or damage dealt modifier anywhere. That being said I do not believe that there is one.
Is there anyone who can validate the use of a weapon/offensive damage modifier with exception to defensive (shield/cloak/armor) modifiers?
I am of the opinion that defensive (shield/cloak/armor) modifiers are needed but If there is a weapon/offensive damage modifier it should be removed from the game.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-05-31 05:36  
Give everything LVL10 weapons
make heavy weapons ACTUALY FREAKING HEAVY NOT IN NAME ONLY!
make core weapons gib even harder
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2010-05-31 05:38  
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On 2010-05-31 04:06, Kenny_Naboo wrote:
This I never realized.
Yeap. Weap levelling needs to be removed. A PSI cannon is a PSI cannon. A PC is a PC. They shouldn't be different just 'cos they're mounted on different ships.
No wonder the little ships don't stand a chance. They might as well equip themselves with BB guns.
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who are you and what universe you come from.
let me put it to you this way i will use 2 navel ships.
say for example a destroyer at sea vsed a battleship at sea is it possible to slap a bb gun on that destroyer.
of course not its to small. well guess what. you just basicaly suggested that please think about that before posting about weapon lvling again. put it this way as the gun increases in lvl it gets bigger so would it be possible to slap a huge space cannon inside a small destroyer hull. now take into consideration a lvl 10 gun is huge because its ment for a station. there is the logics behind weapon lvling.
if people want big guns on small ships when they are trying to make this game pratical and not the grand centeral station of the crazy games that are not very fun universe. you really need to get a grip on relality or find a different game. i play this game because its reasonable with the weapony.
i have seen game where fighters could one shot dreadnoughts thats what you guys keep suggestion and its insane its not fun because people stop playing. so who are you going to use your riged ships on. [ This Message was edited by: jackbob on 2010-05-31 05:42 ]
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-05-31 05:47  
Core weapons are the heavy hitters. There are also two beam levels, the higher meant for the two larger classes. That would not be refit to smaller ships. The regular beam weapons, torps, and missles are all the same size. They arent super weapons like the core's are.
An IT missle is an IT missle. A torp is a torp. Size does not scale up just because the ship is bigger.
And the amount of damage output per ship is controlled by the number of allowed gadgets on the said ship.
By the way, this isnt a new thing. This was the way it was for the first 4 (and most successful) years of DarkSpace. [ This Message was edited by: Azreal on 2010-05-31 05:52 ]
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2010-05-31 05:58  
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On 2010-05-31 05:47, Azreal wrote:
Core weapons are the heavy hitters. There are also two beam levels, the higher meant for the two larger classes. That would not be refit to smaller ships. The regular beam weapons, torps, and missles are all the same size. They arent super weapons like the core's are.
An IT missle is an IT missle. A torp is a torp. Size does not scale up just because the ship is bigger.
And the amount of damage output per ship is controlled by the number of allowed gadgets on the said ship.
By the way, this isnt a new thing. This was the way it was for the first 4 (and most successful) years of DarkSpace.
[ This Message was edited by: Azreal on 2010-05-31 05:52 ]
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yeah lets go back that far i wonder how much damage fighters cannons did probley a lot for littleships by them selfs. are you guys ever going to figure out why they changed it and accept it or are yous just going to keep posting this and think they give a care in the world about people wanting a heavy hitting weapons on small ships. if you think they will please think again these posts on lets remove weapon lvling and stuff like that is pointless because ITS NEVER GOING TO HAPPEN I REPEAT NEVER GOING TO HAPPEN XD. so do your self a favor and stop
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Siginau Fleet Admiral Pitch Black
Joined: March 19, 2010 Posts: 72
| Posted: 2010-05-31 06:01  
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On 2010-05-31 05:47, Azreal wrote:
Core weapons are the heavy hitters. There are also two beam levels, the higher meant for the two larger classes. That would not be refit to smaller ships. The regular beam weapons, torps, and missles are all the same size. They arent super weapons like the core's are.
An IT missle is an IT missle. A torp is a torp. Size does not scale up just because the ship is bigger.
And the amount of damage output per ship is controlled by the number of allowed gadgets on the said ship.
By the way, this isnt a new thing. This was the way it was for the first 4 (and most successful) years of DarkSpace.
[ This Message was edited by: Azreal on 2010-05-31 05:52 ]
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+1
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Xydes Grand Admiral
Joined: August 07, 2009 Posts: 276 From: England
| Posted: 2010-05-31 06:06  
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On 2010-05-31 06:01, Siginau wrote:
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On 2010-05-31 05:47, Azreal wrote:
Core weapons are the heavy hitters. There are also two beam levels, the higher meant for the two larger classes. That would not be refit to smaller ships. The regular beam weapons, torps, and missles are all the same size. They arent super weapons like the core's are.
An IT missle is an IT missle. A torp is a torp. Size does not scale up just because the ship is bigger.
And the amount of damage output per ship is controlled by the number of allowed gadgets on the said ship.
By the way, this isnt a new thing. This was the way it was for the first 4 (and most successful) years of DarkSpace.
[ This Message was edited by: Azreal on 2010-05-31 05:52 ]
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+1
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+2) I mean this is a reason why we have a small (But expanding) playerbase. Big ships eat little ships cuz they get bigger guns.
-Valk
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Lonectzn Fleet Admiral
Joined: January 06, 2005 Posts: 202
| Posted: 2010-05-31 07:07  
Weapon levels are useful tools I think, since they can be changed in the background without affecting weapon arcs
It sounds easy just to say that the damage of the ship is controlled by the number of weapon slots. However if down the track you try to tweak a ship's damage output, try removing/adding a weapon and you suddenly have to also deal with changing the weapon arc layouts. That could become quite problematic and is just something you don't want to have to think about every time you go to tweak damage output.
On the other hand, the attitude of "smaller ships always have lower levels" should be thoroughly avoided, focus rather on design around roles, not some dogma which says that everything small is weak.
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2010-05-31 08:40  
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On 2010-05-31 07:07, Lonectzn wrote:
Weapon levels are useful tools I think, since they can be changed in the background without affecting weapon arcs
It sounds easy just to say that the damage of the ship is controlled by the number of weapon slots. However if down the track you try to tweak a ship's damage output, try removing/adding a weapon and you suddenly have to also deal with changing the weapon arc layouts. That could become quite problematic and is just something you don't want to have to think about every time you go to tweak damage output.
On the other hand, the attitude of "smaller ships always have lower levels" should be thoroughly avoided, focus rather on design around roles, not some dogma which says that everything small is weak.
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i can agree with that but removing weapon lvling period is insane i don't mind throwing a little more fire power their way but if you remove it all at once you make it a scout can kill a station wheres the logic in that
thats what everyone fails to relise a scout is hard to hit unless your a scout what chance has a station got XD get the picture.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-05-31 10:07  
insted of makeing more powerful weps just make more weps on bigger ships
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-05-31 10:12  
Btw hull sizes are the same as weapon levels.
With advanced multiplexer we already threw away the weapon leveling.
(cruiser weapon level :5 )
Saying 48% multix on a cruiser will make your weapons level around 7.5 .
Or same amount of def upgrades will give you a dread thougness.
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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