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How does cloaking work? |
Wild Cat Fleet Admiral
Joined: August 28, 2004 Posts: 109 From: The Netherlands
| Posted: 2010-05-29 18:28  
used google to search the forums here but I'm running in all sorts of things that makes it more confusing then clear things up for me.
I've been throwing both ECCM and scanners and combination of both at them and the only thing i've noticed that the stayed visible much longer.
Now I don't know if this is due all the scanner and eccm I and surrounding vessels are throwing at them or that the K'luth pilot simpy delayed his cloak.
Any one able to explain how cloak works or point to a topic where it is explain in?
Regards,
Wild Cat
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nicklane1 2nd Rear Admiral
Joined: October 03, 2009 Posts: 112 From: Eating your cheese behind you.
| Posted: 2010-05-29 18:35  
I'm just going to explaining to the length i understand it. The higher the luth players sig the longer it takes for cloak to take affect. So all ships nearby will try and spam eccm to delay it and try and kill the luth ship. Just use eccm, from what ive seen scanners are worthless unless the luth player is using a scarab and dropping mines on top of yours or your allies ships.
Conculusion: Eccm delays luth cloak, SPAM IT! DONT use scanner unless they are dropping mines.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-05-29 18:43  
it also delays the Decloaking, Maing the ship visible but needs to be fully decloak befor it can open fire
also, the moment you turn ECCM on, it cause a spike to all ships sig around, Cloak needs to reajust, thus making the ship Targetable for a second
Beacosn are probably the msot effective way. Beacons addds a large amoutn of sig to a ship that it takes a while for it to reajust maybe 5 to 10 seconds, and even alot more time to cloak and decloak, were talkign 30 secondish to cloak/decloak with 2 or 3 beacons on a dread [ This Message was edited by: Zero28 on 2010-05-29 18:44 ]
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Xydes Grand Admiral
Joined: August 07, 2009 Posts: 276 From: England
| Posted: 2010-05-29 18:47  
ECCM raises Signiture, meaning it will take long for Luth ship to cloak.
Turn ECCM on and off to ping. Keep it on if you want to slow down cloak.
Becons raise Signiture aswell. Spam Beacons. Raise Sig. Destroy Luthy Target.
-Valkaryie
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Wild Cat Fleet Admiral
Joined: August 28, 2004 Posts: 109 From: The Netherlands
| Posted: 2010-05-29 18:51  
Thx. Bottom line, it only slows cloaking and doesn't force them to decloak. The more ECCM the longer it takes them to cloak.
thx for cleaing it up. ECCM spam for the win.
_________________ Wild Cat
Dutch Time
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-05-29 20:55  
a bit more on beacons.
if you can get a ping and *aproximately* work out where he is, and abot what direction, lay a line of beacons in his path. with any luck, he will plow straight through them, and will be uncloaked for long enough to tag him again.
hopefully, by the time he is able to cloak again, he has been blown to pieces, or jumped off.
if your flying as a luth, every time you get pinged, do something evasive. i usuay change course, increase speed and generaly move away, then after about 15 seconds continue with what i was doing.
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ADmiraLMaXimus (Bringer of Doom) Chief Marshal Praetorian Wolves
Joined: March 09, 2002 Posts: 363 From: Earth
| Posted: 2010-05-29 23:33  
here is the run down
the size of your ship also determins the speed in which you can cloak.
also the speed at wich you are moving determins the delay as well.
based on a signature, the higher number means slower cloak time
when cloaked you will be at 0.0 sig ..... ecm just helps you cloak and decloak faster.... any vessels using ecm will also make you cloak faster...
where as any vessel using eccm will cause more delay for you to cloak
after firing weapons ... as your system recharges your signature will increase and if you fire then cloak you will be delayed even longer...
planets with sensor bases will increase your signature .... also realative to distance from ..... any planet with sensors, sensor platform, or ships running eccm or ecm will effect your signature the closer they are to your vessel...
this said...... we kluth hear about how easy it is for us to use cloak to get away...
now take into account this is what we have to deal with every time we play and to add..... the cloak draws more power from our ships depending on speed and if we are at zero power that means on top of not being able to fire cloak or jump we we need to slow down sometimes stop completely to recharge... so we must manage our ships power just to be able to cloak....
also beacons will attach themselve to your hull via enemy ships firing them at you .... and increase your signature to rediculous numbers sometimes causeing your delay to be deadly.
wait there is more.... like that isnt enough....
friendly ship may do this by accident but enemy ships will use an old bug that was made into part of this game called pinging.... where they use thier eccm to pulse you into view while cloaked up to 3.4 sig.....
which I think is wrong since most kluth run eccm which should technically mean that kluth ships should be at a negative sig and our signature should not jump up like that but it does.
so be mindfull and good luck
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Wild Cat Fleet Admiral
Joined: August 28, 2004 Posts: 109 From: The Netherlands
| Posted: 2010-05-30 03:51  
Pulse you in to view? If some one would turn on ECCM this would cause the cloak system to fail and need to readjust to the sudden increase of signature?
_________________ Wild Cat
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nicklane1 2nd Rear Admiral
Joined: October 03, 2009 Posts: 112 From: Eating your cheese behind you.
| Posted: 2010-05-30 06:21  
I'm pretty sure yes, it does need to readjust when you get pinged as a luth player. The same effect with beacons, beacons just do it oh so much better, they do it almost 10 seconds eccm only does enough for 1 or 2 alphas. And thats with 2 maybe 3 eccms. Eccm pinging is an extremely effective way to destroy kluth players. Hitting them with a lucky beacon while cloaked is ALOT harder but alot more rewarding.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2010-05-30 16:40  
Magnets
how do they work
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2010-05-30 17:13  
Magnets have strong gravity.
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Fallen |3lood Angel*Kiyoh* Vice Admiral
Joined: November 29, 2009 Posts: 47 From: Lagrange 4
| Posted: 2010-05-30 17:15  
Quote:
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On 2010-05-30 16:40, $yTHe {C?} wrote:
Magnets
how do they work
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lol
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-01 04:37  
Quote:
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On 2010-05-30 16:40, $yTHe {C?} wrote:
Magnets
how do they work
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I know! You press T to make them work.
Only Engies have them though.... and they make those cute little green streams of light.
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